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Emmanuel Dumbuya – Online Submission, 2025
The exponential growth of online learning has catalyzed significant pedagogical innovations and transformed the educational landscape. This paper explores the emerging trends in online learning, including the shift towards blended learning, the rise of personalized learning, and the integration of technology-enhanced pedagogical practices. The…
Descriptors: Educational Trends, Electronic Learning, Educational Innovation, Teaching Methods
Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology
Murray-Johnson, Kayon; Munro, Andrea; Popoola, Racheal – New Directions for Adult and Continuing Education, 2021
This article defines deep learning and describes how four technology-based activities can be used to promote deep learning in the online environment. The rationale for their use along with benefits, limitations, and alternatives are explored.
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Learning Activities
Hyacinth Balediata Bangero – Communication Teacher, 2024
ePUZSOLVED is designed to help students understand the general communication models and experience the advantages and disadvantages of each. It will highlight how various modes of communication, when used appropriately, may lead people to solve problems, as exemplified by the online puzzle. Courses: Introduction of Communication Models, Review of…
Descriptors: Puzzles, Interactive Video, Communication Strategies, Problem Solving
Wu Berberich, Bing – Action Learning: Research and Practice, 2022
This paper introduces a facilitated co-constructed action learning approach with a narrative account of the author's own learning on designing and delivering an executive education programme. Action learning has double inference in this context as the author developed and improved teaching design and delivery through action learning. He also…
Descriptors: Experiential Learning, Management Development, Inservice Education, Foreign Countries
K. Ann Renninger; Maria Consuelo De Dios; Annie Fetter; Maeve R. Hogan; Moe Htet Kyaw; Ana G. Michels; Marina Nakayama; Richard Tchen; Stephen A. Weimar; Helena Werneck de Souza Dias; Feven Yared – Mathematics Teacher: Learning and Teaching PK-12, 2023
The authors share an online collaborative problem-solving activity that integrates support for students' developing conceptual understanding, focused engagement, and positive feelings of agency and identity.
Descriptors: Cooperative Learning, Problem Solving, Concept Formation, Educational Technology
Dana C. Ernst; Jeffrey Slye – PRIMUS, 2024
The algebraic group Spin[subscript 3 × 3] arises from spinning collections of the numbers 1-9 on a 3×3 game board. The authors have been using this group, as well as a corresponding online application, to introduce undergraduate students to core concepts in group theory. We discuss the benefits of using this deceptively simple, toy-like puzzle in…
Descriptors: Algebra, Numbers, Computer Oriented Programs, Undergraduate Students
Billen, Monica T.; Ward, Natalia A.; DeHart, Jason D.; Moran, Renee R.; Yang, Shuling – Kappa Delta Pi Record, 2022
Even in online and distance formats, multimodal composition can be a means of sustaining culture and engaging children. The Teach Us project combines multimodal composition, family cultural resources, and student voice.
Descriptors: Writing (Composition), Learning Modalities, Cultural Influences, Culturally Relevant Education
Marini, Camilla; Agostino, Deborah; Simoni, Loretta – Journal of Museum Education, 2022
Value co-creation unfolds as a system of interactions in which the user and service provider play an active role in collaboratively creating values that go beyond economical and financial worth. Value co-creation is a growing trend in museums; however, little is known about how it can enhance educational activities, especially concerning digital…
Descriptors: Educational Technology, Educational Cooperation, Learning Activities, Design
Ng, Oi-Lam – International Journal of Mathematical Education in Science and Technology, 2021
In this paper, I discuss the potential transformations to teach K-12 geometry topics with the technology of 3D Pens, which enabled 3D models to be created instantly via one's moving hands. I draw on an example of using constructionist learning activities with 3D Pens to teach young children, 'how tall is the triangle?'
Descriptors: Kindergarten, Elementary Secondary Education, Mathematics Instruction, Teaching Methods
Susan S. Johnston; J. Matt Jameson; Breda V. O’Keeffe; Ashley Raines – Journal of Special Education Preparation, 2024
Artificial intelligence (AI) text generators, such as ChatGPT and Copilot, have been used for various purposes such as creating written content, writing or debugging computer code, answering questions, providing information, and improving written communication. This robust functionality of AI text generators along with the high rate of use…
Descriptors: Artificial Intelligence, Educational Technology, Teacher Education Programs, Teacher Educators
DeOrsey, Philip; von Renesse, Christine – PRIMUS, 2022
We introduce a ruler and compass activity designed around Islamic Geometry and provide a detailed description of the various components of the activity along with ideas for students exhibitions in both digital and print form. In our experience, this activity helps students to "buy into" actively doing mathematics, making it an ideal…
Descriptors: Geometry, Mathematics Instruction, Learning Activities, Inquiry
Sri Hermawati Dwi Arini; Tuti Tarwiyah Adi – International Association for Development of the Information Society, 2024
In the current era of Society 5.0, technology is being used to enhance the quality of human life. This concept is in line with the ideas presented by Churches in 2009 when revising Bloom's Taxonomy, which evolved into Digital Bloom. In addition, the changing era also underscored the competencies that students need to acquire as stated by Trilling…
Descriptors: Skill Development, Educational Technology, Music Education, Foreign Countries
Green, David – Science Education and Civic Engagement, 2022
A team-based learning activity is presented that was created to support a university-level course with an integrative theme of environmental sustainability. Students in a General Education "Environmental Biology" course were asked to relate academic concepts to real-world scenarios by creating a hypothetical ecoresort on an island that…
Descriptors: Cooperative Learning, Learning Activities, Environmental Education, Sustainability
Emily Paget – Journal of Learning for Development, 2024
Digital and information literacy skills are necessary to succeed in today's knowledge economy but for the millions of people in the world without internet access, a frustratingCatch-22 exists: How can they develop digital literacy skills without internet access? When they get access, what good is the internet to them if they don't have the skills…
Descriptors: Information Literacy, Digital Literacy, Video Technology, Access to Computers