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Ana E. Redstone; Tian Luo – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article focuses on the practical implementation of Universal Design for Learning (UDL) in an online computer science course, articulating the collaborative efforts between the instructional designer (the first author) and the faculty member to redesign the course using UDL principles. Specific instances of redesigned learning modules and…
Descriptors: Electronic Learning, Computer Science, Student Empowerment, Higher Education
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Christian X. Navarro-Cota; Ana I. Molina; Miguel A. Redondo; Carmen Lacave – IEEE Transactions on Education, 2024
Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in…
Descriptors: Usability, Questionnaires, Electronic Learning, Computer Oriented Programs
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Thomas Anthony Chun Hun Chan; Jason Man-Bo Ho; Michael Tom – RELC Journal: A Journal of Language Teaching and Research, 2024
To create a more collaborative and communicative learning environment, digital tools are often looked to as possible solutions. Miro, an online whiteboard, is one such tool that allows students to easily share ideas and exchange information using a range of different media. Its strengths are its ability to allow real-time sharing and creation of…
Descriptors: Learning Management Systems, Electronic Learning, Educational Technology, Cooperative Learning
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Ethan P. McNaughton; Liam Bilbie; Matea Zuljevic; Lauren K. Allen; Daiana-Roxana Pur; Roy Eagleson; Sandrine Ribaupierre – Anatomical Sciences Education, 2025
In this article, we introduce a new virtual application that offers an interactive model of the brain for neuroanatomy education. Through a dual-platform architecture, the application can be downloaded on both desktop and mobile devices, with the mobile app leveraging unique capacities of modern handheld systems to deploy the brain model in…
Descriptors: Undergraduate Students, Anatomy, Brain, Science Instruction
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Kumar, Bimal Aklesh; Goundar, Munil Shiva; Chand, Sailesh Saras – Education and Information Technologies, 2020
Heuristic evaluation is a fast and cheap method that can be used to identify usability flaws in mobile learning applications. In this paper, we proposed a framework for heuristic evaluation of mobile learning applications to ensure that best practices are followed, hence saving time and effort in conducting a heuristic evaluation. Ten case studies…
Descriptors: Heuristics, Usability, Electronic Learning, Computer Oriented Programs
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Laeeq, Kashif; Memon, Zulfiqar Ali – Interactive Learning Environments, 2021
The existing Learning Management Systems (LMSs) are profoundly effective in empowering the organization of e-learning, however, lacking in usability and learnability. The complex navigation and an immature search system are catalysing the issues that needs vigorous improvement. This paper aims to enhance the usability of LMSs by introducing an…
Descriptors: Integrated Learning Systems, Artificial Intelligence, Natural Language Processing, Information Retrieval
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Mohan Yang; Victoria Lowell; Yishi Long; Tadd Farmer – Journal of Postsecondary Education and Disability, 2023
Despite laws in the United States (e.g., Section 504 of the Rehabilitation Act of 1973, the Americans with Disabilities Act of 1990 and its 2008 Amendments), students with various disabilities continue to experience access barriers to instructional content and inclusion in course activities. Online learning environments can present especially…
Descriptors: Usability, Electronic Learning, Accessibility (for Disabled), Disabilities
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Groos, Lukas; Maass, Kai; Graulich, Nicole – Journal of Chemical Education, 2021
More than ever, there is an increasing need for digital experimental learning environments in chemistry. The variety of digital learning approaches provided to students range from simple videos showing experiments to highly interactive virtual laboratories. Regardless of which approach is chosen, a digital learning environment should be adapted to…
Descriptors: Student Centered Learning, Electronic Learning, Science Experiments, Chemistry
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John C. Hayvon – Higher Education Research and Development, 2025
Given the role of education in shaping social ideology, there is value in considering how learning spaces affect students' perceptions of inclusivity and social justice. This paper posits that ability as a central focus in education can intersect with marginalization arising from race, gender, class, and indigeneity, towards potential…
Descriptors: Equal Education, Spatial Ability, Cognitive Processes, Ideology
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Rodri´guez, FabioCorte´s; Frattini, Gianfranco; Krapp, Lucien F.; Martinez-Hung, Hassan; Moreno, Diego M.; Rolda´n, Mariana; Salomo´n, Jorge; Stemkoski, Lee; Traeger, Sylvain; Dal Peraro, Matteo; Abriata, Luciano A. – Journal of Chemical Education, 2021
Augmented/virtual realities (ARs/VRs) promise to revolutionize STEM education. However, most easy-to-use tools are limited to static visualizations, which limits the approachable content, whereas more interactive and dynamic alternatives require costly hardware, preventing large-scale use and evaluation of pedagogical effects. Here, we introduce…
Descriptors: Molecular Structure, Biochemistry, Organic Chemistry, STEM Education
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Clendinneng, D.; Yeratziotis, A.; Vanezi, E.; Costa, T.; Muscat, L.; Cassar, M.; Filomeno, L.; MacDonald, C. J.; Mettouris, C.; Papadopoulos, G. A.; La Torre, G. – Cogent Education, 2022
Digital Education Initiatives and Timely Solutions (DIG-IT) is an Erasmus+ project collaboration between university academics, clinical educators, industry partners, healthcare professionals, and technology experts over 5 European Union (EU) states. The objectives are to create digital educational capacity for academic faculty and mobile learning…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Design
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Davey, Andrew; Marx, Simone – Research-publishing.net, 2020
The English for Academic Purposes (EAP) Toolkit provides a wide range of online learning resources which are used in a mixture of self-study, blended, and classroom settings, primarily by students whose first language is not English. The Toolkit was developed by the eLanguages team at the University of Southampton and first licensed in 2004. This…
Descriptors: English for Academic Purposes, Student Needs, Blended Learning, Electronic Learning
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Mosharraf, Maedeh; Taghiyareh, Fattaneh – IEEE Transactions on Learning Technologies, 2020
Rapid development of open educational resources (OER) is often motivated by a new educational paradigm. This paradigm tends to address current challenges such as reusing, goal-oriented remixing, revising, and redistributing OER. This paper proposes a system to automatically remix, which is a step towards automatic course generation. This system…
Descriptors: Course Descriptions, Open Educational Resources, Goal Orientation, Integrated Learning Systems
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Novacek, Paul F. – Adult Learning, 2016
Consistent user interface standards are necessary with the development of e-learning courseware, as they are the glue that binds the users' experience with their expectations. For example, the user controls for video playback were standardized many years ago, and we all benefit knowing a right-facing triangle signifies a play function, while dual…
Descriptors: Electronic Learning, Compliance (Legal), Academic Standards, Courseware
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Valencia-Arias, Alejandro; Chalela-Naffah, Salim; Bermúdez-Hernández, Jonathan – Education and Information Technologies, 2019
The incorporation of information and communications technology (ICT) in teaching and learning processes has created new challenges for administrative and academic processes in educational institutions. This paper proposes an E-Learning Tools Acceptance Model (eLTAM) with the purpose of examining the level of acceptance and critical factors of…
Descriptors: Electronic Learning, Developing Nations, Information Technology, Teaching Methods
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