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Showing 1 to 15 of 146 results Save | Export
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Yutthapoom Suwannavej; Watcharaphong Soongpankhao; Suwanna Kemdang – Journal of Education and Learning, 2025
Thai performing arts play a crucial role in Thailand's tourism industry. This article discusses Thai Dancing Arts' role in promoting Thailand's creative tourism, relevant models, and theories. The article also displays a prototypical example of the Thai dancing lesson in conjunction with the use of technology. Additionally, the article delves into…
Descriptors: Foreign Countries, Tourism, Theater Arts, Dance
Emmanuel Dumbuya – Online Submission, 2025
The integration of artificial intelligence (AI) into educational ecosystems represents a paradigm shift in pedagogical practices and educational governance. While AI offers unprecedented opportunities to personalize learning, optimize administrative processes, and provide intelligent tutoring, it poses significant challenges to maintaining human…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Technology Integration
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Gaskins, Nettrice – TechTrends: Linking Research and Practice to Improve Learning, 2023
This paper reviews algorithmic or artificial intelligence (AI) bias in education technology, especially through the lenses of speculative fiction, speculative and liberatory design. It discusses the causes of the bias and reviews literature on various ways that algorithmic/AI bias manifests in education and in communities that are underrepresented…
Descriptors: Algorithms, Bias, Artificial Intelligence, Educational Technology
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Kerry Chappell; Lindsay Hetherington – Cultural Studies of Science Education, 2024
This paper delves deeply into the creative pedagogies which support cutting edge digital STEAM practice across primary and secondary school settings. It contextualises the research within current STEAM agendas including transdisciplinarity, and STEAM and technology and goes on to offer insight from the novel context of ocean learning to develop…
Descriptors: STEM Education, Art Education, Elementary Secondary Education, Oceanography
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Danielle do Nascimento Rezera; Agenor Bevilacqua Sobrinho – Journal for Critical Education Policy Studies, 2025
Socioeconomic expropriations (Landnahme) have a direct impact on democracy and the processes of struggle of the working class, precisely because they impose a certain common sense and normalization of social relations, which, according to Marx and Engels, act in the "taking" of social consciousness. In this line, we seek to discuss the…
Descriptors: Technology Uses in Education, Artificial Intelligence, Educational Technology, Creativity
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McKoy, Stefanie; Merry, Krystle E. – Gifted Child Today, 2023
With the growth of online, virtual, and blended learning, there has been an increase in the demand for access to differentiated, quality online resources that are both student- and teacher-friendly for advanced or gifted and talented learners. The included resources have one or more combinations of exploratory, meaningful, and relevant content,…
Descriptors: Online Courses, Educational Technology, Individualized Instruction, Student Needs
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Chamila Subasinghe – Teaching in Higher Education, 2024
Studio, a breeding ground for curiosity and wonder, has become more of a confined space for innovation lately. Infrastructure shortage also has triggered a somewhat impersonal attitude to studio learning. Can Design-Activism mitigate such stresses on the studio by becoming an alternative mode of driving studio processes? Reflectively, this study…
Descriptors: Foreign Countries, Design, Activism, Educational Innovation
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Platt, Kristen M.; Salmerón, Kathleen E.; Hatcher, April R. – HAPS Educator, 2021
Creativity is widely accepted to be a valuable skill to hone, but it is often difficult to define and even more difficult to measure. Artistic endeavors and creativity have historically had a close relationship with the sciences. However, recent trends have largely removed creativity from scientific inquiry and education. This shift has led to a…
Descriptors: Anatomy, Undergraduate Students, Creativity, Creative Activities
Shelton, Ken – Educational Leadership, 2021
"Techquity," as the author defines it, means merging the effective use of educational technologies with culturally responsive and culturally relevant learning experiences to support students' development of essential skills. Technology, distributed and used equitably, enables opportunity and voice, dismantles barriers around learner…
Descriptors: Educational Technology, Technology Uses in Education, Culturally Relevant Education, Equal Education
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Moffat, David C.; Crombie, William; Shabalina, Olga – International Journal of Game-Based Learning, 2017
It is said that playing video games might make people more creative. There is some evidence of an association, but no so far general theory about any psychological causes, or other key factors. In this study, we test the possibility that different sorts of video games may have different effects, on different types of creativity; or none at all.…
Descriptors: Video Games, Creativity, Teaching Methods, Creative Thinking
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Gard, Michael – Sport, Education and Society, 2021
I believe. I don't believe. Memories as history. History creates the future. Stories create oneself. Two years ago, I was involved in a conference session on post-human theory, organised by Rosie Welch and Nicole Taylor. This session forced me to interrogate my views and explore new connections to post-human scholarship. My position is not to look…
Descriptors: Physical Education, Animals, Educational Practices, Information Technology
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Culp, Mara E.; Robison, Tiger – Journal of General Music Education, 2022
This article is the second in a series intended to assist general music teachers in creating gender-inclusive music environments. Technology can be used in general music classrooms to support learning and to extend musical creativity. Previous authors have shared ideas that can help general music teachers use technology in ways that promote more…
Descriptors: Music Teachers, Music Education, Inclusion, Equal Education
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Presicce, Carmelo; Jain, Rupal; Rodeghiero, Carolina; Gabaree, Lily E.; Rusk, Natalie – Information and Learning Sciences, 2020
Purpose: Many educators currently face challenges when trying to engage students in creative learning experiences online, where it can be particularly difficult to move beyond the transmissive approach typical of video lessons and webinars. The purpose of this paper is to present WeScratch, online workshops designed as welcoming, playful and…
Descriptors: Inclusion, Play, Cooperative Learning, Creativity
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Krauss, Sarah; LaRiviere, Mark – Art Education, 2022
For the past 10 years, Creative Classrooms has partnered with schools to develop learner-centered visual arts programs for students in kindergarten through 8th grade. This program is part of the Children's Arts Guild, a New York City nonprofit. The program works with schools to train art educators through monthly professional development…
Descriptors: Art Education, COVID-19, Pandemics, Visual Arts
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Cropley, Arthur – Creativity Research Journal, 2020
Increasing digitization and robotization and the resulting cyber-physical systems (CPSs) are leading to an era in which artificial intelligence (AI) is becoming increasingly prominent in our lives. Making the best use of AI in engineering and technology will require not just practical and technical knowledge and skills but "creatively-focused…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Creativity
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