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Showing 1 to 15 of 31 results Save | Export
Woo, Huay Lit – Educational Technology, 2013
The design of online learning environments is a complicated process because it entails the use of technological tools to mediate the various forms of interaction situated in the learning process. One possible way to help reduce such complication inherent in various forms of interaction is to look at design as a problem-solving activity. This means…
Descriptors: Online Courses, Electronic Learning, Interaction, Design
Masek, Martin; Murcia, Karen; Morrison, Jason; Newhouse, Paul; Hackling, Mark – Australian Association for Research in Education (NJ1), 2012
Transformational games are digital computer and video applications purposefully designed to create engaging and immersive learning environments for delivering specified learning goals, outcomes and experiences. The virtual world of a transformational game becomes the social environment within which learning occurs as an outcome of the complex…
Descriptors: Social Environment, Video Technology, Computer Games, Scientific Principles
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Vogten, Hubert; Koper, Rob; Martens, Harrie; van Bruggen, Jan – Interactive Learning Environments, 2008
In this article TENCompetence will be presented as a framework for lifelong competence development. More specifically, the relationship between the TENCompetence framework and the IMS Learning Design (LD) specification is explored. LD authoring has proven to be challenging and the toolset currently available is targeting expert users mostly…
Descriptors: Competence, Courseware, Intelligent Tutoring Systems, Instructional Development
Peer reviewed Peer reviewed
Martin, Linda C. – Performance Improvement, 2000
Understanding how to include interactivity when designing multimedia-based training (MBT) storyboards is a major key for a successful MBT. Discusses the basic formats of interactions and when to use each format. Describes how to storyboard and areas to address, including: the display area, prompts, branching, programming and graphics notes,…
Descriptors: Computer Assisted Instruction, Computer Software Development, Design Preferences, Interaction
Charlton, Colin; Little, Janet; Morris, Simon; Neilson, Irene – 1999
This paper discusses the need for and the design requirements of generic chatroom software that is readily configurable to particular domains and that is also extensible. The architecture of a client/server chatroom generation system, ChatterBox, implemented in Java, is presented. The following components of ChatterBox are described: (1) the basic…
Descriptors: Computer Mediated Communication, Computer Software Development, Computer System Design, Design Preferences
Beriswill, Joanne E. – 1998
This article describes the evolution of computer interface research issues from text-based interface design guidelines to more complex issues, including media selection, interface design, and visual design. This research is then integrated into the Analysis-based Message Design (AMD) process. The AMD process divides the interface design process…
Descriptors: Computer Graphics, Computer Interfaces, Computer Software Development, Courseware
Kammerdiener, Troy; Smith, Lon – 1999
This paper presents an academic World Wide Web authoring tool called AutoHTML. This tool, a work in progress, is designed to allow the novice user the ability to construct high level Web pages with a consistent look and feel. The system works with a standard Web browser without the addition of component plug-ins. Additional HTML meta-tags are…
Descriptors: Authoring Aids (Programming), Computer Software, Design Preferences, Hypermedia
Anderson, Mary Alice – Book Report, 1996
Explains how to create slide shows via computer using common software programs such as ClarisWorks. Highlights include identifying the audience, organizing the information, becoming familiar with technical specifications of the equipment, the use of text, style consistency, the use of graphics, and the use of color. (LRW)
Descriptors: Audience Analysis, Color, Computer Assisted Instruction, Computer Graphics
Buchanan, Larry – MultiMedia Schools, 1999
Discusses the basic technical concepts of using graphics in World Wide Web pages, including: color depth and dithering, dots-per-inch, image size, file types, Graphics Interchange Formats (GIFs), Joint Photographic Experts Group (JPEG), format, and software recommendations. (AEF)
Descriptors: Color, Computer Graphics, Computer Software, Computer System Design
Garrison, Steve; Fenton, Ray – Educational Technology, 1999
Provides technical information on publishing to the Web. Demonstrates some new applications in database publishing. Discusses the difference between static and database-drive Web pages. Reviews failures and successes of a Web database system. Addresses the question of how to build a database-drive Web site, discussing connectivity software, Web…
Descriptors: Computer Software, Computer System Design, Database Design, Design Preferences
Lorents, Alden C. – 1997
Various schools are struggling with the introduction of Object Oriented (OO) programming concepts and GUI (graphical user interfaces) within the traditional COBOL sequence. OO programming has been introduced in some of the curricula with languages such as C++, Smalltalk, and Java. Introducing OO programming into a typical COBOL sequence presents…
Descriptors: Computer Interfaces, Computer Science Education, Computer Software Development, Computer System Design
Elson, Ila J. – Videodisc and Optical Disc, 1984
Brief description of videotex systems is followed by recommendations for the design of database structure, command language, and screen format. How users search through the database is described and evaluations of the underlying tree structure are reviewed. Information sources on other aspects of videotex besides usability are listed. (MBR)
Descriptors: Computer Software, Databases, Design Preferences, Display Systems
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Rowley, Jennifer – Journal of Information Science, 1998
Discussion of information systems methodologies that can contribute to interface design for public access systems covers: the systems life cycle; advantages of adopting information systems methodologies; soft systems methodologies; task-oriented approaches to user interface design; holistic design, the Star model, and prototyping; the…
Descriptors: Computer Interfaces, Computer Software Development, Computer System Design, Design Preferences
Peer reviewed Peer reviewed
Clark, Caleb John – TechTrends, 2000
Defines a "geek" as a person in love with technology, computers, and the Internet, and suggests ways that technology-training professionals can discover their "inner geek" to improve their ability to design appropriate learning and performance systems. Presents actions to take and examples for game playing; exploring; embracing technology;…
Descriptors: Computer Attitudes, Computer Literacy, Computer Oriented Programs, Computer Software
Lundeen, Gerald; Tenopir, Carol – Microcomputers for Information Management: An International Journal for Library and Information Services, 1984
Discusses factors that should be considered when comparing microcomputer software for small and medium-sized library catalogs and describes eight specific packages--BRS/Search Micros/Mini Version, Card Catalog, Golden Retriever, INMAGIC, TEQLIB, FINDER, SCIMATE, and STAR. (Author/MBR)
Descriptors: Comparative Analysis, Computer Software, Design Preferences, Display Systems
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