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Peterson, Lana; Scharber, Cassandra – Journal of Digital Learning in Teacher Education, 2018
Makerspaces are the latest educational movement that may disrupt the "grammar of schooling." Makerspaces may change the ways schools use technology; change the ways schools engage in learning and teaching; and change the forms of learning that count in schools. However, without deliberate professional learning and planning, the glamor of…
Descriptors: Faculty Development, Training Methods, Elementary Secondary Education, Teaching Models
Breslow, Nicole – Learning Professional, 2017
In recent years, there has been increasing interest in the use of video and other technology tools to support professional learning. A growing body of evidence shows how these tools are improving teachers' practice (Borko, Jacobs, Eiteljorg, & Pittman, 2008; Grant & Kline, 2010; van Es & Sherin, 2010). However, there has been less…
Descriptors: Professional Training, Faculty Development, Coaching (Performance), Training Methods
Schrock, Kathy – District Administration, 2012
On a district-wide professional development day, a consultant presents to an auditorium of 250 teachers and conducts follow-up sessions with smaller groups throughout the day. The event is chock-full of information, and the teachers feel good about the resources and skills they have learned. The consultant departs at the end of the day knowing she…
Descriptors: Educational Technology, Professional Development, Technology Uses in Education, Teleconferencing
McIvor, William; Burden, Amanda; Weinger, Matthew B.; Steadman, Randolph – Journal of Continuing Education in the Health Professions, 2012
The ultimate goal of physician education is the application of knowledge and skills to patient care. The Maintenance of Certification (MOC) for Anesthesiologists program incorporates mannequin-based simulation to help realize this goal. Results from the first 2 years of experience suggest that 583 physician participants transferred knowledge and…
Descriptors: Foreign Countries, Certification, Medical Education, Anesthesiology
Bellamy, Jennifer L.; Mullen, Edward J.; Satterfield, Jason M.; Newhouse, Robin P.; Ferguson, Molly; Brownson, Ross C.; Spring, Bonnie – Research on Social Work Practice, 2013
Evidence based practice (EBP) is reflected in social work publications, accreditation standards, research, and funding opportunities. However, implementing EBP in social work practice and education has proven challenging, highlighting the need for additional resources. This paper describes the Transdisciplinary Model of EBP, a model based on…
Descriptors: Program Implementation, Best Practices, Evidence, Social Work
Potter, Stephanie L.; Rockinson-Szapkiw, Amanda J. – Performance Improvement, 2012
Technology purchased for use in the classroom often goes unused. We identify a primary reason for the lack of technology integration as ineffectively developed professional development opportunities for teachers. Then we recommend a sustained, administrative-supported and mentor-supported approach to professional development as an alternative to…
Descriptors: Instructional Improvement, Technology Integration, Educational Technology, Educational Opportunities
Curtis, Michael T.; DiazGranados, Deborah; Feldman, Moshe – Journal of Continuing Education in the Health Professions, 2012
Use of simulation-based training is fast becoming a vital source of experiential learning in medical education. Although simulation is a common tool for undergraduate and graduate medical education curricula, the utilization of simulation in continuing medical education (CME) is still an area of growth. As more CME programs turn to simulation to…
Descriptors: Human Factors Engineering, Fidelity, Experiential Learning, Guidelines
McGrath, Beth; Sayres, Jason – Technology and Engineering Teacher, 2012
With funding from the National Science Foundation (NSF), ITEEA members will contribute to the development of a hybrid professional development program designed to facilitate the scale-up of an innovative underwater robotics curriculum. WaterBotics[TM] is an underwater robotics curriculum that targets students in middle and high school classrooms…
Descriptors: Educational Technology, Robotics, Science Course Improvement Projects, Secondary School Curriculum
Saunders, Anne – Diaspora, Indigenous, and Minority Education, 2012
Worldwide there are critical shortfalls of teachers, particularly in Indigenous communities. This article considers the use of nonformal education (NFE) in the form of community-based adult education (CBAE) for Indigenous teacher training to meet this need. Drawing on a literature search of Indigenous CBAE initiatives, some of the challenges and…
Descriptors: Educational Technology, Adult Education, Empowerment, Nonformal Education
Jaillet, Alain – American Journal of Distance Education, 2011
The articles published in "D & S" concerning the creation and operation of remote training methods can be characterized according to the points of view taken by experts or researchers. The authors are interested in three particular aspects of the training process: organization, design, and impact. Different approaches in the design…
Descriptors: Foreign Countries, Program Development, Instructional Effectiveness, Distance Education
Hirumi, Atsusi; Appelman, Bob; Rieber, Lloyd; Van Eck, Richard – TechTrends: Linking Research and Practice to Improve Learning, 2010
Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. For the most part, instructional designers know little about game development and video game…
Descriptors: Educational Technology, Instructional Design, Video Games, Computer Science Education
van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
Schuster, Ellen – Journal of Extension, 2011
Screen capture (screen cast) software can be used to develop short videos for training purposes. Developing videos is quick and easy. This article describes how these videos are used as tools to reinforce face-to-face and interactive TV curriculum training in a nutrition education program. Advantages of developing these videos are shared.…
Descriptors: Video Technology, Nutrition, Computer Software, Nutrition Instruction
Seagull, F. Jacob – Journal of Continuing Education in the Health Professions, 2012
Human factors (HF) is a discipline often drawn upon when there is a need to train people to perform complex, high-stakes tasks and effectively assess their performance. Complex tasks often present unique challenges for training and assessment. HF has developed specialized techniques that have been effective in overcoming several of these…
Descriptors: Medical Education, Professional Continuing Education, Training Methods, Guidelines
Rock, Marcia L.; Zigmond, Naomi P.; Gregg, Madeleine; Gable, Robert A. – Educational Leadership, 2011
Amid budget cuts in U.S. public schools, the spotlight is on how to make less effective teachers more effective--fast. The authors describe virtual coaching--in which a coach interacts electronically with a teacher as a lesson unfolds--as a promising way to help teachers with weak teaching skills. Virtual coaching uses online and mobile technology…
Descriptors: Teacher Effectiveness, Educational Technology, Teaching Skills, Coaching (Performance)