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Greses Pérez; Trevion Henderson; Kristen B. Wendell – Journal of Research in Science Teaching, 2025
Engineering design entails making value-laden judgments against ill-defined, ambiguous, and/or competing sociotechnical criteria. In this article, we argue that such conditions make engineering designers particularly susceptible to the potentially deleterious effects of mis/disinformation in the processes and practices of engineering design, their…
Descriptors: Media Literacy, Information Literacy, Engineering Education, Design
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Bennett, Kevin L. – International Journal for the Scholarship of Teaching and Learning, 2018
The Monty Hall Dilemma (MHD), made famous by the television game show Let's Make a Deal, can be an effective teaching tool with wide ranging behavioral science applications. The format and history of the problem are presented as well as experimental data and variations on the original design. Strategic game playing choices are discussed from…
Descriptors: Teaching Methods, Decision Making, Probability, Educational Games
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Ribeiro, Angélica; Jiang, Wei – Kappa Delta Pi Record, 2020
The authors recommend ways to engage learners in interactions in the classroom to promote second language development and boost learners' self-confidence in using English in real-life situations.
Descriptors: English Language Learners, Learning Strategies, Second Language Learning, Self Efficacy
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Arulselvi, Evangelin – Excellence in Education Journal, 2017
Mind Mapping is a learning technique which uses a non-linear approach that encourages the learner to think and explore concepts using visual-spatial relationships flowing from a central theme to peripheral branches which can be inter-related. The new millennium is being called the Millennium of the Mind, and Mind Mapping is becoming widely…
Descriptors: Learning Strategies, Decision Making, Thinking Skills, Brain
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Cutton, David; Hochstetler, Douglas R. – Journal of Physical Education, Recreation & Dance, 2021
Helping children find personal meaning and improve proficiency while submersed in the value of sport is critical to emotional/social development. Self-talk (ST) is a cognitive learning strategy that we can harness to encourage and prepare children to solve a problem or address an imminent situation, while acknowledging that they mature at…
Descriptors: Team Sports, Physical Education, Learning Strategies, Metacognition
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Barrett, Jessica L.; Denegar, Craig R.; Mazerolle, Stephanie M. – Athletic Training Education Journal, 2018
Context: It is the educator's responsibility to prepare the students to be clinicians who think and reason critically while integrating research evidence into practice. Those new to the role of faculty member, who lack clinical and teaching experience, face challenges in the classroom application of those concepts. Objective: To discuss the…
Descriptors: Medical School Faculty, Teaching Methods, Evidence Based Practice, Medicine
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Shields, Rebecca; Chugh, Ritesh – Education and Information Technologies, 2017
Digital badges are quickly becoming an appropriate, easy and efficient way for educators, community groups and other professional organisations, to exhibit and reward participants for skills obtained in professional development or formal and informal learning. This paper offers an account of digital badges, how they work and the underlying…
Descriptors: Recognition (Achievement), Information Storage, Evaluation Methods, Educational Benefits
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Cadotte, Ernest R. – Journal of Marketing Education, 2016
Simulations are a form of competitive training that can provide transformational learning. Participants are pushed by the competition and their own desire to win as well as the continual feedback, encouragement, and guidance of a Business Coach. Simulations enable students to apply their knowledge and practice their business skills over and over.…
Descriptors: Marketing, Business Administration Education, Computer Simulation, Computer Uses in Education
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Gillespie, Judy – Journal of Social Work Education, 2012
Group learning strategies are used extensively in social work education, despite the challenges and negative outcomes regularly experienced by students and faculty. Building on principles of cooperative learning, team-based learning offers a more structured approach that maximizes the benefits of cooperative learning while also offering…
Descriptors: Cooperative Learning, Teaching Methods, Learning Strategies, Social Work
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Van Hecke, T. – PRIMUS, 2011
Students wanting to succeed in higher education are required to adopt an adequate learning approach. By analyzing individual learning characteristics, teachers can give personal advice to help students identify their learning success factors. An expert system based on fuzzy logic can provide economically viable solutions to help students identify…
Descriptors: Student Characteristics, Evaluation Methods, College Mathematics, Mathematics Instruction
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Hilliard, Ann T. – Contemporary Issues in Education Research, 2012
It is important for leadership teams and faculty members in higher education to create an atmosphere of trust as new and improved ideas are addressed in a professional learning community setting. Prior to the past ten years, many faculty members at the university have been accustomed to working somewhat independently in their own discipline.…
Descriptors: Higher Education, Communities of Practice, Collegiality, Definitions
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McDonough, Darlene – Journal of Learning in Higher Education, 2012
This paper discusses the transition from traditional face to face instruction to a hybrid format using the newly drafted 8 Standards of the Educational Leadership Constituents Council (2010) as guidelines for the curriculum, the 14 Learner Centered Principles (1997) from the American Psychological Association as elements for instructional…
Descriptors: Blended Learning, Student Centered Learning, Standards, Guidelines
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Stamper, John; Barnes, Tiffany; Croy, Marvin – International Journal of Artificial Intelligence in Education, 2011
The Hint Factory is an implementation of our novel method to automatically generate hints using past student data for a logic tutor. One disadvantage of the Hint Factory is the time needed to gather enough data on new problems in order to provide hints. In this paper we describe the use of expert sample solutions to "seed" the hint generation…
Descriptors: Cues, Prompting, Learning Strategies, Teaching Methods
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Tatsis, Konstantinos; Kafoussi, Sonia; Skoumpourdi, Chrysanthi – Early Childhood Education Journal, 2008
In this paper we analyse the language used by kindergarten children and their teacher while they discuss the fairness of two games that involved the concept of chance. Their discussions show that the children are able to overcome their primary intuitions concerning the fairness of a game and to comprehend the important role of materials. The…
Descriptors: Opinions, Kindergarten, Games, Decision Making
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Fadde, Peter Jae – Educational Technology Research and Development, 2009
Expertise in domains ranging from sports to surgery involves a process of recognition-primed decision-making (RPD) in which experts make rapid, intuitive decisions based on recognizing critical features of dynamic performance situations. While the development of expert RPD is assumed to require years of domain experience, the transition from…
Descriptors: Instructional Design, Expertise, Recognition (Psychology), Decision Making
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