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Greenberg, Nisse – Teaching Artist Journal, 2018
A meditation from a storytelling teacher on my attempts to construct rules and guidelines for my work. This semi-narrative internal dialogue attempts to explore both the ways in which my identity shapes a learning environment and the ways I can create structures in my teaching practice that undermine the structural imbalance of our society.
Descriptors: Story Telling, Guidelines, Self Concept, Teacher Attitudes
Burgueño, Loli; Vallecillo, Antonio; Gogolla, Martin – Computer Science Education, 2018
Models are expanding their use for many different purposes in the field of software engineering and, due to their importance, universities have started incorporating modeling courses into their programs. Being a relatively new discipline, teaching modeling concepts brings in new challenges. Our contribution in this paper is threefold. First, we…
Descriptors: Engineering Education, Programming, Computer Software, Teaching Methods
Stankov, Slavomir; Glavinic, Vlado; Krpan, Divna – International Journal of Distance Education Technologies, 2012
Students' collaboration while learning could provide better learning environments. Collaboration assumes social interactions which occur in student groups. Social theories emphasize positive influence of such interactions on learning. In order to create an appropriate learning environment that enables social interactions, it is important to…
Descriptors: Socialization, Action Research, Cooperation, Programming
Benson, Angela; Lawler, Cormac; Whitworth, Andrew – British Journal of Educational Technology, 2008
Activity theory (AT) is a powerful tool for investigating "artefacts in use", ie, the ways technologies interrelate with their local context. AT reveals the interfaces between e-learning at the macro- (strategy, policy, "campus-wide" solutions) and the micro-organisational levels (everyday working practice, iterative change, individual…
Descriptors: Learning Theories, Management Systems, Comparative Analysis, Educational Technology
Trigano, Philippe – European Journal of Education, 2006
Self-regulation has become a very important topic in the field of learning and instruction. At the same time, the introduction of new technologies in the field of Information and Communication Technologies (ICT) has made it possible to create rich Technology-Enhanced Learning Environments (TELEs) with multiple affordances for supporting…
Descriptors: Educational Technology, Educational Environment, Educational Innovation, Programming
Pimentel, Maria da Graca Campos; dos Santos, Joao Benedito, Jr.; de Mattos Fortes, Renata Pontin – 1998
This paper presents aspects of modeling, authoring, and presenting structured documents corresponding to teaching material presented in the World Wide Web. In this context, the importance of providing the formalization of the structure of the documents using Standard Generalized Markup Language (SGML) is discussed. Next, specifications for…
Descriptors: Authoring Aids (Programming), Computer System Design, Computer Uses in Education, Courseware

Boyle, Tom; And Others – Computers and Education, 1994
Describes the design, implementation, and evaluation of a computer-assisted learning (CAL) package called CLEM (CORE Learning Environment for Modula-2) that was developed in Great Britain for teaching the Modula-2 programming language to first-year college students. Topics discussed include interactivity, flexibility, ease of use, student…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Science Education, Computer System Design

Alessi, Stephen – Simulation & Gaming, 2000
Describes a model of instructional simulation design where designers create models in a system dynamics package and then transfer them into a general instructional authoring system for the addition of instructional support features. Topics include building versus using simulations; procedural versus conceptual simulations; and discovery versus…
Descriptors: Authoring Aids (Programming), Discovery Learning, Educational Environment, Instructional Design
Southern Regional Education Board (SREB), 2011
Instructional strategies make a difference in whether students are engaged in learning and are profiting from their time in class. High schools, technology centers and middle grades schools are encouraging teachers to adopt new teaching techniques and are providing opportunities for teachers to work together to improve their instructional skills…
Descriptors: Educational Strategies, High Schools, Middle Schools, Teaching Methods
Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
Farmer, Rod; Gruba, Paul – Computer Assisted Language Learning, 2006
The purpose of this article is to introduce end-user development (EUD) processes to the CALL software development community. EUD refers to the active participation of end-users, as non-professional developers, in the software development life cycle. Unlike formal software engineering approaches, the focus in EUD on means/ends development is…
Descriptors: Users (Information), Computer Software, Educational Environment, Computer Assisted Instruction

Miller, Philip; And Others – Interactive Learning Environments, 1994
Describes three projects at Carnegie Mellon University (Pennsylvania) that developed novice programming environments based on structure editors: GNOME, MacGNOME and ACSE (Advanced Computing for Science Education). Tracks the evolution of the programming environments and courses, documenting important lessons and discoveries about novice…
Descriptors: Computer Science Education, Computer Uses in Education, Educational Environment, Higher Education
Beynon, Meurig – Educational Technology & Society, 2007
Many have had high expectations for the impact of computer-based technology on educational practice. By and large, these expectations have not been realised. It has become evident that innovative technology alone does not necessarily guarantee progress--nor perhaps even significant change--in educational practice. This has led educational…
Descriptors: Models, Information Technology, Educational Philosophy, Instructional Design

Kuyper, Michiel; de Hoog, Robert; de Jong, Ton – Instructional Science, 2001
Discussion of support for authoring educational software focuses on a shift from attention on activities to products, and describes the SIMQUEST authoring system for designing and creating simulation-based multimedia learning environments that include support for the discovery process of the learner consisting of explanations, assignments, a…
Descriptors: Authoring Aids (Programming), Computer Simulation, Computer Software Development, Courseware
Limanauskiene, Virginija; Stuikys, Vytautas – Electronic Journal of e-Learning, 2009
With the expansion of e-learning, the understanding and evaluation of already created e-learning environments is becoming an extremely important issue. One way to dealing with the problem is analysis of case studies, i.e. already created environments, from the reuse perspective. The paper presents a general framework and model to assess UNITE, the…
Descriptors: Electronic Learning, Communication Problems, Computer Assisted Instruction, Editing