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Boody, Charles G., Ed. | 1 |
Dugdale, Sharon | 1 |
Goldberg, Adele | 1 |
Murphy, Michael J. | 1 |
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Thiagarajan, Sivasailam | 1 |
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Goldberg, Adele – Computers and Education, 1979
Proposes a programing design curriculum based on three conceptual areas: process, symbolic representation, and methods of interpretation; and describes computer games and simulations in which design skills of simple and conditional sequencing, rule or constraint specification, hypothesis testing, and modeling are employed. (Author/CMV)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
Dugdale, Sharon – 1981
This paper outlines the development of an activity that uses the computer's unique capabilities to provide students with a meaningful and highly motivating experience with the graphing of equations. The basic design of the game calls for the computer to display a coordinate grid on which it graphs any equations that are typed in by the student.…
Descriptors: Algebra, Algorithms, Computer Assisted Instruction, Computer Graphics

Thiagarajan, Sivasailam; Pasigna, Aida L. – Simulation and Games, 1985
Describes basic structure of a framegame, Chain Gang, in which self-instructional modules teach a cognitive skill. Procedures are presented for loading new content into the game's basic framework to teach algorithms or heuristics and for game modification to suit different situations. Handouts used in the basic game are appended. (MBR)
Descriptors: Algorithms, Design, Educational Games, Formative Evaluation

Murphy, Michael J.; And Others – Simulation and Games, 1982
Describes NEGOTIATE, an interactive computer model that synthesizes bargaining theories into algorithmic functions capable of simulating complex labor relations. The models employed in the simulation, the instructional dimension of NEGOTIATE, and various applications of the game are discussed. A seven-item reference list is included. (Author/JL)
Descriptors: Algorithms, Collective Bargaining, Computer Oriented Programs, Decision Making
Boody, Charles G., Ed. – Journal of Computer-Based Instruction, 1986
Six articles on music and computing address development of computer-based music technology, computer assisted instruction (CAI) in ear training and music fundamentals, a machine-independent data structure for musical pitch relationship representation, touch tablet input device in a melodic dictation CAI game, and systematic evaluation strategies…
Descriptors: Algorithms, Artificial Intelligence, Computer Assisted Instruction, Computer Software