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Rucha Joshi; Sujoy Ghosh; Alexander Simileysky; Mayank Bhanot – Biomedical Engineering Education, 2021
With a motivation to immerse students in engineering design, graphics communication, and computer aided design (CAD) skills early-on in the biomedical engineering curriculum, we launched a new 2-unit laboratory course on "Graphics Design in BME" in the Spring 2020 quarter for UC Davis sophomores. Due to the COVID-19 pandemic, the course…
Descriptors: Formative Evaluation, Biomedicine, Laboratories, Design
Sevian, Hannah; Dini, Vesal – Contributions from Science Education Research, 2019
Formative assessment can facilitate teachers' abilities to elicit and notice the disciplinary substance of students' thinking and to respond based on this. Following a design-based process, we developed principled practical knowledge to create resources that might guide experienced teachers in examining their formative assessment practice and…
Descriptors: Formative Evaluation, Student Evaluation, Design, Experienced Teachers
Rosen, Yigal; Stoeffler, Kristin; Simmering, Vanessa – Journal of Intelligence, 2020
Although not generally included in classroom activities of the past, cultivating creative thinking is considered one of the core strands in future-focused learning in schools. Learning focused on creative thinking is uncommon in school, mainly due to a lack of consensus on the definition of the creative thinking competency and a lack of effective…
Descriptors: Imagination, Design, Creative Thinking, Formative Evaluation
Hyland, Tomás; Gordon, Seamus; Canty, Donal; Buckley, Jeffrey; Seery, Niall – Engineering Design Graphics Journal, 2018
One of the leading frameworks in engineering education specifically associated with design based competencies is the CDIO framework. This has been incorporated internationally into many institutions offering engineering education courses. Characterized by four unique stages, the CDIO framework affords an ideal scenario to incorporate a continuous…
Descriptors: Engineering Education, Design, Feedback (Response), Student Evaluation
Nacu, Denise; Martin, Caitlin K.; Pinkard, Nichole – Educational Technology Research and Development, 2018
With the growing emphasis on developing 21st century skills among today's youth, there is continued optimism about the possibilities granted by increasing access to networked technologies, particularly for encouraging youth to pursue their interests and take ownership of their learning. Yet, research demonstrates the importance of adult support in…
Descriptors: Heuristics, Middle Schools, Learning Experience, Design
Kato, Pamela M.; de Klerk, Sebastiaan – Journal of Applied Testing Technology, 2017
Serious games are increasingly being explored for use as assessment tools in broad domains. Drawing from research in these domains, we present important advantages and challenges that arise when using games for assessment. In light of this context and as an introduction to this special issue on Serious Games and Assessments, we introduce the…
Descriptors: Evaluation Methods, Formative Evaluation, Design, Educational Games
Schultz, Kelly M.; Snyder, Mark A. – Chemical Engineering Education, 2019
A hands-on educational module was created to illustrate the scope of chemical engineering. Students are taught fundamental concepts that they integrate in a laboratory experience designing and fabricating a 'plant-on-a-chip' microfluidic device capable of continuous processing of reactive flows. Students gain insight into chemical engineering…
Descriptors: Chemical Engineering, STEM Education, Outreach Programs, Student Recruitment
Ellmers, Grant; Foley, Marius; Bennett, Sue – Journal of University Teaching and Learning Practice, 2008
In this paper we outline the review and iterative refinement of assessment procedures in a final year graphic design subject at the University of Wollongong. Our aim is to represent the main issues in assessing graphic design work, and informed by the literature, particularly "notions of creativity" (Cowdroy & de Graaff, 2005), to…
Descriptors: Graphic Arts, Art Education, Teaching Methods, Foreign Countries
Collins, Allan; Joseph, Diana; Bielaczyc, Katerine – Journal of the Learning Sciences, 2004
The term "design experiments" was introduced in 1992, in articles by Ann Brown (1992) and Allan Collins (1992). Design experiments were developed as a way to carry out formative research to test and refine educational designs based on principles derived from prior research. More recently the term design research has been applied to this kind of…
Descriptors: Educational Research, Research Methodology, Formative Evaluation, Design

Thiagarajan, Sivasailam; Pasigna, Aida L. – Simulation and Games, 1985
Describes basic structure of a framegame, Chain Gang, in which self-instructional modules teach a cognitive skill. Procedures are presented for loading new content into the game's basic framework to teach algorithms or heuristics and for game modification to suit different situations. Handouts used in the basic game are appended. (MBR)
Descriptors: Algorithms, Design, Educational Games, Formative Evaluation
Grosvenor, Ian – Paedagogica Historica: International Journal of the History of Education, 2005
We teach them the craft of word-spinning. The damage is done, we should be teaching them the art of seeing. (Frank Pick) In 1937 the Council for Art and Industry sponsored a national exhibition in London of materials "for use in connection with teaching in elementary schools." Local Education Authorities were encouraged to send…
Descriptors: Elementary Schools, Foreign Countries, Instructional Materials, Aesthetic Education

Maslowski, Ralf; Visscher, Adrie J. – Journal of Research on Computing in Education, 1999
Explains the function of formative evaluation and the evaluation techniques that can be used in the various stages of educational computing research and development. Topics include computer software design; selecting evaluation standards; and a framework for formative evaluation, including theoretical models, expert consultation, and field…
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Design
Blasi, Laura; Alfonso, Berta – Simulation & Gaming, 2006
Building and evaluating artifacts specifically for K-12 education, technologists committed to design sciences are needed along with an approach to evaluation increasing the systemic transfer from research and development into school settings. The authors describe THE VIRTUAL LAB scanning electronic microscope simulation, including (a) its…
Descriptors: Research and Development, Formative Evaluation, Science Laboratories, Qualitative Research