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Gerbaudo, Ricardo; Gaspar, Ricardo; Gonçalves Lins, Romulo – Education and Information Technologies, 2021
The ubiquity of mobile devices with internet access and social networks has transformed the way people consume information. Individuals stay connected to platforms for instant communication and sharing of concise messages and videos, which have increased the expectation for objectivity on any offered content. However, this objectivity has been…
Descriptors: Video Technology, Multimedia Materials, Multimedia Instruction, Information Technology
Marjorie Ceballos; Joyce W. Nutta – Education Leadership Review, 2022
The purpose of this practice to theory article is to present educational leaders with critical considerations for multimedia instructional content for emergent bilinguals (EBs) in dual language programs and other EB academic settings. EBs' academic development and achievement are advanced when multimedia instruction is intentionally designed to…
Descriptors: Bilingualism, Second Language Learning, Second Language Instruction, Multimedia Materials
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Camillia Matuk; Talia Hurwich; Jonathan Prosperi; Yael Ezer – International Journal of Designs for Learning, 2020
Transmedia design, which involves extending a narrative from one medium to another, offers a context for potentially rich, interdisciplinary learning. We explored these opportunities by creating a week-long workshop to guide 7th-grade student teams in designing games based on comic books about viruses. This design case describes the framework and…
Descriptors: Interdisciplinary Approach, Cooperative Learning, Middle School Students, Grade 7
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Escudeiro, Paula; Teixeira, Dirceu; Galasso, Bruno; Neto, Nuno; Costa, Flávio – International Association for Development of the Information Society, 2019
Serious games have a great potential to help people developing new skills or improving previously existing ones. Deaf and blind community face considerable challenges and difficulties regarding to the acquisition of skills in literacy. The design of serious games to meet the needs of the target groups where the deaf and blind people are struggling…
Descriptors: Skill Development, Game Based Learning, Deafness, Blindness
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Churchill, Daniel – Educational Technology & Society, 2011
This article presents recommendations for the design of conceptual models for applications via handheld devices such as personal digital assistants and some mobile phones. The recommendations were developed over a number of years through experience that involves design of conceptual models, and applications of these multimedia representations with…
Descriptors: Handheld Devices, Educational Technology, Telecommunications, Design
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Pettersson, Rune – Journal of Visual Literacy, 2014
Information design has practical and theoretical components. As an academic discipline we may view information design as a combined discipline, a practical theory, or as a theoretical practice. So far information design has incorporated facts, influences, methods, practices, principles, processes, strategies, and tools from a large number of…
Descriptors: Design, Information Services, Theories, Interdisciplinary Approach
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Benkrid, Khaled; Clayton, Thomas – ACM Transactions on Computing Education, 2012
This article presents the design and implementation of a complete review of undergraduate digital hardware design teaching in the School of Engineering at the University of Edinburgh. Four guiding principles have been used in this exercise: learning-outcome driven teaching, deep learning, affordability, and flexibility. This has identified…
Descriptors: Foreign Countries, Teaching Methods, Multimedia Instruction, Feedback (Response)
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Sklar, Jeffrey C.; Zwick, Rebecca – Journal of Statistics Education, 2009
Proper interpretation of standardized test scores is a crucial skill for K-12 teachers and school personnel; however, many do not have sufficient knowledge of measurement concepts to appropriately interpret and communicate test results. In a recent four-year project funded by the National Science Foundation, three web-based instructional…
Descriptors: Test Results, Standardized Tests, Multimedia Materials, Cognitive Psychology
Ivers, Karen S.; Barron, Ann E. – Libraries Unlimited, 2005
Building on the materials in the two previous successful editions, this book features approximately 40% all new material and updates the previous information. The authors use the DDD-E model (Decide, Design, Develop--Evaluate) to show how to select and plan multimedia projects, use presentation and development tools, manage graphics, audio, and…
Descriptors: Student Projects, Multimedia Instruction, Multimedia Materials, Design
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Hohne, Gunter; Henkel, Veit – European Journal of Engineering Education, 2004
Multimedia applications can provide enormous enrichment to the methodology of teaching, learning and learning by doing. When developing applications for the teaching of engineering design using these means of communication it is important to consider the special features of this field. This contribution gives a report on the experience gained by…
Descriptors: Engineering Education, Teaching Methods, Multimedia Instruction, Multimedia Materials