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Ana E. Redstone; Tian Luo – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article focuses on the practical implementation of Universal Design for Learning (UDL) in an online computer science course, articulating the collaborative efforts between the instructional designer (the first author) and the faculty member to redesign the course using UDL principles. Specific instances of redesigned learning modules and…
Descriptors: Electronic Learning, Computer Science, Student Empowerment, Higher Education
Cleuziou, Guillaume; Flouvat, Frédéric – International Educational Data Mining Society, 2021
Improving the pedagogical effectiveness of programming training platforms is a hot topic that requires the construction of fine and exploitable representations of learners' programs. This article presents a new approach for learning program embeddings. Starting from the hypothesis that the function of a program, but also its "style", can…
Descriptors: Programming, Computer Science Education, Electronic Learning, Data Analysis
Rani Van Schoors; Sohum M. Bhatt; Jan Elen; Annelies Raes; Wim Van den Noortgate; Fien Depaepe – International Journal of Designs for Learning, 2024
Due to swift technological changes in society, programming tasks are proliferating in formal and informal education around the globe. However, challenges arise regarding the acquisition of programming skills. Many students are unequipped to develop programming skills due to limited instruction or background and therefore feel insecure when…
Descriptors: Secondary School Students, Grade 1, Individualized Instruction, Electronic Learning
Baiyun Chen; Ronald F. DeMara – IEEE Transactions on Education, 2024
The COVID-19 pandemic has introduced challenges to delivering laboratory-based STEM curricula. This study evaluates students' learning experience in a synchronous team design activity within the laboratory component of an undergraduate Computer Engineering course during the pandemic. Using the EduPad digital platform, students collaborated in…
Descriptors: Synchronous Communication, Distance Education, Engineering, STEM Education
Dina A. Zekry; Gerard T. McKee – International Association for Development of the Information Society, 2023
The paper explores current learning approaches. The authors present the Trigger-Based Discussion-Oriented Continuous learning model (TbDoC) that focuses on creating a continuous learning experience over the online and off-line (on-campus) learning environments. The model aims to create a more engaging learning environment that encourages…
Descriptors: Discussion (Teaching Technique), Independent Study, Teaching Models, Electronic Learning
Pearson, 2020
Programming and coding skills are in high demand, and can provide access to employment in growing fields. But a high percentage of undergraduates who enroll in relevant programs do not persist until they achieve competency in the subject and employment in the field. Revel for "Introduction to Java Programming" aims to give students an…
Descriptors: Introductory Courses, Programming, Computer Science Education, Electronic Learning
Touretzky, David; Gardner-McCune, Christina; Seehorn, Deborah – International Journal of Artificial Intelligence in Education, 2023
This article provides an in-depth look at how K-12 students should be introduced to Machine Learning and the knowledge and skills they will develop as a result. We begin with an overview of the AI4K12 Initiative, which is developing national guidelines for teaching AI in K-12, and briefly discuss each of the "Five Big Ideas in AI" that…
Descriptors: Electronic Learning, Artificial Intelligence, Elementary School Students, Secondary School Students
He, Wu; Zha, Shenghua; Watson, Silvana; He, Yuming – Journal of Information Systems Education, 2022
It is important to ensure educational equity for students with disabilities in online courses as more courses are taught online during the pandemic. This conceptual paper describes the key barriers for instructors to implement inclusive online classes, particularly technology courses, during the COVID-19 pandemic and suggests specific strategies…
Descriptors: Inclusion, Students with Disabilities, Online Courses, COVID-19
Žižic, Anisija; Granic, Andrina; Lukie, Michael Paul – International Journal for Talent Development and Creativity, 2017
Not all educational institutions encourage creativity and it is therefore vital that more attention be placed on the importance of understanding specific strategies that foster creativity at all levels in the classroom. Creativity conferences and workshops have become internationally common and have resulted in positive change-based initiatives in…
Descriptors: Creativity, Computer Science Education, Creative Development, 21st Century Skills
Holowka, Peter – International Association for Development of the Information Society, 2020
COVID-19 presented a challenge to the traditional methods of teaching programming and robotics in a secondary school environment. When campuses were closed around the world in the spring of 2020, it was not possible for students to access the computer labs nor the robotics equipment that was traditionally used to facilitate the instruction of…
Descriptors: Robotics, COVID-19, Pandemics, Teaching Methods
Popovich, Karen; Pangborn, Greta – Information Systems Education Journal, 2022
The COVID-19 pandemic in Spring 2020 necessitated a sudden shift to online learning. Faculty at Saint Michael's College, in Colchester, Vermont (USA), had ten days to re-plan their courses as well as potentially learn new pedagogies, adapt to technology for instruction, and help students adjust to the changes. In addition, faculty needed to…
Descriptors: COVID-19, Pandemics, Educational Change, Curriculum Design
Garcia-Carballeira, Felix; Calderon-Mateos, Alejandro; Alonso-Monsalve, Saul; Prieto-Cepeda, Javier – IEEE Transactions on Learning Technologies, 2020
Our educational project has three primary goals. First, we want to provide a robust vision of how hardware and software interplay, by integrating the design of an instruction set (through microprogramming) and using that instruction set for assembly programming. Second, we wish to offer a versatile and interactive tool where the previous…
Descriptors: Instructional Design, Computer Simulation, Technology Integration, Programming
Petit, Jordi; Roura, Salvador; Carmona, Josep; Cortadella, Jordi; Duch, Jordi; Giménez, Omer; Mani, Anaga; Mas, Jan; Rodríguez-Carbonell, Enric; Rubio, Enric; de San Pedro, Enric; Venkataramani, Divya – IEEE Transactions on Learning Technologies, 2018
Jutge.org is an open educational online programming judge designed for students and instructors, featuring a repository of problems that is well organized by courses, topics, and difficulty. Internally, Jutge.org uses a secure and efficient architecture and integrates modern verification techniques, formal methods, static code analysis, and data…
Descriptors: Programming, Computer Science Education, Electronic Learning, Experiential Learning
Adrian Curaj; Cezar Hâj; Cosmin Holeab; Irina Geanta; Alina Iura; Dorin Cote?; Oana ?în?ar – European Union, 2025
The present report overseen by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI) on behalf of the European Commission and the European Education and Culture Executive Agency as part of the contract for the implementation of the European Digital Education Hub, is the third report in a series…
Descriptors: Foreign Countries, Educational Innovation, Electronic Learning, Educational Practices
Li, Xia – Asian Journal of Distance Education, 2018
As the main content, the design quality of diversified Open English Educational Resources in Open Distance Learning will directly affect the learners' learning interest, learning motivation and learning validity. Its practical optimization design is the important way to arouse the distance learners' learning efficiency. This article brought…
Descriptors: Open Educational Resources, Distance Education, Electronic Learning, English (Second Language)