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Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Momani, Alaa M. – Online Submission, 2010
Moodle and Blackboard are two of the most famous and widely-known Learning Management Systems (LMS) over the world especially in the universities and other educational organizations. They have lots in common, but also have some key differences which make each one special in its own way. We note these differences below. If you have used any one of…
Descriptors: Instructional Design, Integrated Learning Systems, Computer Software, Comparative Analysis

Shenouda, Wagih; Wolfe, Vicki – Journal of Educational Technology Systems, 1996
Describes the development of an electronic language laboratory at the State University of New York College at Old Westbury. Topics include the selection of hardware and software, two English-as-a-Second-Language programs, integration into the classroom curriculum, and benefits of computer-assisted language instruction. (LRW)
Descriptors: Computer Assisted Instruction, Computer Selection, Computer Software Selection, Courseware
Connolly, Mary V. – 1996
Saint Mary's College (Indiana) offers a minor program in computer science. The program's introductory computer science class traditionally taught Pascal. The decision to change the introductory programming language to C++ with an object oriented approach was made when it became clear that there were good texts available for beginning students.…
Descriptors: Computer Science Education, Computer Software Selection, Curriculum Development, Educational Change

Etter, Zana C. – Special Libraries, 1995
Changes in medical school curricula and teaching approach have led to an increased use in computer courseware and other technology. The traditional audiovisual library serving medical school students must redefine the role of the information provider to include helping students navigate networks; choosing and evaluating instructional materials;…
Descriptors: Audiovisual Centers, Computer Software Evaluation, Computer Software Selection, Computer Uses in Education
Cianelli, Arlene – 1995
The Greater Pittsburgh Literacy Council (GPLC) found an increasing need to provide computer-aided instruction (CAI) as a component of its curriculum, in particular to help staff and volunteers become computer literate. GPLC staff designed and taught two 12-week introductory computer courses for up to 20 (10 each) literacy staff and volunteers.…
Descriptors: Adult Basic Education, Computer Assisted Instruction, Computer Literacy, Computer Software Evaluation
Ekhaml, Leticia; Brown, Cindy – School Library Media Activities Monthly, 1993
Discusses ways to select and evaluate CD-ROM programs. Various evaluation and review sources are described, results of recent evaluations are related, curriculum ideas for using interactive electronic books in elementary school classes are suggested, sources for CD-ROM classroom activities are provided, and an example of a network CD-ROM exercise…
Descriptors: Class Activities, Computer Software Evaluation, Computer Software Selection, Curriculum Development
TIU Adult Education and Job Training Center, Lewistown, PA. – 1993
A project developed a planned course of study using laser disc software to enhance social studies, science, and literature and the arts in Adult Basic Education (ABE)/General Educational Development (GED) reading classes. During the first part of the project, laser disc software was reviewed to ascertain what material was compatible with the…
Descriptors: Adult Basic Education, Computer Software Selection, Content Area Reading, Courseware
Ettenheim, Susan Geller; Furger, Roberta; Siegman, Lisa; McLester, Susan – Technology & Learning, 2000
Offers suggestions to keep girls interested and involved in digital technology. Highlights include role models; encouraging math and science courses; a computer club for girls; integrating computer activities into the curriculum; Web-based lessons; mentoring; appropriate software; designing with computer graphics; collaborative groups; and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software Selection, Courseware