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Showing 1 to 15 of 209 results Save | Export
Swanson, Dewey A.; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2022
We developed a paper for the 2016 ASCUE Conference with the topic of software tools to use in the classroom. As mentioned in the original paper, our Computer and Information Technology Department (CIT) curriculum at Purdue University statewide locations includes classes in database, networking, programming and systems areas. Most of these classes…
Descriptors: Information Technology, Computer Software, Educational Technology, Computer Science Education
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Wagler, Adam – Journal of Advertising Education, 2023
What role does advertising play in product development as part of owned media? For three years, a capstone advertising campaign course collaborated with STEM courses to form interdisciplinary teams composed of advertising, engineering, and computer science. The study provides insight into how teams can be more entrepreneurial by building on the…
Descriptors: Advertising, Capstone Experiences, Interdisciplinary Approach, Cooperative Learning
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Badea, Gabriel; Popescu, Elvira – Education and Information Technologies, 2022
Peer assessment plays an important part in education, fostering involvement and critical thinking skills for the students, while reducing the grading workload for the teacher. However, research on review allocation mechanisms in the context of peer assessment is relatively scarce in the literature. Although the first electronic peer assessment…
Descriptors: Peer Evaluation, Review (Reexamination), Student Evaluation, Computer Science Education
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Sharon Gumina; Karen Patten; John Gerdes – Education and Information Technologies, 2024
This paper is an experiential report describing the faculty and student experiences and knowledge gained from developing an Internet of Things (IoT) course within an Information Technology (IT) Department at a large southeastern United States public university. The paper contributes insights gained developing the introductory IoT course, and it…
Descriptors: Internet, Information Technology, Computer Science Education, Public Colleges
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Madhav Sharma; Andy Bowman – Journal of Information Systems Education, 2025
"Not only SQL" (NoSQL) databases have become widespread across organizations, enabling sophisticated, data-driven applications to be highly available, distributed, and cloud-based, such as e-commerce, social media, online multiplayer games, and video streaming. However, NoSQL is still sparsely found in MIS and analytics curricula. This…
Descriptors: Educational Technology, Technology Integration, Databases, Data Analysis
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Tureniyazova, Asiya Ibragimovna – Research in Social Sciences and Technology, 2019
To date, hundreds of advanced teaching methods, such as game methods, have been developed, and these problem-based learning methods are widely used in education. Most of these technologies are based on the principles of student-centered and participatory learning. These interactive methods allow the learner to master the necessary professional…
Descriptors: Teaching Methods, Visual Aids, Information Technology, Computer Science Education
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He, Wu; Zha, Shenghua; Watson, Silvana; He, Yuming – Journal of Information Systems Education, 2022
It is important to ensure educational equity for students with disabilities in online courses as more courses are taught online during the pandemic. This conceptual paper describes the key barriers for instructors to implement inclusive online classes, particularly technology courses, during the COVID-19 pandemic and suggests specific strategies…
Descriptors: Inclusion, Students with Disabilities, Online Courses, COVID-19
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Battaglia, Nicolas; Carlos, Neil; Martínez, Roxana; De Vinceni, Marcelo – Journal of Technology and Science Education, 2019
The new models of teaching and learning have their focus on technology, especially on issues related to ubiquity. The impact of ICT in education generates new learning opportunities: the mobile or ubiquitous, which open new doors to technological environments that allow students to learn at any time and place, providing, in addition, tools that…
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Technology, Computer Software
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Howley, Iris – Information and Learning Sciences, 2020
Purpose: Process-oriented guided inquiry learning (POGIL) is a series of learning activities building on student prior knowledge guiding them to construct their own understanding of new concepts in collaborative roles. This paper aims to illustrate how POGIL worksheets can be adapted for low bandwidth and low-computing environments to accommodate…
Descriptors: Inquiry, Worksheets, Learning Activities, Prior Learning
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Lim, Cheolil; Ryu, Jeeheon; Martindale, Trey; Kim, Nari; Park, Sanghoon – TechTrends: Linking Research and Practice to Improve Learning, 2019
This report synthesized a one-hour panel discussion at the Association for Educational Communications and Technology (AECT) International Convention 2018 in Kansas City, Missouri, sponsored by the Korean Society for Educational Technology (KSET). The theme of the panel discussion was "New Technology, Design, and Research Approaches for…
Descriptors: Educational Technology, Conferences (Gatherings), Teaching Methods, Instructional Design
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Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
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Popovich, Karen; Pangborn, Greta – Information Systems Education Journal, 2022
The COVID-19 pandemic in Spring 2020 necessitated a sudden shift to online learning. Faculty at Saint Michael's College, in Colchester, Vermont (USA), had ten days to re-plan their courses as well as potentially learn new pedagogies, adapt to technology for instruction, and help students adjust to the changes. In addition, faculty needed to…
Descriptors: COVID-19, Pandemics, Educational Change, Curriculum Design
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Jim Belair; Nicole Waskie-Laura – Knowledge Quest, 2021
How can school librarians change the view of school librarians to better match the reality of their work? One way is to increase their explicit connections with broad, recognizable initiatives, like digital fluency and computer science. The The New York State Computer Science and Digital Fluency (CS/DF) Standards, in alignment with the "AASL…
Descriptors: School Libraries, Librarians, Role, Educational Technology
Al-Jarf, Reima – Online Submission, 2022
Use of dictionaries is an integral part of language learning and teaching. With the availability of smartphones, EFL, ESL and ESP students can access and download a variety of specialized mobile dictionaries Apps (MDAs). Specialized MDAs are of special importance for students learning English for engineering, business, and computer science…
Descriptors: Dictionaries, Electronic Publishing, Telecommunications, Handheld Devices
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Moeller, Kathryn – Educational Researcher, 2020
Drawing on an integrative review of the literature on the privatization of education and an empirical case study of technology corporations in education, this article examines the corporate within the political economy of education. It argues that by analytically conceiving of corporations under the banner of the private sphere and,…
Descriptors: Privatization, Case Studies, Politics of Education, Commercialization
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