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Reading Teacher, 2011
There are many different kinds of words in the English language. Instruction in grammar and syntax helps young writers sort out when to use a plural or singular noun, or when to use an apostrophe. Silly Stories, a variation of a popular party game, reinforces the importance of word choice and conventions in writing. This article describes a…
Descriptors: Teaching Methods, Grammar, Syntax, Educational Games
Carlson, David Lee – English Journal, 2008
The author, a teacher educator, likens taking an English class to playing a game, and by taking the metaphor seriously, he develops an innovative and engaging way to start off the school year. This article describes the classroom-as-game activity that he used during the first week of school. Using the concept of a game as metaphor for the…
Descriptors: Classroom Techniques, Writing Assignments, Figurative Language, Classroom Environment
Brown, Stacey – English Journal, 2007
Stacey Brown energizes high school students with "brain-twisting" writing prompts, word games to hone vocabulary and spelling skills, and art to show complex ideas. Additionally, reading aloud to her class models fluent reading, expands students' vocabularies, builds community, and stimulates student-led discussions about the novel. (Contains 1…
Descriptors: Spelling, High School Students, Educational Games, Teaching Methods
Geography Teacher, 2009
"The Geography Teacher" provides hands-on reference and educative material for K-12 Geography teachers. The journal also pioneers innovative ideas for contemporary teaching methods, including lesson plans. This issue contains the following: (1) Census in Schools Program (census.gov); (2) Ask Dr. de Blij (Dr. Harm de Blij); (3) Eritrea:…
Descriptors: Geography, Foreign Countries, Book Reviews, Climate
Burns, Marilyn – Writing Notebook: Creative Word Processing in the Classroom, 1990
Describes a game whose goal is to make the largest three or four digit number possible from numbers appearing on successive rolls of a die. Discusses the written strategies developed for this game by third and seventh grade students. (RS)
Descriptors: Class Activities, Educational Games, Elementary Education, Junior High Schools
Reissman, Rose – Learning & Leading with Technology, 1996
Discusses the use of fortune cookie fortunes in a middle school class combined with computer graphics, desktop publishing, and word processing technology to create writing assignments, games, and discussions. Topics include cultural contexts, and students creating their own fortunes. (LRW)
Descriptors: Chinese Culture, Computer Graphics, Computer Uses in Education, Cultural Context