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Gelmez, Koray; Efilti, Pelin; Yilmaz, Onur – International Journal of Technology and Design Education, 2023
Evaluating a design studio course is a complex issue due to its practice-based, rich, and vague nature. This is an attempt to uncover this complex issue from students' viewpoints as they are the owners of learning processes. Based on a student evaluation template, we particularly focused on nine dimensions of a design studio course, which are…
Descriptors: Design, Studio Art, Course Evaluation, Student Attitudes
Carolina Torrejon Capurro; Lindsey Moses; Paula Garces – Reading Teacher, 2024
As part of a large study aiming to understand how kindergarten children in Colombia used translanguaging during independent play, Paula (the teacher) along with Dr. Moses (lead researcher) co-designed a 6-week play-based intervention that included a variety of learning experiences such as partner reading, small-group reading, and supported play,…
Descriptors: English (Second Language), Second Language Learning, Kindergarten, Young Children
Newman, Terri – International Journal of Art & Design Education, 2020
Artist/Teacher/Researcher: I see this identity as one of collaborations. It is one that I share with my colleagues and students. Each day, with others we question, develop, think, create and rebound ideas, changing and moulding them, as we do materials and matter, backwards and forwards, in dialogue with one another. In the absence of these…
Descriptors: Art Education, Design, Artists, Art Teachers
Nacu, Denise; Martin, Caitlin K.; Pinkard, Nichole – Educational Technology Research and Development, 2018
With the growing emphasis on developing 21st century skills among today's youth, there is continued optimism about the possibilities granted by increasing access to networked technologies, particularly for encouraging youth to pursue their interests and take ownership of their learning. Yet, research demonstrates the importance of adult support in…
Descriptors: Heuristics, Middle Schools, Learning Experience, Design
Santolaya, J. L.; Biedermann, A.; Serrano, A. – International Journal of Technology and Design Education, 2018
In this work a matrix-type tool is used to assist design-engineering students to develop product design projects. The 'specifications-factors-concepts matrix' or SFCM is proposed as a specific tool to organize and relate product requirements, design factors and projected solutions. Taking into account the early stages of the design process, two…
Descriptors: Design, Engineering Education, Higher Education, Industrial Arts
Eileen Haase – Biomedical Engineering Education, 2021
Team projects and in-class interactions are the hallmark of a freshmen introductory course in biomedical engineering (BME). Our challenge was to continue team activities, mentoring, and the semester-long design project in a virtual environment after in-person classes ended due to the COVID-19 pandemic. This paper highlights some of the adaptations…
Descriptors: Teamwork, College Freshmen, Biomedicine, Engineering Education
Abimbola Asojo; Hoa Vo – International Journal of Designs for Learning, 2021
Interior design education aims to provide students with real learning experiences. The authors, hence, combined problem-based learning (PBL) and design thinking to design a seven-week studio project in the Interior design program at a land-grant Midwest university. Thirty-two sophomores were engaged in different stages of the design process for…
Descriptors: Teaching Methods, Interior Design, Problem Based Learning, Design
Cassim, Fatima – International Journal of Art & Design Education, 2020
This article introduces playful learning as part of the decolonising project at institutes of higher learning in South Africa with specific reference to the discipline of communication design. Not only does the article interrogate the content of design education, specifically design for development, but more specifically the way that design for…
Descriptors: Play, Learning Processes, Communications, Design
Schiele, Kristen; Chen, Steven – Marketing Education Review, 2018
The purpose of this article is to demonstrate how marketing educators can utilize the design-thinking process to create an engaged, high-impact learning experience for students. The guidelines of the assignment outlined in this article show how marketing students can utilize the design-thinking process in order to create a mobile application that…
Descriptors: Marketing, Computer Software, Teaching Methods, Design
McMahon, Muireann; Bhamra, Tracy – International Journal of Technology and Design Education, 2017
The paradigm of design is changing. Designers now need to be equipped with the skills and knowledge that will enable them to participate in the global move towards a sustainable future. The challenges arise as Design for Sustainability deals with very complex and often contradictory issues. Collaborative learning experiences recognise that these…
Descriptors: Cooperative Learning, Sustainable Development, Design, Teaching Methods
Yi Jin – International Journal of Designs for Learning, 2021
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers…
Descriptors: Preservice Teacher Education, STEM Education, Art Education, Design
Jensen, Christopher X. J.; Brooks, Brian; Suh, Keena; Shmulevsky, Allegra Marino; Wynter, Chris – Change: The Magazine of Higher Learning, 2019
Teachers hope that students will take what they have learned and apply it to other contexts. Teachers also assume that students bring to the classroom, prior learning skills and conceptual understanding that form the foundation of new learning. Educational scholars call this import to and export from different learning experiences "transfer…
Descriptors: Curriculum Design, Transfer of Training, Prior Learning, Learning Experience
Preston, Christine – Teaching Science, 2018
This paper outlines a STEM (Science, Technology, Engineering and Mathematics) learning experience for children in the early years of school. It builds on STEM education in early childhood with a shared purpose, "to help children to explore and make sense of their world using childrelevant and appropriate contexts" (Preston, 2018 p. 137).…
Descriptors: Foreign Countries, STEM Education, Learning Experience, Early Childhood Education
Darling-Hammond, Linda; Cantor, Pamela; Hernández, Laura E.; Theokas, Christina; Schachner, Abby; Tijerina, Elizabeth; Plasencia, Sara – Learning Policy Institute, 2021
Because researchers know so much more about the brain and development than they did when the 20th-century U.S. education system was designed, this knowledge can now be used to design a system in which all individuals are able to take advantage of high-quality opportunities for transformative learning and development. This playbook suggests a set…
Descriptors: Design, Transformative Learning, Critical Thinking, Creative Thinking
Dorrell, Abby; Berkeihiser, Mike – Technology and Engineering Teacher, 2014
The Family and Consumer Science (FCS) Department at Charles F. Patton Middle School in Kennett Square, Pennsylvania, planted a garden to provide students with an organic horticulture experience. Although the garden provided the FCS Department space to grow plants, Patton Middle School FCS teachers Betsy Ballard and Kim Hislert believed it wasn't…
Descriptors: Organic Chemistry, Gardening, Horticulture, Learning Experience
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