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Callahan, Kristin – International Journal of Art & Design Education, 2021
In-person, introverted students fade into the background. Online they disappear. Typically, introverts are expected to conform, but it's valuable to allow them to participate on their terms. Thoughtful introverts synthesise information and share feedback based on deep reflection, which is valuable to the design process. This article discusses how…
Descriptors: Value Judgment, Extraversion Introversion, Student Characteristics, Student Participation
Ion Razvan Radulescu; Antonio Dinis; Benny Malengier; Andrej Cupar; Mirela Blaga; Radek Polansky – International Association for Development of the Information Society, 2022
Industry 4.0 and digitization are nowadays important trends in the textile industry. The need for well-prepared professionals in software for the design and modelling of textile products requires the creation of up-to-date educational resources. Virtual learning supported by e-learning offers the instruments to continue education during pandemic…
Descriptors: Foreign Countries, Online Courses, Computer Software, Design
Hearns, Merle; Jegathesan, Jegatheva – International Journal of Virtual and Personal Learning Environments, 2013
Art and design students in SL experience the advantages of a visually rich environment where they can take a leading role in their own learning, have the opportunity to create objects that defy real world limitations, are immersive and interactive, and where they are able to collaborate with a community of global art practitioners. The 3D Art…
Descriptors: Art Education, Design, Virtual Classrooms, Electronic Learning
Thorsteinsson, GĂsli – Journal of Educational Technology, 2012
The paper outlines the TTPTE project (2010-2011) which was based on the need for innovative and effective ideas for increasing the efficiency of teachers' in design and technology daily work. The project was aimed at finding new ways of how to support in-service teachers in design and technology education and how teachers themselves can upgrade…
Descriptors: Technology Education, Design, Training Methods, Inservice Teacher Education
Hanrahan, Siun, Ed.; de Pietro, Peter; Brown, Laurie Halsey; Haw, Alex; Malins, Julian; Milojevic, Michael; Raevaara, Martti; Sonvilla, Barbara; Weckman, Jan Kenneth – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2009
Funded as part of an EU collaboration, under the Socrates/Minerva initiative, the key motivation for the Interface: Virtual Environments in Art, Design and Education Conference was a sense that, while VLEs and the use of ICT tools are a growing facet of third-level education, and indeed play an important role at the cutting edge of contemporary…
Descriptors: Virtual Classrooms, Art Education, Design, Computer Uses in Education
Jorn, Linda; Whiteside, Aimee; Duin, Ann Hill – EDUCAUSE Review, 2009
In the past several years, a series of influential conversations has elevated the importance of place, of space, of design principles, and of learning in the evolving IT infrastructure of higher education. Today, the impact of emerging technologies, diverse learners, strategic campus issues, new course design methods, and recent findings in…
Descriptors: Higher Education, Cooperative Planning, Holistic Approach, Information Technology
Wahlstedt, Ari; Pekkola, Samuli; Niemela, Marketta – British Journal of Educational Technology, 2008
In this paper, it is argued that e-learning environments are currently more like "buildings", i.e., learning spaces, rather than "schools", i.e., places for learning. The concepts originated from architecture and urban design, where they are used both to distinguish static spaces from inhabited places, and more importantly, as design objectives.…
Descriptors: Distance Education, Virtual Classrooms, Electronic Learning, Educational Technology
White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
Henry, Jim; Schaedel, Herbert M. – European Journal of Engineering Education, 2005
This paper describes the international co-operation experience in teaching control engineering with laboratories being conducted remotely by students via the Internet. This paper describes how the students ran the experiments and their personal experiences with the laboratory. A tool for process identification and controller tuning based on…
Descriptors: Engineering Education, International Cooperation, Laboratory Experiments, Science Experiments
Gao, Hong; Baylor, Amy L.; Shen, E. – Educational Technology & Society, 2005
Designer support is critical for facilitating collaboration and knowledge construction in an online learning environment. Designer support in this paper refers to the mechanisms that a designer builds in a technology-mediated environment to facilitate online learning. This paper focuses on two aspects of designer support: 1) creating a shared…
Descriptors: Design, Management Systems, Online Courses, Cooperation
Blasi, Laura; Alfonso, Berta – Simulation & Gaming, 2006
Building and evaluating artifacts specifically for K-12 education, technologists committed to design sciences are needed along with an approach to evaluation increasing the systemic transfer from research and development into school settings. The authors describe THE VIRTUAL LAB scanning electronic microscope simulation, including (a) its…
Descriptors: Research and Development, Formative Evaluation, Science Laboratories, Qualitative Research