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Bingham, Mindy – Childhood Education, 2023
While the author can see many ways that artificial intelligence can be used as an adult, a professional, and a business owner, she also realized what it was going to do for children who are learning their basic skills, such as how to write, how to work with numbers, how to think for themselves, and how to make considered choices. What would this…
Descriptors: Artificial Intelligence, Technology Uses in Education, Children, Cognitive Development
Huber, Elaine; Lê, Ngoc Chi; Nguyen, Thi-Huyen; Wall, Tony – Higher Education, Skills and Work-based Learning, 2023
Purpose: Digital technologies can enable engagement online as well as in physical infrastructures like large lecture theatres. Avoiding a tech-first approach to curriculum design, this article reviews a key resource for the use of a pedagogy-first, co-design approach in a specific instance of developing curriculum for connected learning at scale.…
Descriptors: Educational Technology, Blended Learning, Cooperative Learning, Design
Hunt, Tiffany; Carter, Richard; Yang, Sohyun; Zhang, Ling; Williams, Mia – Journal of Special Education Technology, 2022
Given the complex roles of special educators, it is important that they be offered tailored professional development (PD) opportunities. Unfortunately, most PD tends to occur in "sit-and-get" formats, with generalized content that may or may not meet the needs of attendees. Districts are starting to investigate the use of…
Descriptors: Special Education Teachers, Faculty Development, Educational Technology, Technology Uses in Education
Douglas H. Clements; Shannon S. Guss; Julie Sarama; Daniela Alvarez-Vargas – Grantee Submission, 2024
Mathematics is a core component of cognition. Unfortunately, most young children and teachers cannot access research-based early childhood mathematics resources. Building on a quarter-century of research, we are developing and evaluating an innovative, integrated, intelligent, and interactive system of technologies based on empirically validated…
Descriptors: Technology Uses in Education, Early Childhood Education, Elementary Education, Educational Technology
John P. Rech; Jena Cottam; Anthony DeAnda; Charlize Lichlyter; Mya Maxwell – Strategies: A Journal for Physical and Sport Educators, 2025
Gamification is a commonly used strategy in physical education (PE) to enhance students' learning experiences. The gamification of digital or video games is used to increase the relevance of PE teachings and physical activity in general. This article describes Kingdom Ball, a gamification of elements from the popular online game, Clash of Clans®.…
Descriptors: Gamification, Physical Education, Educational Technology, Video Games
Werner Juarez, Sara – TEACHING Exceptional Children, 2023
While the COVID-19 pandemic drastically affected families, it also accelerated the availability and use of video conferencing technology in their homes. Families will continue to experience challenges, even when children safely return to in-person instruction. The purpose of this article is to demonstrate how practitioners can use behavioral…
Descriptors: COVID-19, Pandemics, Telecommunications, Behavior Modification
Gross, Betheny; Hamilton, Laura – Center on Reinventing Public Education, 2023
In the summer of 2022, the Center on Reinventing Public Education convened a panel of education and youth development experts to take stock of recent efforts to address students' mental health and well-being and to reestablish core elements of social and emotional learning (SEL) in schools. The panel agreed that the pandemic's impact has been…
Descriptors: Mental Health, Well Being, COVID-19, Pandemics
Zac Chase – Learning Professional, 2024
The nature of the digital divide in schools is changing. Once understood to be about gaps in access to computer and internet technology across demographic and geographic groups, the gap is now more complex. Schools still experience inequity in technology, but it is as much about educators' capacity and opportunity to apply technology in meaningful…
Descriptors: Instructional Design, Educational Technology, Faculty Development, Technological Literacy
James D. Wyant; Adam Keath; Brooke Towner; Valerie Wayda; Jun Hyung Baek – Journal of Physical Education, Recreation & Dance, 2024
Considering the interconnected nature of technology with teaching, teachers often encounter challenges in remaining current with the ever-changing technological landscape. Technology integration should address the needs of all teachers, including novice and experienced users, while considering diverse budgets and teaching situations. The Universal…
Descriptors: Physical Education, Technology Integration, Educational Technology, Technology Uses in Education
Alexandra Cornejo – Knowledge Quest, 2024
Over the past 20 years, school libraries have gone through a significant digital transformation reflecting a broader shift in education and information access. Traditional card catalogs have been replaced by online databases. Hardcover A-Z encyclopedias have given way to digital versions with numerous additional online research tools. Literature…
Descriptors: Artificial Intelligence, School Libraries, Educational Technology, Technology Integration
Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers
Jacobs, Heidi Hayes; Zmuda, Allison – Educational Leadership, 2023
Curriculum storyboards frame learning in clear, compelling ways for students and caregivers. By presenting curricula narratively, students can better grasp connections among concepts and picture learning as a process. Authors and education consultants Heidi Hayes Jacobs and Allison Zmuda share how educators can use storyboarding as a tool to…
Descriptors: Story Telling, Visual Aids, Curriculum, Educational Technology
Veresov, Nikolai; Veraksa, Nikolay – Early Years: An International Journal of Research and Development, 2023
A body of research that investigates the social, cognitive and emotional effects of digital technologies on the development of children reports that digital technologies are limiting activities that connect children with people. On the other hand, there is a great amount of research on the positive role of digital play. However, digital games per…
Descriptors: Computer Games, Play, Early Childhood Education, Educational Technology
Kimberly Dallari – BU Journal of Graduate Studies in Education, 2024
As our literate society becomes aware of the gaps between education and educational achievement, teachers of reading must deliver a superior reading program. To sharpen their skills, teachers of reading must research and educate themselves on essential reading instruction components, useful professional development, the characteristics that define…
Descriptors: Reading Instruction, Faculty Development, Student Characteristics, Educational Resources
Jen, Enyi; Mathijssen, Sven; Hoogeveen, Lianne – Prospects, 2022
This article discusses issues that emerged from conducting professional development activities for educators during the COVID-19 pandemic. In 2020, as post-academic educational trainers, the authors worked closely with more than 200 professional educators who participated in an international diploma program to develop their professional skills and…
Descriptors: COVID-19, Pandemics, Faculty Development, Skill Development