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Showing 1 to 15 of 96 results Save | Export
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Penn, P.; Wells, I. – Psychology Teaching Review, 2017
Over the last 15 years, the subject of feedback on assessment has come under considerable scrutiny in the literature, with a particular focus on the utility of feedback for subsequent assessment (i.e. feed-forward). Organisations such as the Higher Education Academy (HEA) have synthesised research on this topic into guidance for tutors through the…
Descriptors: Feedback (Response), Virtual Classrooms, Educational Environment, Courseware
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Magdin, Martin – Turkish Online Journal of Educational Technology - TOJET, 2016
In the last decade, e-learning has been a standard part of the educational process at all types of schools--primary, secondary, and high schools. When used, e-learning can achieve significant savings not only in terms of time as well as operating costs. However, e-learning is also often criticized. This is mainly due to direct absence of teachers…
Descriptors: Electronic Learning, Notetaking, Courseware, Usability
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Waragai, Ikumi; Raindl, Marco; Ohta, Tatsuya; Miyasaka, Kosuke – Research-publishing.net, 2016
This paper presents the prototype of a Mobile Language Learning Environment (MLLE) allowing learners of German at a Japanese university to map classroom learning content onto the pathways of their everyday lives, turning places they come by into mnemonic "loci", and thus changing their daily commute into a learning trail. Even though the…
Descriptors: Mnemonics, Electronic Learning, German, Concept Mapping
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Barbosa, Jorge Luis Victória; Barbosa, Débora Nice Ferrari; Rigo, Sandro José; de Oliveira, Jezer Machado; Rabello, Solon Andrade, Jr. – International Journal of Information and Communication Technology Education, 2014
The application of ubiquitous technologies in the improvement of education strategies is called Ubiquitous Learning. This article proposes the integration between two models dedicated to support ubiquitous learning environments, called Global and CoolEdu. CoolEdu is a generic collaboration model for decentralized environments. Global is an…
Descriptors: Educational Strategies, Educational Technology, Models, Educational Environment
Rattanarungrot, Sasithorn; White, Martin; Newbury, Paul – International Association for Development of the Information Society, 2014
This paper describes the design of our service-oriented architecture to support mobile multiple object tracking augmented reality applications applied to education and learning scenarios. The architecture is composed of a mobile multiple object tracking augmented reality client, a web service framework, and dynamic content providers. Tracking of…
Descriptors: Handheld Devices, Electronic Learning, Learning Experience, Educational Experience
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Benson, Angela; Lawler, Cormac; Whitworth, Andrew – British Journal of Educational Technology, 2008
Activity theory (AT) is a powerful tool for investigating "artefacts in use", ie, the ways technologies interrelate with their local context. AT reveals the interfaces between e-learning at the macro- (strategy, policy, "campus-wide" solutions) and the micro-organisational levels (everyday working practice, iterative change, individual…
Descriptors: Learning Theories, Management Systems, Comparative Analysis, Educational Technology
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Vogten, Hubert; Koper, Rob; Martens, Harrie; van Bruggen, Jan – Interactive Learning Environments, 2008
In this article TENCompetence will be presented as a framework for lifelong competence development. More specifically, the relationship between the TENCompetence framework and the IMS Learning Design (LD) specification is explored. LD authoring has proven to be challenging and the toolset currently available is targeting expert users mostly…
Descriptors: Competence, Courseware, Intelligent Tutoring Systems, Instructional Development
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Wu, Tin-Yu; Chao, Han-Chieh – International Journal of Distance Education Technologies, 2008
This article develops an environment for mobile e-learning that includes an interactive course, virtual online labs, an interactive online test, and lab-exercise training platform on the fourth generation mobile communication system. The Next Generation Learning Environment (NeGL) promotes the term "knowledge economy." Inter-networking…
Descriptors: Electronic Learning, Educational Environment, Multimedia Materials, Computer Networks
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Busstra, Maria C.; De Graaf, Cees; Hartog, Rob – Journal of Educational Multimedia and Hypermedia, 2007
This article describes the design, implementation and evaluation of digital learning material on the social--psychological Theory of Planned Behavior (TPB) and its use in nutrition behavior research. The design is based on guidelines derived from theories on instructional design. The major component of the design challenge is to implement three…
Descriptors: Guidelines, Courses, Nutrition, Instructional Design
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de Vries, Sjoerd; van Schaik, Paul – Educational and Training Technology International, 1993
Describes an Environment for Courseware Use (ECU), an information system that requires that a courseware product be adaptable within the environment in which it is going to be used. The use of computers in educational organizations is discussed; the use of adaptable products in an ECU is considered, and information modeling of environments for…
Descriptors: Computer Assisted Instruction, Courseware, Educational Environment, Information Systems
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Kreijins, Karel; Kirschner, Paul A.; Jochems, Wim – Educational Technology & Society, 2002
Discusses computer-supported collaborative learning (CSCL) environments in asynchronous distributed learning groups and proposes an intelligent CSCL environment based upon a theoretical framework that suggests embedding certain properties in the environment to act as social contextual facilitators to initiate and sustain learners' social…
Descriptors: Computer Assisted Instruction, Courseware, Educational Environment, Group Dynamics
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Masson, Steve; Vazquez-Abad, Jesus – Journal of Science Education and Technology, 2006
This paper proposes a new way to integrate history of science in science education to promote conceptual change by introducing the notion of historical microworld, which is a computer-based interactive learning environment respecting historic conceptions. In this definition, "interactive" means that the user can act upon the virtual environment by…
Descriptors: Science Education History, Science Education, Concept Formation, Computer Uses in Education
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Kuyper, Michiel; de Hoog, Robert; de Jong, Ton – Instructional Science, 2001
Discussion of support for authoring educational software focuses on a shift from attention on activities to products, and describes the SIMQUEST authoring system for designing and creating simulation-based multimedia learning environments that include support for the discovery process of the learner consisting of explanations, assignments, a…
Descriptors: Authoring Aids (Programming), Computer Simulation, Computer Software Development, Courseware
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Nelson, Wayne A.; Bueno, Kathleen A.; Huffstutler, Steven – Journal of Research on Computing in Education, 1999
Discusses usability engineering for multimedia learning environments and considers how it can benefit the design and development of educational software. Describes the design and development of interactive multimedia software for second-language learning that included input from users and field testing for usability. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Educational Environment
Galas, Cathleen – Learning & Leading with Technology, 1998
Discusses the use of multimedia software and the need to apply constructivist theories so students become more involved with the software, progressing from simply watching presentations to creating simulations. A project-based learning environment that uses MicroWorlds software is described that focuses on marine biology and oceanography. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Constructivism (Learning)
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