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Dreger, Kelly C.; Ticknor, Bobbie – Journal of Educators Online, 2022
The need for digital transformation is in high demand, and Extended Reality (XR) is increasing in popularity within education, business, healthcare, and entertainment. More clarification is needed on how XR can be used for meaningful experiences. In this typological article, we explain the various classifications inherent within XR environments…
Descriptors: Computer Simulation, Technology Uses in Education, Theories, Educational Strategies
Oussema Dhieb; Adonis Durado – International Journal of Technology in Education and Science, 2024
This work provides an overview of the use of Virtual Reality (VR) technology in the context of training through the documentation of a project produced by Ohio University's Game Research and Immersive Design (GRID) Lab involving the development of a cine-VR series for police officer training in areas such as suicide prevention, mental health,…
Descriptors: Computer Simulation, Training Methods, Technology Uses in Education, Peace
Wesley, Alexa; Burnside, Omari; Wesaw, Alexis; Parnell, Amelia – NASPA - Student Affairs Administrators in Higher Education, 2021
The move to online instruction and service delivery has created both a critical need and a unique opportunity to investigate the innovative uses of technologies and practices. In the fall of 2020, NASPA launched the Virtual Innovation Awards: Excellence in Delivering Virtual Student Services. Over 100 submissions were vetted by an advising…
Descriptors: Teaching Methods, Computer Simulation, Distance Education, Instructional Innovation
Ritz, Leah T.; Buss, Alan R. – TechTrends: Linking Research and Practice to Improve Learning, 2016
Increasing availability of immersive virtual reality (IVR) systems, such as the Cave Automatic Virtual Environment (CAVE) and head-mounted displays, for use in education contexts is providing new opportunities and challenges for instructional designers. By highlighting the affordances of IVR specific to the CAVE, the authors emphasize the…
Descriptors: Models, Alignment (Education), Instructional Design, Affordances
Hodgson, Jay Y. S.; Mateer, Scott C. – American Biology Teacher, 2015
The compound microscope is an important tool in biology, and mastering it requires repetition. Unfortunately, introductory activities for students can be formulaic, and consequently, students are often unengaged and fail to develop the required experience to become proficient in microscopy. To engage students, increase repetition, and develop…
Descriptors: Inquiry, Biology, Science Instruction, Teaching Methods
Tretter, Thomas R.; Thornburgh, William R.; Duckwall, Mark – Science and Children, 2016
Supporting elementary student understandings of ideas related to Earth's Place in the Universe (ESS1) can be challenging, especially given the large time and distance scales involved with many of the concepts. However, with effective use of crosscutting concepts and science and engineering practices, important concepts within this content domain…
Descriptors: Astronomy, Space Sciences, Elementary School Students, Scientific Concepts
Romero, Liz; Glass, Maria – Educational Technology, 2015
The purpose of this article is to describe the implementation of a Learning-by-Doing Instructional model to create an innovative language course. The authors describe the structure of the course, the instructional strategies implemented, and the Learning Management System tools used to create an engaging learning experience.
Descriptors: Online Courses, Electronic Learning, Program Descriptions, Program Implementation
Lietor-Santos, Juan Jose – Physics Teacher, 2014
The study of the ideal solenoid is a common topic among introductory-based physics textbooks and a typical current arrangement in laboratory hands-on experiences where the magnetic field inside a solenoid is determined at different currents and at different distances from its center using a magnetic probe. It additionally provides a very simple…
Descriptors: Magnets, Physics, Science Experiments, Computer Simulation
Thornburgh, Bill R.; Tretter, Tom R.; Duckwall, Mark – Science and Children, 2015
Space has fascinated and intrigued humans of all ages since time immemorial, and continues to do so today. The natural curiosity is engaged when looking up into the sky, notice patterns among celestial objects such as the Sun, Moon, and stars, and wonder. Scientific understanding of those patterns has progressed immensely over the span of human…
Descriptors: Astronomy, Space Exploration, Space Sciences, Scientific Literacy
Bagdonas, Alexandre; Silva, Cibelle Celestino – Science & Education, 2015
Educators advocate that science education can help the development of more responsible worldviews when students learn not only scientific concepts, but also about science, or "nature of science". Cosmology can help the formation of worldviews because this topic is embedded in socio-cultural and religious issues. Indeed, during the Cold…
Descriptors: Science Instruction, Scientific Principles, Religion, Science Education
Jussila, Terttu; Virtanen, Viivi – Journal of Biological Education, 2014
Virtual Forest is a web-based, open-access learning environment about forests designed for primary-school pupils between the ages of 10 and 13 years. It is pedagogically designed to develop an understanding of ecology, to enhance conceptual development and to give a holistic view of forest ecosystems. Various learning tools, such as concept maps,…
Descriptors: Web Based Instruction, Forestry, Ecology, Virtual Classrooms
Saldana, Matt; Rodden, Leslie – Leadership, 2012
In this article, the authors discuss how educators can engage students in real world learning using their academic knowledge and technical skills. They describe how school districts have discovered that the world of robotics can help students use technical skills to solve simulated problems found in the real world, while understanding the…
Descriptors: Teaching Methods, Technology Education, World Problems, Problem Based Learning
Curtis, Michael T.; DiazGranados, Deborah; Feldman, Moshe – Journal of Continuing Education in the Health Professions, 2012
Use of simulation-based training is fast becoming a vital source of experiential learning in medical education. Although simulation is a common tool for undergraduate and graduate medical education curricula, the utilization of simulation in continuing medical education (CME) is still an area of growth. As more CME programs turn to simulation to…
Descriptors: Human Factors Engineering, Fidelity, Experiential Learning, Guidelines
Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming