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Vikas Kumar; Pooja Nanda – International Journal of Educational Reform, 2024
Social networks have been recognized as a fertile learning environment, particularly in encouraging the exchange of knowledge. Students primarily use online communities and groups to read, exchange textbooks, make joint decisions, or share learning materials. Present work assesses the relationship between informal digital learning and formal…
Descriptors: Social Media, Educational Technology, Technology Integration, Educational Environment
Mukesh Kumar Rohil; Saksham Mahajan; Trishna Paul – Education and Information Technologies, 2025
Intelligent Tutoring Systems (ITS) and Augmented Reality (AR) have become greatly popular in current scenario, especially for helping students in mastering difficult subjects through a variety of different methods with the implementation of smart algorithms. There are many papers in the current literature that discuss the ITS architecture and the…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Physical Environment, Simulated Environment
Tare, Medha; Rood, Elizabeth – Joan Ganz Cooney Center at Sesame Workshop, 2023
Virtual, mixed, and augmented reality, termed "extended reality," or XR, have great potential for classroom-based learning. Yet many questions about the use and widespread adoption of these emerging technologies remain. To share insights, opportunities, and challenges, the Joan Ganz Cooney Center at Sesame Workshop and the XR Association…
Descriptors: Secondary Education, Educational Technology, Technology Uses in Education, Computer Simulation
Hadjistassou, Stella; Joannidou, Shaunna; Molina, Pedro; Louca, Petros; Papmehl-Dufay, Ludvig – Education for Information, 2023
Drawing on Kucher's (2021) framework on digital game-based learning (DGBL), this paper introduces the development of game-based scenarios in two culturally distinctive and salient heritage sites in Cyprus and Sweden, the Neolithic village of Choirokoitia and the Iron Age Ringfort of Sandby Borg. The aim was to implement Kucher's (2021) five…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
See, Zi Siang; Ledger, Susan; Goodman, Lizbeth L.; Matthews, Benjamin; Jones, Donovan; Fealy, Shanna; Ooi, Wooi Har; Amin, Manisha – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This paper describes a technologies education model for introducing Simulation Learning and Extended Reality (XR) solution creation skills and knowledge to students at the tertiary education level, which is broadly applicable to higher education-based contexts of teaching and learning. Background: This work is made possible via the…
Descriptors: Technology Education, College Students, Models, Educational Technology
Gee, James Paul – Educational Technology, 2017
This article discusses video games as "attractors" to "affinity spaces." It argues that affinity spaces are key sites today where people teach and learn 21st Century skills. While affinity spaces are proliferating on the Internet as interest-and-passion-driven sites devoted to a common set of endeavors, they are not new, just…
Descriptors: Video Games, Informal Education, Educational Environment, Space Utilization
Walker, Zachary; McMahon, Don D.; Rosenblatt, Kara; Arner, Tracy – SAGE Open, 2017
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Learner Engagement
Lindgren, Robb; Johnson-Glenberg, Mina – Educational Researcher, 2013
The authors describe an emerging paradigm of educational research that pairs theories of embodied learning with a class of immersive technologies referred to as "mixed reality" (MR). MR environments merge the digital with the physical, where, for example, students can use their bodies to simulate an orbit around a virtual planet. Recent…
Descriptors: Educational Research, Learning Theories, Computer Simulation, Physical Environment
Kampylis, Panagiotis; Berki, Eleni – UNESCO International Bureau of Education, 2014
Helping people flourish is an organic and unpredictable process. Like a farmer sowing seeds, someone creates conditions for children to grow as creative and critical thinkers. Creativity cannot be taught "directly", but educational practice can provide the means, opportunities and a fertile environment for the creative mind to flourish.…
Descriptors: Creative Thinking, Thinking Skills, Skill Development, Educational Practices
Lippman, Peter C. – CELE Exchange, 2010
This article argues in favour of challenging "best practice" generally accepted by the architectural profession by embracing a responsive design approach for creating learning environments. Such an approach accepts that the environment shapes the learner, and that learners influence their environment. A responsive design approach would embrace the…
Descriptors: Design, Interaction, Physical Environment, Educational Environment
Andujar, J. M.; Mejias, A.; Marquez, M. A. – IEEE Transactions on Education, 2011
Augmented reality (AR) provides huge opportunities for online teaching in science and engineering, as these disciplines place emphasis on practical training and unsuited to completely nonclassroom training. This paper proposes a new concept in virtual and remote laboratories: the augmented remote laboratory (ARL). ARL is being tested in the first…
Descriptors: Foreign Countries, Engineering Education, Online Courses, Laboratories
Facer, Keri – Routledge, Taylor & Francis Group, 2011
In the twenty-first century educators around the world are being told that they need to transform education systems to adapt young people for the challenges of a global digital knowledge economy. Too rarely, however, do we ask whether this future vision is robust, achievable or even desirable, whether alternative futures might be in development,…
Descriptors: Foreign Countries, Educational Technology, Influence of Technology, Science and Society
Rhodes, Lewis A. – Learning & Leading with Technology, 1996
This second article in a series of four that explores the role of information technology in education focuses on our current view of information technology and argues for a new structure for using technology in education. Highlights include a framework for systemic change; and connectivity of physical settings, people, and knowledge development.…
Descriptors: Educational Technology, Information Technology, Physical Environment
Osler, James E., III; Hollowell, Gail; Palmer, Cassandra – Journal on School Educational Technology, 2008
This paper is a summary of the use of the Technology Engineering in K-12 education that integrates science and technology to positively impact students and teachers. The Technology Enhanced Learning in Science Center (or "TELS") is a research consortium that uses dynamic and innovative technology-based solutions combined with science…
Descriptors: Elementary Secondary Education, Engineering, Science Instruction, Information Technology

Azarmsa, Reza – TechTrends, 1987
Describes various formats of teleconferencing and the technology involved, and presents guidelines for successfully conducting a teleconference in an educational setting. Highlights include preparation before the conference, such as providing proper physical arrangements and equipment; activities during the conference; and activities after the…
Descriptors: Communications Satellites, Educational Methods, Educational Technology, Electronic Equipment
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