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Durlach, Paula J., Ed; Lesgold, Alan M., Ed. – Cambridge University Press, 2012
This edited volume provides an overview of the latest advancements in adaptive training technology. Intelligent tutoring has been deployed for well-defined and relatively static educational domains such as algebra and geometry. However, this adaptive approach to computer-based training has yet to come into wider usage for domains that are less…
Descriptors: Expertise, Educational Strategies, Semantics, Intelligent Tutoring Systems
Gordon, Jack – Training, 1985
Describes "Looking Glass," the Financial Services Industry, and other simulations for management training seminars. The article examines how the games teach decision making and allow participants to become involved. It also discusses the future of computer-based training and the costs of such programs. (CT)
Descriptors: Computer Assisted Instruction, Decision Making, Management Development, Management Games

Armento, Beverly Jeanne – Peabody Journal of Education, 1980
This article discusses the feasibility of and the skills needed for teaching basic economic concepts such as supply and demand in an informal learning situation, in this case the simulation of an economic system based on barter. (CJ)
Descriptors: Abstract Reasoning, Adventure Education, Concept Formation, Consumer Economics
Smith, Brian; Sharma, Priya; Hooper, Paula – Interactive Technology and Smart Education, 2006
This paper describes the forms of knowledge used by players of fantasy sports, games where players create ideal sports teams and compete to accumulate points based on professional athletes' statistical performances. Messages from a discussion forum associated with a popular fantasy basketball game were analyzed to understand how players described…
Descriptors: Fantasy, Athletes, Heuristics, Mathematical Concepts
Santa Barbara Elementary and High School District, CA. Career Education Dept. – 1977
The project reported here was conducted to develop a consumer education program for high school students (grades 10 through 12) which would: (1) provide students with hands-on experiences in the management of resources (money, time, and energy) as householders in a simulated off-campus laboratory (a community girls' club), and (2) enable students…
Descriptors: Community Health Services, Community Organizations, Consumer Education, Decision Making
Al-Aubidy, Kasim M. – Journal of Educational Technology, 2005
Advances in computers and multimedia technology have changed traditional methods for learning and skills training. Online learning continues to play a major success of any academic program. Such learning can personalize learning needs for students, it can provide an environment where virtual reality techniques are used to create interactive…
Descriptors: Decision Support Systems, Technology Uses in Education, Online Courses, Learning Modules