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Emily Paget – Journal of Learning for Development, 2024
Digital and information literacy skills are necessary to succeed in today's knowledge economy but for the millions of people in the world without internet access, a frustratingCatch-22 exists: How can they develop digital literacy skills without internet access? When they get access, what good is the internet to them if they don't have the skills…
Descriptors: Information Literacy, Digital Literacy, Video Technology, Access to Computers
Danielson, Christopher; Meyer, Dan – Mathematics Teacher, 2016
For many the phrase "teaching math online" evokes a vision of teaching and learning that is not based in physical classrooms. Perhaps teachers and students are even interacting asynchronously. In math classrooms in the United States, the increasing availability of devices (e.g. laptops, Chromebooks™, smartphones, and tablets) and…
Descriptors: Internet, Handheld Devices, Telecommunications, Mathematics
Kok, Ayse – Electronic Journal of e-Learning, 2009
The word "wisdom" is rarely seen in contemporary technology and learning discourse. This conceptual paper aims to provide some clear principles that answer the question: How can we establish wisdom in complex learning networks? By considering the nature of contemporary calls for wisdom the paper provides a metatheoretial framework to evaluate the…
Descriptors: Evaluation, Models, Educational Technology, Electronic Learning
Demirkan, Haluk; Goul, Michael; Gros, Mary – Decision Sciences Journal of Innovative Education, 2010
Many e-learning service systems fail. This is particularly true for those sponsored by joint industry/university consortia where substantial economic investments are required up-front. This article provides an industry/university consortia reference model validated through experiences with the 8-year-old Teradata University Network. The reference…
Descriptors: Sustainability, Electronic Learning, School Business Relationship, Consortia
Casquero, Oskar; Portillo, Javier; Ovelar, Ramon; Benito, Manuel; Romo, Jesus – Interactive Learning Environments, 2010
Universities can offer eLearning 2.0 tools and services to learners while obtaining clear benefits from releasing the control over some learning content. This means a shift from the institution centred and monolithic model of traditional virtual learning environments (VLEs) to a more heterogeneous and open model. This article tries to plot an…
Descriptors: Web Sites, Learning Processes, Internet, Client Server Architecture
Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng – ACM Transactions on Computing Education, 2010
Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Undergraduate Study
Godwin-Jones, Robert – Language Learning & Technology, 2007
Online reading is evolving beyond the perusal of static documents with Web pages inviting readers to become commentators, collaborators, and critics. The much-ballyhooed Web 2.0 is essentially a transition from online consumer to consumer/producer/participant. An online document may well include embedded multimedia or contain other forms of…
Descriptors: Internet, Telecommunications, Computer Networks, Information Technology
Hastings, Robin – Computers in Libraries, 2008
The Web 2.0 tools and services that are making socializing, networking, and communicating in general so easy are also making group projects seriously simple. With the judicious use of a few of the popular tools that use Web 2.0 technologies and philosophies, one can collaboratively create documents, spreadsheets, presentations, websites, project…
Descriptors: Computer Networks, Influence of Technology, Information Technology, Technological Literacy
Wu, Tin-Yu; Chao, Han-Chieh – International Journal of Distance Education Technologies, 2008
This article develops an environment for mobile e-learning that includes an interactive course, virtual online labs, an interactive online test, and lab-exercise training platform on the fourth generation mobile communication system. The Next Generation Learning Environment (NeGL) promotes the term "knowledge economy." Inter-networking…
Descriptors: Electronic Learning, Educational Environment, Multimedia Materials, Computer Networks
Johnson, Russell; Kemp, Elizabeth; Kemp, Ray; Blakey, Peter – Educational Technology & Society, 2007
This article reports on a project that explores strategies for narrowing the digital divide by providing a practicable e-learning option for the millions living outside the ambit of high performance computing and communication technology. The concept is introduced of a "learning computer," a low bandwidth tool that provides a simplified,…
Descriptors: Instructional Materials, Internet, Computer Assisted Instruction, Electronic Learning
Waters, John K. – T.H.E. Journal, 2008
Teachers at Irvington High School in Fremont, California are looking for meaningful and relevant connections between what students are learning in the classroom and the job skills companies are looking for in the years to come. For Irvington, a Bay Area public high school serving about 2,000 students, that pursuit of a "logical link" led…
Descriptors: High Schools, Computer Science, Job Skills, Education Work Relationship
Retalis, Symeon; Georgiakakis, Petros; Dimitriadis, Yannis – Computer Science Education, 2006
Design pattern creation, especially in the e-learning domain, is a highly complex process that has not been sufficiently studied and formalized. In this paper, we propose a systematic pattern development cycle, whose most important aspects focus on reverse engineering of existing systems in order to elicit features that are cross-validated through…
Descriptors: Validated Programs, Instructional Design, Courseware, Electronic Learning
Campus Technology, 2008
This article features the 14 winners of the 2008 Campus Technology Innovators. This article offers an insider's view of the winners' campus technology initiatives, their project leads, and vendor partners jointly recognized for a unique ability to advance teaching, learning, administration, and operation on North American college and university…
Descriptors: Emergency Programs, Computer Uses in Education, Educational Innovation, Higher Education
Vallance, Michael – ALT-J: Research in Learning Technology, 2007
This paper describes a method that utilized technology to collect and collate quantitative and qualitative data about pre-service teachers' use of networked technologies during a 12-week undergraduate course, and the impact of this use on their pedagogical beliefs regarding the integration of information and communications technology (ICT). The…
Descriptors: Diaries, Communications, Preservice Teacher Education, Preservice Teachers
Gao, Hong; Baylor, Amy L.; Shen, E. – Educational Technology & Society, 2005
Designer support is critical for facilitating collaboration and knowledge construction in an online learning environment. Designer support in this paper refers to the mechanisms that a designer builds in a technology-mediated environment to facilitate online learning. This paper focuses on two aspects of designer support: 1) creating a shared…
Descriptors: Design, Management Systems, Online Courses, Cooperation