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Reiss, Susan; Garrigan, Kathleen; Mixon, Bobbie; Hunter, Dana; Quade, Brittany; Zaninno, Denise – National Science Foundation, 2017
The National Science Foundation's (NSF) decades-long investment in science and engineering (S&E) research helped build the backbone of the U.S. scientific enterprise and transformed universities and colleges into centers of scientific innovation, creativity, knowledge and discovery. It also brought about the benefits of scientific…
Descriptors: Science Education, Engineering Education, Educational Innovation, Scientific Research
Friel, Susan – Classroom Computer News, 1983
"Lemonade" is one in a series of simulations designed to permit exploration of elementary concepts in economics. The nature of the simulation, problem-solving skills fostered, and suggestions for use of the program in the classroom are discussed. (Author/JN)
Descriptors: Computer Oriented Programs, Computer Programs, Computer Science Education, Economics

Shor, Mikhael – Journal of Economic Education, 2003
States making game theory relevant and accessible to students is challenging. Describes the primary goal of GameTheory.net is to provide interactive teaching tools. Indicates the site strives to unite educators from economics, political and computer science, and ecology by providing a repository of lecture notes and tests for courses using…
Descriptors: Computer Assisted Instruction, Computer Science, Ecology, Economics