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Bolt, David – Journal of Further and Higher Education, 2020
True to the field of Cultural Disability Studies in Education (CDSE), this project adopts an explicitly interdisciplinary approach in order to explore representations of disability and the related social attitudes and experiences. Disability studies and radio studies are brought together to predicate and inform the analysis of a sample of…
Descriptors: Disabilities, Social Attitudes, Attitudes toward Disabilities, Programming (Broadcast)
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Whitney, Michael – Information Systems Education Journal, 2020
Curb cuts and automatic doors are a commonplace in the physical world as they provide access to our buildings for persons with disabilities. In the world of the web, millions of individuals have the legal right to rely on electronic curb cuts so they too can access the web. To this end, a new generation of information systems graduates must…
Descriptors: Accessibility (for Disabled), Design, Web Sites, College Students
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Israel, Maya; Wherfel, Quentin M.; Pearson, Jamie; Shehab, Saadeddine; Tapia, Tanya – TEACHING Exceptional Children, 2015
This article's focus is on including computing and computational thinking in K-12 instruction within science, technology, engineering, and mathematics (STEM) education, and to provide that instruction in ways that promote access for students traditionally underrepresented in the STEM fields, such as students with disabilities. Providing computing…
Descriptors: Elementary Secondary Education, Disabilities, Student Empowerment, Computer Science Education
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Burns, Shawn – Journalism and Mass Communication Educator, 2016
This essay explores disability studies in broadcast journalism education and seeks to help answer a question faced by teachers: Does the material discussed in class make a difference in their lives, including how they approach their work? This essay draws on a case study of university broadcast journalism students who took part in classes that…
Descriptors: News Reporting, Disabilities, Journalism Education, Case Studies
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Kwon, Jungmin – Intervention in School and Clinic, 2012
Computer and video games have much in common with the strategies used in special education. Free resources for game development are becoming more widely available, so lay computer users, such as teachers and other practitioners, now have the capacity to develop games using a low budget and a little self-teaching. This article provides a guideline…
Descriptors: Educational Technology, Computer Games, Video Games, Teaching Methods
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Pasko, Alexander; Adzhiev, Valery; Malikova, Evgeniya; Pilyugin, Victor – Journal of Information Technology Education: Innovations in Practice, 2013
Modern education technologies are destined to reflect the realities of a modern digital age. The juxtaposition of real and synthetic (computer-generated) worlds as well as a greater emphasis on visual dimension are especially important characteristics that have to be taken into account in learning and teaching. We describe the ways in which an…
Descriptors: Educational Technology, Computer Uses in Education, Models, Visual Aids
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Wigmore, Angela; Hunter, Gordon; Pflugel, Eckhard; Denholm-Price, James; Binelli, Vincent – Journal of Computers in Mathematics and Science Teaching, 2009
Speech technology--especially automatic speech recognition--has now advanced to a level where it can be of great benefit both to able-bodied people and those with various disabilities. In this paper we describe an application "TalkMaths" which, using the output from a commonly-used conventional automatic speech recognition system,…
Descriptors: Instructional Materials, Disabilities, Assistive Technology, Research and Development
Steinbach, Leonard – 2001
The Cleveland Museum of Art has embarked on an innovative approach for delivering high quality video-on-demand and live interactive cultural programming, along with Web-based complementary material, to seniors in assisted living residence facilities, community-based centers, and disabled persons in their homes. The project is made possible in part…
Descriptors: Accessibility (for Disabled), Disabilities, Interactive Video, Lifelong Learning
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Speitel, Thomas W.; Scott, Neil G.; Gabrielli, Sandy D. – Science Teacher, 2007
The Invention Factory is a nontraditional youth-based, after-school program in Honolulu that teaches information technology and mechanics to teenagers through interactive, hands-on projects that improve human computer interaction for individuals with disabilities. One objective of the program is to stimulate interest in science and engineering…
Descriptors: High Risk Students, Programming, Disabilities, Career Education
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Harrison, Laurie – Library Hi Tech, 2002
Discusses design strategies that make Web-based learning programs accessible to learners using adaptive technologies, considers the lack of authoring tools to support course content developers in adhering to accessibility guidelines, and reviews commercial products available using guidelines published by the World Wide Web Consortium's Web…
Descriptors: Academic Accommodations (Disabilities), Access to Information, Accessibility (for Disabled), Authoring Aids (Programming)