Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 15 |
Descriptor
Source
Author
Armstrong, Chandler | 1 |
Bain, Alan | 1 |
Brown, Nicole | 1 |
Cochrane, Janet | 1 |
Das, Simon | 1 |
Fernandez-Manjon, Baltasar | 1 |
Geelan, David | 1 |
Hsieh, Chung-Hsiang | 1 |
Ketterer, John J. | 1 |
Lloyd, Margaret | 1 |
Mali, Yustinus Calvin Gai | 1 |
More ▼ |
Publication Type
Reports - Descriptive | 15 |
Journal Articles | 14 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 4 |
Elementary Secondary Education | 2 |
Postsecondary Education | 2 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mohammed-Ahmed, Hamid – Applied Language Learning, 2021
Multimodal approaches to second-language learning can boost language proficiency (Ajayi, 2009) by providing foreign-language learners with greater exposure to the target language's culture, enabling multiple-literacy competencies in the target language, and appealing to students' learning preferences. This article aims to present a…
Descriptors: Teaching Methods, Multimedia Instruction, Language Proficiency, Second Language Learning
Mali, Yustinus Calvin Gai – Teaching English with Technology, 2021
This paper introduces "Postermywall" and presents three lesson plans that integrate the technology based on the relevant literature and the International Society for Technology in Education standards to support English language learning and practice students' communication and creativity. Specifically designed for an English as a Foreign…
Descriptors: Educational Technology, Technology Uses in Education, Lesson Plans, English (Second Language)
Weinberger, Armin; Papadopoulos, Pantelis M. – International Association for Development of the Information Society, 2016
The concept of orchestration has recently emerged as a useful metaphor in technology-enhanced learning research communities, because of its explanatory power and appeal in describing how different learning activities, tools, and arrangements could be combined to promote learning. More than a buffet of tools offering possibilities to the teachers,…
Descriptors: Electronic Learning, Teaching Methods, Learning Processes, Learning Experience
Prawat, Ted – New England Journal of Higher Education, 2016
Schools and teachers are looking for innovative ways to teach the "big ideas" emerging in the core curricula, especially in STEAM fields (science technology, engineering, arts and math). As a result, learning environments that support digital learning and educational technology on various platforms and devices are taking on…
Descriptors: Educational Innovation, STEM Education, Art Education, Electronic Learning
Ruth, Alison – Research in Learning Technology, 2012
This paper provides a nuanced metaphor for teaching and learning, taking into account newer mediated forms of learning that lie at the nexus of teaching and learning. Firstly, the paper navigates this metaphorical minefield by tracing the evolution of the terms for describing learning environments: specifically coalface, chalkface and interface.…
Descriptors: Curriculum Design, Figurative Language, Computer Mediated Communication, Computer Interfaces
Das, Simon – Innovations in Education and Teaching International, 2012
As part of a belief in higher education (HE) aiding "creative capital", McWilliam and Dawson argue for a shift in pedagogic attention towards "Small C" creativity, which emphasises group endeavour over individual. Their radical 'liquid-learning" prescription, based on swarm intelligence, gives rise to the pedagogy of metagroups and modes of…
Descriptors: Higher Education, Creativity, Figurative Language, Creative Teaching
Geelan, David – Research in Science Education, 2013
Video recordings of Year 11 physics lessons were analyzed to identify key features of teacher explanations. Important features of the explanations used included teachers' ability to move between qualitative and quantitative modes of discussion, attention to what students require to succeed in high stakes examinations, thoughtful use of…
Descriptors: Physics, Video Technology, Qualitative Research, Statistical Analysis
Marchiori, Eugenio J.; Torrente, Javier; del Blanco, Angel; Moreno-Ger, Pablo; Sancho, Pilar; Fernandez-Manjon, Baltasar – Computers & Education, 2012
In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational "point-and-click" adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development process, using a narrative-based representation. WEEV is based on a pragmatic reinterpretation of…
Descriptors: Video Games, Educational Games, Formative Evaluation, Figurative Language
Armstrong, Chandler – E-Learning and Digital Media, 2010
Collaborative learning must prompt collaborative behavior among students. Once initiated, collaboration then must facilitate awareness between students of each other's activities and knowledge. Collaborative scripts provide explicit framework and guidance for roles and activities within student interactions, and are one method of fulfilling the…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Models, Educational Environment
Bain, Alan; Swan, Gerry – Educational Technology Research and Development, 2011
Attempts at school reform and improvement have experienced difficulty creating and implementing feedback systems that energize and sustain change efforts. If the call for reform at all levels of education is to be met, attention must be given to establishing effective feedback mechanisms in educational institutions as they embark on improvement…
Descriptors: Knowledge Management, Feedback (Response), Classroom Techniques, Management Systems
Nicotra, Jodie – College Composition and Communication, 2009
Metaphors that posit writing as linear, essayistic, and the province of a single author no longer fit the dynamic, newly spatialized practices of composition occurring on and via the Web. Using "folksonomy," or multi-user tagging, as an example of one of these practices, this article argues for a new metaphor for writing that encapsulates how…
Descriptors: Writing (Composition), Figurative Language, Internet, Classification
Brown, Nicole – Composition Forum, 2006
There are particular theories and concepts that teachers of writing use to inform pedagogical practice--outcomes and understandings that teachers hope students will carry with them into their academic and professional lives, as well as their civic involvements. The field of composition has theorized the term "community" in relation to…
Descriptors: Computer Mediated Communication, Educational Technology, Writing (Composition), Communication Strategies
Ketterer, John J. – Online Journal of Distance Learning Administration, 2006
The idea that distance education lacks intimacy and is therefore inferior is based on an embedded metaphor that sustains a restricted and limiting mental model of ideal instruction. The authors analyze alternative conceptualizations of intimacy, space, and place as factors in the development of effective instructional models. They predict that the…
Descriptors: Distance Education, Teaching Models, Technology Uses in Education, Higher Education
Hsieh, Chung-Hsiang; Sun, Chuen-Tsai – International Journal of Instructional Media, 2006
From a constructivist point of view, the importance of MUDs (Multiple User Dungeons) in education is justified based on their community-forming, learning, and role-playing functions. The authors propose a typology for educational MUDs and discuss their individual instructional approaches in order to measure MUD potential in ten-os of…
Descriptors: Foreign Countries, Teaching Methods, Figurative Language, Classification
Lloyd, Margaret; Cochrane, Janet – Australian Educational Computing, 2006
Professional development for teachers is often described as a journey. This paper, using the findings from a small-scale study interrogating professional development in ICT, offers the alternate metaphor of an interwoven Celtic knot to explain this phenomenon. It will show how the four key elements identified as being critical to creating the most…
Descriptors: Figurative Language, Information Technology, Staff Development, Professional Development