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Kress, Gunther; Selander, Staffan – Internet and Higher Education, 2012
In this article, a design-oriented, multimodal understanding of learning will be outlined. There seems to be a need for a new conceptualisation of learning in an era characterised by an increasing virtual space, blended media and new communicative patterns. This means a broader understanding of learning, and a theoretical understanding of…
Descriptors: Cultural Context, Learning Modalities, Learning Processes, Learning Theories
Whitton, Nicola – Simulation & Gaming, 2011
One of the benefits of computer game-based learning is the ability of certain types of game to engage and motivate learners. However, theories of learning and engagement, particularly in the sphere of higher education, typically fail to consider gaming engagement theory. In this article, the author examines the principles of engagement from games…
Descriptors: Foreign Countries, Computers, Games, Computer Assisted Instruction
Woolson, Maria Alessandra – International Journal of Virtual and Personal Learning Environments, 2012
Middleverse de Español (MdE) is an evolving platform for foreign language (FL) study, aligned to the goals of ACTFL's National Standards and 2007 MLA report. The project simulates an immersive environment in a virtual 3-D space for the acquisition of translingual and transcultural competence in Spanish meant to support content-based and…
Descriptors: Language Acquisition, Virtual Classrooms, Computer System Design, Computer Simulation
Hong, Huang-Yao; Sullivan, Florence R. – Educational Technology Research and Development, 2009
While the importance of viewing learning as knowledge creation is gradually recognized (Paavola et al. Computer-supported collaborative learning: foundations for a CSCL community 2002; Rev Educ Res 74:557-576 2004), an important question remains to be answered--what represents an effective instructional design to support collaborative creative…
Descriptors: Instructional Design, Epistemology, Learning Processes, Cooperative Learning
Seok, Soonhwa; DaCosta, Boaventura; Kinsell, Carolyn; Poggio, John C.; Meyen, Edward L. – TechTrends: Linking Research and Practice to Improve Learning, 2010
This article proposes a computer-mediated intersensory learning model as an alternative to traditional instructional approaches for students with learning disabilities (LDs) in the inclusive classroom. Predominant practices of classroom inclusion today reflect the six principles of zero reject, nondiscriminatory evaluation, appropriate education,…
Descriptors: Civil Rights, Learning Disabilities, Student Participation, Federal Legislation
Thomas, Ebony Elizabeth; Sassi, Kelly – English Journal, 2011
Today, many students not only access the Internet through desktop and laptop computers at home or at school but also have copious amounts of information at their fingertips via portable devices (e.g., iPods, iPads, netbooks, smartphones). While some teachers welcome the proliferation of portable technologies and easy wireless Internet access, and…
Descriptors: Laptop Computers, Discussion (Teaching Technique), Plagiarism, Classroom Communication
Scardamalia, Marlene; Bereiter, Carl – Canadian Journal of Learning and Technology, 2010
Knowledge Building as a theoretical, pedagogical, and technological innovation focuses on the 21st century need to work creatively with knowledge. The team now advancing Knowledge Building spans multiple disciplines, sectors, and cultural contexts. Several teacher-researcher-government partnerships have formed to bring about the systemic changes…
Descriptors: Foreign Countries, Social Networks, Research and Development, Intentional Learning
Miller, David; Robertson, Derek; Hudson, Alison; Shimi, Jill – Computers in the Schools, 2012
In this article we look at the links between early years pedagogy and the use of digital game-based learning. Early years education is a distinctive phase of the education system in many countries, generally covering the age range from 3-6 or 7 years. In the United Kingdom, it tends to bridge preschool and the first two years in primary school.…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
Alvino, Serena; Asensio-Perez, Juan I.; Dimitriadis, Yannis; Hernandez-Leo, Davinia – Distance Education, 2009
Distance and blended collaborative learning settings are usually characterized by different "social structures" defined in terms of groups' number, dimension, and composition; these structures are variable and can change within the same activity. This variability poses additional complexity to instructional designers, when they are…
Descriptors: Social Structure, Educational Principles, Cooperative Learning, Case Studies
Luck, Morgan – Distance Education, 2009
The principle of equality states that it is bad for some people to be worse off than others. In the context of distance education, this principle is violated on those occasions where on-campus students have access, not only to all the resources available to distance education students, but also to face-to-face tutorials. This is because the…
Descriptors: On Campus Students, Equal Education, Access to Education, Instructional Materials
Boettcher, Judith V. – Campus Technology, 2009
When it comes to remote collaboration in eLearning, it's all about where people are now vs. where people are going. A 1999 innovation model presented by R.S. Rosenbloom describes three stages of development for any new technology: (1) imitation; (2) incremental improvement; and (3) transformation. Mapping these stages onto the current state of…
Descriptors: Cooperation, Learning Processes, Educational Change, Educational Principles
Keller, John M. – Distance Education, 2008
Technology-assisted learning systems are being developed at ever increasing rates, and the labels applied to such systems are growing with them. For example, not only do we have e-learning, but we also have hybrid learning, online learning, and mobile learning (m-learning), to mention only a few. Considering that technology is being incorporated…
Descriptors: Online Courses, Learning Motivation, Educational Technology, Educational Principles
Tracy, Frances; Carmichael, Patrick – International Journal of Research & Method in Education, 2010
This account identifies some of the tensions that became apparent in a large interdisciplinary technology-enhanced learning project as its members attempted to maintain their commitment to responsive, participatory research and development in naturalistic research settings while also "enacting" these commitments in formal research review…
Descriptors: Foreign Countries, Research and Development, Participatory Research, Ethics
Wahlstedt, Ari; Pekkola, Samuli; Niemela, Marketta – British Journal of Educational Technology, 2008
In this paper, it is argued that e-learning environments are currently more like "buildings", i.e., learning spaces, rather than "schools", i.e., places for learning. The concepts originated from architecture and urban design, where they are used both to distinguish static spaces from inhabited places, and more importantly, as design objectives.…
Descriptors: Distance Education, Virtual Classrooms, Electronic Learning, Educational Technology
Samarawickrema, Gayani; Benson, Robyn; Brack, Charlotte – Australasian Journal of Educational Technology, 2010
This paper reports on a collaborative staff development activity run across two Australian universities, for academic staff integrating Web 2.0 technologies into their teaching. It describes a three-week long virtual workshop on teaching with wikis, where participants in two groups developed a group project as students and then assessed the work…
Descriptors: Workshops, Faculty Development, Models, Educational Strategies