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McKenzie R. Behrendt; Stacy Smallfield – Journal of Occupational Therapy Education, 2024
The rise in technology, social media, and video has led to the desire for short, interactive, and visually appealing instructional materials. Modern learners want flexibility, repeatability, accessibility, and low-stakes knowledge checks. A multimedia e-learning module may meet the learner's desires. This article describes the conception,…
Descriptors: Multimedia Instruction, Electronic Learning, Cognitive Processes, Occupational Therapy
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Seibert, Johann; Heuser, Katrin; Lang, Vanessa; Perels, Franziska; Huwer, Johannes; Kay, Christopher W.M. – Journal of Chemical Education, 2021
Multitouch experiment instructions (MEIs), implemented as interactive eBooks, are learning tools for pupils that offer various digital support tools and enable pupils to individualize their learning. They may be applied to contexts such as inquiry-based experiments in school laboratories, which involve highly demanding cognitive processes and…
Descriptors: Science Experiments, Educational Technology, Self Control, Active Learning
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Natalia Riapina – Business and Professional Communication Quarterly, 2024
This article presents a conceptual framework for integrating AI-enabled business communication in higher education. Drawing on established theories from business communication and educational technology, the framework provides comprehensive guidance for designing engaging learning experiences. It emphasizes the significance of social presence,…
Descriptors: Artificial Intelligence, Business Communication, Higher Education, Technology Uses in Education
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Makhosazana L. Lunga; Craig D. Howard – International Journal of Designs for Learning, 2022
This design case presents an early career designer's reflection on the design and design narrative from an asynchronous video tutorial, reflecting on the unexpected obstacles of the process and unintended consequences of certain design decisions. The first author designed a tutorial for a non-academic department of a large southeastern university.…
Descriptors: Video Technology, Instructional Design, Asynchronous Communication, Educational Technology
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Anderson, Kiera; Marino, Matthew T. – Journal of Special Education Technology, 2023
Enrollment rates of students with disabilities (SWD) in postsecondary education continue to rise, yet SWD continue to face challenges with persistence toward degree completion. Executive function deficits (e.g., difficulty concentrating, managing time, problem solving, or planning) often impact academic, social, and occupational function. Academic…
Descriptors: Students with Disabilities, College Students, Coaching (Performance), Executive Function
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Kumar, Vivekanandan; Ally, Mohamed; Tsinakos, Avgoustos; Norman, Helmi – Canadian Journal of Learning and Technology, 2022
Over the past decade, opportunities for online learning have dramatically increased. Learners around the world now have digital access to a wide array of corporate trainings, certifications, comprehensive academic degree programs, and other educational and training options. Some organizations are blending traditional instruction methods with…
Descriptors: Electronic Learning, Cognitive Processes, Artificial Intelligence, Educational Technology
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Alshammari, Ali – Interactive Learning Environments, 2023
Research relevant to Captology in education is in its infancy. Despite its relative newness, a dearth of literature exists on the subject that addresses the design of a persuasive game for educational purposes. Up to this point, the literature does not include any instructional design theories or theoretical frameworks that can be used…
Descriptors: Game Based Learning, Theories, Game Theory, Design
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Ziffer, Julie; Morse, William; Nelson, Tyler; Nakroshis, Paul; Rudnick, Benjamin T.; Brautigam, Max; Parker, Wesley – Physics Teacher, 2019
Students with poor spatial abilities experience a barrier to academic success early in the STEM curriculum. However, Sorby et al. report that even brief training can improve spatial reasoning in students who lack them. Further, the National Research Council recommends that spatial thinking skills be taught at all educational levels. Halpern…
Descriptors: Science Instruction, Spatial Ability, STEM Education, Cognitive Processes
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Howell, Scott L.; Johnson, Michael C.; Hansen, Jana C. – Adult Learning, 2023
One of the pedagogical benefits that emerged from the pandemic period for adult learners was that teachers, in addition to supporting institutions, were more willing to consider and introduce technological innovations to the learning experience. For 2 years, teachers and institutions had no choice. Unanticipatedly, some of these innovative…
Descriptors: Educational Innovation, Technology Uses in Education, Adult Students, Web Based Instruction
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Willy A. Renandya; Flora D. Floris – PASAA: Journal of Language Teaching and Learning in Thailand, 2024
The landscape of English Language Teaching (ELT) has evolved significantly over the past 75 years, marked by major shifts in theoretical, technological, and sociocultural approaches to language teaching and learning. From the dominance of behaviorist methods in the mid-20th century to today's innovations in digital, tech-mediated language…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Technology Uses in Education
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Maurer, Trent W. – International Journal for the Scholarship of Teaching and Learning, 2022
The COVID-19 pandemic necessitated unprecedented changes to teaching and learning in higher education. SoTL-active faculty were uniquely positioned to leverage their knowledge and expertise to improve teaching and learning during the pandemic not only in their own courses, but through a knowledge mobilization approach also in broader contexts…
Descriptors: COVID-19, Pandemics, Higher Education, College Faculty
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Ken Lindblom; Alexandra Rivera; Michael Radice – English Journal, 2020
The science of artificial intelligence, or AI, is leaping ahead as more resources are focused on its promise. In this article, the authors discuss the ways in which we have explored significant, critical questions about AI in a college literature course through reading young adult (YA) novels. Although it's improving, AI or machine intelligence is…
Descriptors: Artificial Intelligence, Adolescent Literature, Language Arts, Discussion (Teaching Technique)
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Wang, Qiyun – Elementary School Forum (Mimbar Sekolah Dasar), 2019
Technology has been increasingly used to promote students' engagement in online learning environments. Engagement refers to the students' commitment or effort involved in learning. Engagement often has various categories such as behavioral, emotional, and cognitive engagement. In this paper, a technology-supported learning model is proposed for…
Descriptors: Educational Technology, Technology Uses in Education, Learner Engagement, Online Courses
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Ottmar, Erin R.; Walkington, Candace; Abrahamson, Dor; Nathan, Mitchell J.; Harrison, Avery; Smith, Carmen – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
Embodied cognition is growing in theoretical importance and as driving a set of design principles for curriculum activities and technology innovations for mathematics education. The central aim of the EMIC (Embodied Mathematical Imagination and Cognition) Working Group is to connect with inspired colleagues in this growing community of discourse…
Descriptors: Mathematics Education, Learning Theories, Cognitive Processes, Educational Research
Asaph, Amudha; Raja, B. William Dharma – Journal of Educational Technology, 2016
The purpose of this article is to portray the effective ways of utilizing cognitive abilities for efficient e-learning. In the present scenario, globalization and advancements in technology have driven changes in the sphere of social, technological, economic environment and political landscapes at a rapid rate. E-learning is, one among the new…
Descriptors: Cognitive Ability, Teaching Methods, Educational Technology, Technology Uses in Education
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