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Zirawaga, Victor Samuel; Olusanya, Adeleye Idowu; Maduku, Tinovimbanashe – Journal of Education and Practice, 2017
The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students' motivation and engagement, to enhance visual skills, to improve students' interaction and collaboration…
Descriptors: Educational Games, History Instruction, Program Implementation, Instructional Design
Jernstedt, G. Christian – Technological Horizons in Education, 1982
Discusses various ways microcomputers can increase the efficiency of classroom instruction and learning, including, among others, reducing administrative/clerical tasks and conducting drill/tutoring sessions for students. (DC)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Drills (Practice), Elementary Secondary Education
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Ediger, Marlow – Journal of Computers in Mathematics and Science Teaching, 1988
Provides a behaviorist's approach to learning with the microcomputer. Considers the philosophy of dealing with computer learning including: drill and practice, using a word processor, problem solving, remedial work, simulations, tutorials, computer managed instruction, computer literacy, and inservice education. (MVL)
Descriptors: Behaviorism, Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction