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Szergej Capec; Gabriella Capec; Zuzana Mateasikova; Hana Rancova; Jana Petrkova; Jaromir Vachutka; Martin Petrek – Advances in Physiology Education, 2025
A good knowledge of the theoretical foundations of medicine helps students and physicians to better recognize and treat patients with complex medical conditions, including sepsis and septic shock. The article describes the authors' experience in implementing the analysis of sepsis and septic shock using a high-fidelity simulated clinical scenario…
Descriptors: Teaching Methods, Pathology, Physiology, Diseases
Waldrop, Jessica S. – Management Teaching Review, 2023
$50K @ Play Day is an in-class activity in which student groups apply their knowledge of organizational justice in a managerial decision-making scenario. In this simulation, student teams assume the leadership role of a successful corporate team and are tasked with distributing a monetary team award in a just manner. A comparison of student…
Descriptors: Class Activities, Decision Making, Simulation, Experiential Learning
Alsaaty, Falih M. – Research in Higher Education Journal, 2023
The purpose of this paper is to discuss the role of simulations to advance students' knowledge of the business enterprise, and illustrate the attributes of a selected simulation deployed in strategic management course. Business education is a transitional phase in the lives of college students designed to empower them to occupy managerial…
Descriptors: Business Administration Education, Knowledge Level, Simulation, Teacher Motivation
Siegel, Lianne; Chu, Haitao – Research Synthesis Methods, 2023
Reference intervals, or reference ranges, aid medical decision-making by containing a pre-specified proportion (e.g., 95%) of the measurements in a representative healthy population. We recently proposed three approaches for estimating a reference interval from a meta-analysis based on a random effects model: a frequentist approach, a Bayesian…
Descriptors: Bayesian Statistics, Meta Analysis, Intervals, Decision Making
Newmann, William W.; Christiansen, William T. – Journal of Political Science Education, 2023
An active learning approach to the study of US national security decision making decision making can be achieved through the use of an in-class role-playing simulation. This article considers the importance of solid foundations for simulation design: (1) simulation preparation should be linked to class materials and learning outcomes, but also…
Descriptors: Simulation, National Security, Agency Cooperation, Active Learning
Sean Rogers; Jennifer Sturtevant; Kirk Armstrong – Athletic Training Education Journal, 2024
Context: There is a prominent need to include high-quality educational content within professional athletic training programs relevant to the unique needs of lesbian, gay, bisexual, transgender, intersex, and asexual (LGBTQIA+) patients. Although the Commission on Accreditation of Athletic Training Standards for Professional Programs details the…
Descriptors: Social Influences, Health, LGBTQ People, Medical Education
Nikolaos Kiriazis; Thanasis Hadzilacos – International Association for Development of the Information Society, 2022
Peer-mediation in a school environment, when carried out correctly, can benefit not only the parties of the conflict, but also their environment, including the school, the team, the family and the mediator. A serious same has been designed and a prototype developed for the training of minors and young adults as mediators. The core of the game is a…
Descriptors: Peer Mediation, Educational Games, Simulation, Discussion
Dishon, Gideon; Kafai, Yasmin B. – Interactive Learning Environments, 2022
Rising political polarization and the spread of disinformation have highlighted the need to re-assess and broaden existing approaches to civic education. Though video games have been presented as tools that could capitalize on youth's interest-driven engagement with technology to support situated modes of civic learning, their actual contributions…
Descriptors: Video Games, Citizenship Education, Civics, Role
Lyford, Alex; Czekanski, Michael – Teaching Statistics: An International Journal for Teachers, 2020
Students are typically introduced to probability through calculating simple events like flipping a coin. While these calculations can be done by hand, more complex probabilistic events, both in class and in the real world, require the use of computers. In this paper, we introduce a new tool--an R shiny web app and associated CRAN package based on…
Descriptors: Probability, Games, Simulation, Mathematics Instruction
Faulconer, Emily K.; Faulconer, Laura S.; Hanamean, James R. – Journal of College Science Teaching, 2019
At first glance, scientific laboratory experiences might appear to be challenging to move to the cloud. Skeptics may point to sensory feedback limitations and inequivalence of student outcomes. However, emerging data increasingly provide evidence that scientific laboratory courses are not only amenable to online learning, but also can deliver…
Descriptors: Decision Making, Science Laboratories, Science Instruction, Curriculum Design
Gazdula, Joe; Farr, Richard – Management Teaching Review, 2020
This article describes the adaptation and use of the Monopoly® board game as a simple simulator to help introduce the principles of probability and risk. It focusses on teaching experiences in an undergraduate business program and offers a new approach to teaching probability and risk with dice to produce a collaborative simulated gaming…
Descriptors: Risk, Probability, Learning Activities, Undergraduate Students
Klein, Michael G.; Jackson, Peter L.; Mazereeuw, Miho – Decision Sciences Journal of Innovative Education, 2022
Effective disaster response requires time-critical decisions to get personnel and supplies to the right places as quickly as possible. Such operations are complicated by the need for coordination among multiple stakeholders. In this teaching brief, we describe a serious online game for humanitarian logistics courses called the "Disaster…
Descriptors: Social Values, Natural Disasters, Emergency Programs, Decision Making
Miller, Keith E.; Hill, Craig; Miller, Antoinette R. – Decision Sciences Journal of Innovative Education, 2019
The article describes a multi-phase, in-class simulation that employs problem-based learning to teach operations and process-improvement concepts as part of an undergraduate or graduate business course. The simulation is derived from a corporate Lean Six Sigma training activity and has been modified to introduce, demonstrate, and apply a wide…
Descriptors: Simulation, Problem Based Learning, Class Activities, Business Administration Education
Gross, Benjamin Isaak – Journal of Political Science Education, 2021
While the number of newspapers and the circulation of those remaining is decreasing, they are still the greatest contributor of new information into media ecosystems. Newspapers continue to pay an important role in setting the agenda, as other sources recycle and repackage their content. To assist students in learning concepts of newspapers,…
Descriptors: Agenda Setting, Political Science, Teaching Methods, Newspapers
Charlotte A. Dodson; Stephen E. Flower; Mark Thomas – Journal of Chemical Education, 2023
Industrial drug discovery teams encompass scientists from multiple specialties and require participants to communicate effectively across disciplinary boundaries. In this paper, we present an undergraduate or graduate classroom simulation of this environment. Over a series of five workshops, student teams of mixed scientific backgrounds perform…
Descriptors: Drug Therapy, Pharmacy, Teamwork, Interdisciplinary Approach