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Hsueh, Sung-Lin; Zhou, Bin; Chen, Yu-Lung; Yan, Min-Ren – International Journal of Technology and Design Education, 2022
Cultural and creative products are incredibly diverse that difficult to mass-produce and fail to meet market demands. The unique characteristics and the cultural and sales value of cultural and creative products must be highlighted through the application of multifunctional design. As a scientific approach, the Delphi method and fuzzy logic theory…
Descriptors: Cultural Influences, Design, Creativity, Semantics
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Roman, Harry T. – Technology and Engineering Teacher, 2022
This article discusses a design contest where students can submit new technology designs and be judged for their creativity and unique ideas. Design contests are a wonderful way to stimulate creativity and build student confidence. In this article the author explores some of the issues of importance involved in designing and launching such a…
Descriptors: Design, Competition, Creativity, Self Esteem
Keith Sawyer – MIT Press, 2025
"Learning to See" is an engaging and profound account of how professional artists and designers create and how they teach others to do it. Keith Sawyer, a leading creativity researcher, spent over ten years interviewing a hundred professors who've taught in 50 different colleges, universities, and institutes. He also interviewed students…
Descriptors: Artists, Art Teachers, Design, Art Education
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Gaskins, Nettrice – TechTrends: Linking Research and Practice to Improve Learning, 2023
This paper reviews algorithmic or artificial intelligence (AI) bias in education technology, especially through the lenses of speculative fiction, speculative and liberatory design. It discusses the causes of the bias and reviews literature on various ways that algorithmic/AI bias manifests in education and in communities that are underrepresented…
Descriptors: Algorithms, Bias, Artificial Intelligence, Educational Technology
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Frana, Philip L. – Honors in Practice, 2022
An interdisciplinary honors course titled "Minds, Machines, and Meaning" incorporates the notion of the algorithmic imaginary, which explains how people make use of algorithms to create new information infrastructures and communities and how these algorithms shape us in turn. Describing a culminating writing assignment in speculative…
Descriptors: Honors Curriculum, Interdisciplinary Approach, Mathematics, Writing Assignments
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Meloche, Alysha; Katz-Buonincontro, Jen – Art Education, 2021
In 2015, Aretha Franklin took the stage at the 38th Annual Kennedy Center Honors ceremony. Before beginning a performance that would bring the president of the United States to tears, she placed a sparkling purse on top of the piano, a signifier of her refusal to sing without first being paid (Glum, 2018). Centuries earlier, in 1649, Artemisia…
Descriptors: Art Education, Design, Entrepreneurship, Gender Bias
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Jason Seng Chong Tan; Soo Chin Chia – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
Design and Technology as a subject in the secondary school curriculum is a natural cradle for STEM education given the common educational goals. Both require students to create solutions to solve real-world problems via a design process. While doing so, students develop skills like critical thinking, problem solving and creativity that will put…
Descriptors: STEM Education, Foreign Countries, Design, Technology
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Vernon, Zachary; Paz, Analee – International Journal of Art & Design Education, 2023
This article introduces a pedagogical approach in design education referenced as creative authenticity. Creative authenticity is defined as an ongoing process of learning to create through intrinsically motivated, self-aware and self-affirming actions and rationales. The concept is grounded in Constructivist learning theory, Postmodernist views of…
Descriptors: Creativity, Design, Teaching Methods, Constructivism (Learning)
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Chamila Subasinghe – Teaching in Higher Education, 2024
Studio, a breeding ground for curiosity and wonder, has become more of a confined space for innovation lately. Infrastructure shortage also has triggered a somewhat impersonal attitude to studio learning. Can Design-Activism mitigate such stresses on the studio by becoming an alternative mode of driving studio processes? Reflectively, this study…
Descriptors: Foreign Countries, Design, Activism, Educational Innovation
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Biskjaer, Michael Mose; Christensen, Bo T.; Friis-Olivarius, Morten; Abildgaard, Sille J. J.; Lundqvist, Caroline; Halskov, Kim – International Journal of Technology and Design Education, 2020
Searching for sources of inspiration is central to creative design; however, we have limited knowledge of individual inspiration search strategies in response to varying levels of task constraints. We studied 39 high-school students' inspiration search strategies using Google Images. Low task constrainedness led to "divergent search"…
Descriptors: Task Analysis, Search Strategies, High School Students, Creativity
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Ying, Albert Liang Tsu – Childhood Education, 2021
Architecture education may be able teach students more about real-life problem-solving than traditional subjects.
Descriptors: Foreign Countries, Architecture, Problem Solving, Creativity
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Tong Li; Lawrence E. McCalla – International Journal of Designs for Learning, 2020
This design case introduces a design and development process of using magic performance as a method to facilitate students' creative design thinking in user-centered design. Magic performance is used not only as a creativity stimulus for facilitating design flexibility but also as a guiding tool for facilitating the design process. Specifically,…
Descriptors: Creative Teaching, Creative Thinking, Design, Creativity
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Anisha Malhotra Dalvi; Adithi Muralidhar; Sugra Chunawala; Arundhati Dolas; Rupali Shinde – Technology and Engineering Teacher, 2022
The importance of design and technology (D&T) education has been advocated by numerous researchers over the last three decades. For instance, Nigel Cross suggests that in design education, there are ill-defined problems and "designerly ways of knowing" (2006). Today D&T in school education is employed globally and the common…
Descriptors: Design, Technology Education, Cooperative Learning, Creativity
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Penaluna, Andrew; Penaluna, Kathryn – Industry and Higher Education, 2021
This paper returns to the question of whether business schools alone can meet the challenges of enhancing creativity and innovation in entrepreneurial education. Policy makers have side-stepped definitional argumentation in order to embrace a more nuanced potential for entrepreneurial competency development, using multidisciplinary practice in…
Descriptors: Business Schools, Creativity, Innovation, Entrepreneurship
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Foster, Mary K. – Management Teaching Review, 2021
Design thinking--understanding the human needs related to a problem, reframing the problem in human-centric ways, creating many ideas in brainstorming sessions, and adopting a hands-on approach to prototyping and testing--offers a complementary approach to the rational problem-solving methods typically emphasized in business schools. Business…
Descriptors: Design, Thinking Skills, Brainstorming, Problem Solving
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