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Colin Madland; Valerie Irvine; Chris DeLuca; Okan Bulut – OTESSA Journal, 2024
The purpose of this paper is to describe the development of a new framework for understanding technology-integrated assessment in higher education based on a review of the literature using the assessment design in a digital world framework (Bearman et al., 2022) as a lens. Our review (Madland et al., 2024) revealed both congruities and…
Descriptors: Technology Uses in Education, Technology Integration, Educational Technology, Evaluation Methods
Chary, Mamatha; McEldoon, Katherine; Churaman, Tanya – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Educational Principles, Learning, Educational Technology, Technology Uses in Education
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Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
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Chen, Xu; Zhong, Zheng; Wu, Di – IEEE Transactions on Learning Technologies, 2023
As a third-generation Internet form, the Metaverse has received widespread attention for its spatio-temporal expansion, high immersion, sensory extension, and human--computer integration. Considering the prospect of application in the field of education, a series of studies on the design of Education Metaverse frameworks and applications have…
Descriptors: Computer Simulation, Simulated Environment, Design, Technology Uses in Education
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Kevin Close; Melissa Warr; Punya Mishra – TechTrends: Linking Research and Practice to Improve Learning, 2024
Emerging technologies present new possibilities for schools, but also present ethical issues for designers. Ethical issues arising from the design, accessibility, adoption, and implementation of emerging technologies in schools are intertwined with existing power dynamics, hierarchies, and decision-making norms that perpetuate entrenched…
Descriptors: Ethics, Design, Technology Uses in Education, Educational Technology
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Gashoot, Moamer; Eve, Bob; Mohamed, Tahani – Journal of Education, 2023
In industrial design education, the curriculum should be structured to facilitate and advance student learning. The purpose of this work is to enhance the education by introducing mobile lectures and imbedded innovative approach to Bournemouth University (BU) Education, which will be employed by the lecturer in the years to come.
Descriptors: Industry, Design, Telecommunications, Handheld Devices
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Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology
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Charsky, Dennis – Journal of Visual Literacy, 2023
The purpose of this position paper in to provide guidance on the creation and utilization of infographics for learning and instruction. The paper includes practical insights and provides a framework for the creation of infographics. The framework can be used by educators to create their own infographics for instructional and visual literacy…
Descriptors: Visual Aids, Instructional Materials, Best Practices, Material Development
Amy Chen Kulesa; Michelle Croft; Brian Robinson; Mary K. Wells; Andrew J. Rotherham; John Bailey – Bellwether, 2024
Generative artificial intelligence (GenAI) advancements have prompted both excitement and concern about AI's impact on education. AI offers a wide range of uses in education, from streamlining administrative tasks to providing personalized academic support for students to reimagining school staffing models. At the same time as education leaders…
Descriptors: Artificial Intelligence, Technology Uses in Education, Elementary Secondary Education, Educational Policy
Amy Chen Kulesa; Michelle Croft; Brian Robinson; Mary K. Wells; Andrew J. Rotherham; John Bailey – Bellwether, 2024
Generative artificial intelligence (GenAI) advancements have prompted both excitement and concern about AI's impact on education. AI offers a wide range of uses in education, from streamlining administrative tasks to providing personalized academic support for students to reimagining school staffing models. At the same time as education leaders…
Descriptors: Artificial Intelligence, Technology Uses in Education, Elementary Secondary Education, Educational Policy
Amy Chen Kulesa; Michelle Croft; Brian Robinson; Mary K. Wells; Andrew J. Rotherham; John Bailey – Bellwether, 2024
Generative artificial intelligence (GenAI) advancements have prompted both excitement and concern about AI's impact on education.AI offers a wide range of uses in education, from streamlining administrative tasks to providing personalized academic support for students to reimagining school staffing models. At the same time as education leaders…
Descriptors: Artificial Intelligence, Technology Uses in Education, Elementary Secondary Education, Educational Policy
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Sarah Cacicio; Rachel Riggs – Adult Literacy Education, 2023
Generative AI (GenAI) refers to the production of entirely new creative works, such as text, pictures, music, or poetry, in response to simple prompts (Lanxon et al., 2023). Some view GenAI as a disruption to our education system, pointing to biases in the training data, concerns about misleading or inaccurate information, challenges to educators,…
Descriptors: Adult Education, Artificial Intelligence, Educational Technology, Adult Educators
Hirsh-Pasek, Kathy; Zosh, Jennifer M.; Hadani, Helen Shwe; Golinkoff, Roberta M.; Clark, Kevin; Donohue, Chip; Wartella, Ellen – Center for Universal Education at The Brookings Institution, 2022
As technology advances to bring new immersive and imaginary worlds, how children are educated and how teachers are prepared must also advance to meet these new opportunities. Today, as the metaverse infrastructure is still under construction, researchers, educators, policymakers, and digital designers have a chance to lead the way rather than get…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Practices, Educational Technology
Rood, Elizabeth; Madden, Mary – Joan Ganz Cooney Center at Sesame Workshop, 2022
Public media has the potential to play a powerful role in the media landscape for tweens and teens. With the By/With/For Youth: Inspiring Next Gen Public Media Audiences project, the Joan Ganz Cooney Center conducted focus group interviews with tweens and teens across the country in order to better understand how young people are engaging with…
Descriptors: Mass Media Role, Mass Media, Early Adolescents, Adolescents
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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
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