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Byran J. Smucker; Nathaniel T. Stevens; Jacqueline Asscher; Peter Goos – Journal of Statistics and Data Science Education, 2023
The design and analysis of experiments (DOE) has historically been an important part of an education in statistics, and with the increasing complexity of modern production processes and the advent of large-scale online experiments, it continues to be highly relevant. In this article, we provide an extensive review of the literature on DOE…
Descriptors: Statistics Education, Data Science, Experiments, Teaching Methods
Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark – Technology and Engineering Teacher, 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student…
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design
Cle´mence Iacconi; Jonathan Piard; Elena Tosi-Brandi; Franc¸ois Azambourg; Marion Dubois; Vincent Cre´ance; Loi¨c Bertrand – Journal of Chemical Education, 2024
There is a gap between the importance of certain archeological material sources and their perception, both by professionals and by the general public. Textiles, for example, are essential to understanding practices that marked daily life and rituals in the past, but they have often been extremely degraded over time, particularly in temperate…
Descriptors: Archaeology, Chemistry, Active Learning, Student Projects
Lebrón, Mariana J.; Lasley, Joe – New Directions for Student Leadership, 2022
Games aren't just useful products, the process of creating games is playful and full of learning potential. This article builds upon a discussion of game-based learning as a cyclical, iterative process that includes motivation, action, and feedback by taking the discussion of the activity of creating games as learning activity. Leadership students…
Descriptors: Games, Design, Leadership, Game Based Learning
Bo Kelestyn; Jess Humphreys – Perspectives: Policy and Practice in Higher Education, 2025
Institutional approaches to co-creation are shifting away from directive methods to more active and participatory design approaches. New tools for problem solving such as design thinking are becoming increasingly popular in universities. Leveraged incorrectly, they often risk excluding parts of the community. Effective implementation requires more…
Descriptors: Design, Thinking Skills, Guidelines, College Faculty
Kathy Swan; S. G. Grant; John Lee – Social Education, 2020
Teachers introduced to the Inquiry Design Model (IDM) are often relieved to learn that inquiry isn't a fuzzy ideal, but rather is a curricular approach with a defined vernacular--questions, tasks, and sources. The inquiry blueprint is a one-page visual representation of the questions, tasks, and sources that define an inquiry. In the blueprint,…
Descriptors: Inquiry, Active Learning, Design, Curriculum Development
Prempree Duangpummet; Supan Yodyingyong; Pirom Chenprakhon – Journal of Chemical Education, 2022
A simple inquiry-based activity called "Fruit Puzzle" was designed to investigate high school students' understanding of the relationship between the concepts of density and solution concentration at a submicroscopic level. The first activity allowed students to predict whether five types of fruit would sink or float in water and asked…
Descriptors: Puzzles, Active Learning, Inquiry, Scientific Concepts
Blocker, Christopher P. – Marketing Education Review, 2023
This generation of students enters a workforce that increasingly demands interdisciplinary thinking to solve complex problems and create sustainable value. The global pandemic, climate crisis, and state of social inequality call for future business leaders to practice a broader intellectual vision to "see" across domains and apply…
Descriptors: Interdisciplinary Approach, Thinking Skills, Design, Sustainability
Paige, Myela; Schauer, Anastasia; Klesmith, Zoe; Davis, Alexis; Fu, Katherine – Advances in Engineering Education, 2023
In many mechanical engineering undergraduate curriculums, there are topics that are vital to the students' future careers in the manufacturing and design workforce that are not taught in-depth. As one of those topics, Geometric Dimensioning and Tolerancing, or GD&T, is vital to companies who develop and manufacture products because it allows…
Descriptors: Undergraduate Students, Engineering Education, Experiential Learning, Geometry
Pearl, Sandra; Bless, Elizabeth – Science and Children, 2021
The activity presented in this article is an engaging engineering challenge that has been conducted with third- through fifth-grade students in school classrooms and during after-school programs. This article describes the hands-on activity as appropriate for fifth graders that supports the "Next Generation Science Standards." This…
Descriptors: Elementary School Students, Engineering Education, Grade 3, Grade 4
AnnMarie Baines; Angela DeBarger; Kristin De Vivo, Contributor; Nathan Warner, Contributor; Sheree Santos, Contributor; Jordan Brinkman, Contributor; Denis Udall, Contributor; Nancy Zuckerbrod, Contributor; Kate Felsen, Contributor; Rochelle Urban, Contributor – Lucas Education Research, George Lucas Educational Foundation, 2021
The shift from traditional, teacher-led instruction to student-centered, project-based learning is complex. This paper seeks to support the adoption and scaling of rigorous project-based learning (PBL) across grades and subjects by describing some of the essential elements found in high-quality PBL learning environments. These include purposeful…
Descriptors: Active Learning, Student Projects, Educational Environment, Educational Quality
Carstensen, Anna-Karin; Bernhard, Jonte – European Journal of Engineering Education, 2019
Modelling is a central activity in practical engineering and something that is also useful in engineering education research (EER). Additionally, qualitative research methods have found important applications in engineering research, although their use in EER has not always been widely accepted. Design science research is a qualitative research…
Descriptors: Engineering Education, Design, Scientific Research, Teaching Methods
Tyflopoulos, Evangelos; Haskins, Cecilia; Steinert, Martin – Education Sciences, 2021
Topology optimization (TO) has been a useful engineering tool over the last decades. The benefits of this optimization method are several, such as the material and cost savings, the design inspiration, and the robustness of the final products. In addition, there are educational benefits. TO is a combination of mathematics, design, statics, and the…
Descriptors: Mathematics, Design, Engineering Education, Undergraduate Students
Foster, Mary K. – Management Teaching Review, 2021
Design thinking--understanding the human needs related to a problem, reframing the problem in human-centric ways, creating many ideas in brainstorming sessions, and adopting a hands-on approach to prototyping and testing--offers a complementary approach to the rational problem-solving methods typically emphasized in business schools. Business…
Descriptors: Design, Thinking Skills, Brainstorming, Problem Solving
Wilson, Shellyanne – INFORMS Transactions on Education, 2020
The Tangibles in Operations Strategy (TANGOS) exercise provides students with the direct experience of designing a firm's operations function. Specifically, students must engage in decision making with respect to the structural decision areas in a firm's operations strategy, by considering the firm's product strategy and span of control, process…
Descriptors: Educational Games, Experiential Learning, Active Learning, Design