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Angelica Morgan – TechTrends: Linking Research and Practice to Improve Learning, 2024
This article outlines the redesign of an undergraduate digital learning theories course, integrating scenario-based learning (SBL) and Universal Design for Learning (UDL) principles. The article incorporates scenario-based instruction using Articulate Rise 360, focusing on real-world challenges to enhance learner engagement and applicability. This…
Descriptors: Undergraduate Study, Learning Theories, Vignettes, Access to Education
Stoetzel, Lindsay; Shedrow, Stephanie – Kappa Delta Pi Record, 2021
Using practices from instructional coaching, leaders can assist beginning teachers in developing the knowledge, skills, and efficacy they need.
Descriptors: Coaching (Performance), Beginning Teachers, Faculty Development, Individualized Instruction
Hanell, Fredrik; Severson, Pernilla Jonsson – Education for Information, 2023
As a part of the DiMPAH-project, the authors have developed an open educational resource (OER) on netnography. In this paper, the OER is presented and critically discussed as the broader problem identified during course-development is made explicit and explored through two research questions: 1) How can an OER be designed that positions…
Descriptors: Open Educational Resources, Ethnography, Educational Technology, Humanities
Kölbel, Julian; Jentges, Erik – Management Teaching Review, 2018
The six-sentence argument (6SA) is an exercise to train critical thinking skills. Faced with a decision situation, students argue for their preferred course of action using a logical structure of exactly six sentences. Through a guided peer review, students engage critically with other students' arguments and receive detailed feedback on their own…
Descriptors: Critical Thinking, Thinking Skills, Peer Evaluation, Feedback (Response)
Laws, Priscilla W.; Willis, Maxine C.; Jackson, David P.; Koenig, Kathleen; Teese, Robert – Physics Teacher, 2015
Ever since the first generalized computer-assisted instruction system (PLATO) was introduced over 50 years ago, educators have been adding computer-based materials to their classes. Today many textbooks have complete online versions that include video lectures and other supplements. In the past 25 years the web has fueled an explosion of online…
Descriptors: Interactive Video, Vignettes, Physics, Science Instruction
Babori, Abdelghani; Fassi, Hicham Fihri; Hariri, Abdellah; Bideq, Mustapha – World Journal on Educational Technology: Current Issues, 2016
Assimilating an algorithmic course is a persistent problem for many undergraduate students. The major problem faced by students is the lack of problem solving ability and flexibility. Therefore, students are generally passive, unmotivated and unable to mobilize all the acquired knowledge (loops, test, variables, etc.) to deal with new encountered…
Descriptors: Undergraduate Students, Problem Solving, Novices, Problem Based Learning
Robert L. Moore – International Journal of Designs for Learning, 2019
This design case details the critical design decisions used in the development of an e-learning module library for North Carolina local government officials focused on land use regulations. These modules cover topics from an introduction to land use regulations, to evidentiary hearing conduct guidelines, defining vested rights, and explaining how…
Descriptors: Adult Students, Instructional Effectiveness, Electronic Learning, Educational Principles
Thomas, Amanda – Teaching Children Mathematics, 2017
Increasing availability of digital devices in elementary school classrooms presents exciting new opportunities for teachers to support the teaching and learning of mathematics. Although many of the math applications available for these devices focus on drill and practice of mathematical procedures, screencasting apps can help support effective…
Descriptors: Teaching Methods, Vignettes, Elementary School Mathematics, Mathematical Applications
Marfisi-Schottman, Iza; George, Sébastien – International Association for Development of the Information Society, 2014
Mobile Collaborative Learning Games combine all the ingredients necessary to attract students' attention and engage them in learning activities. However, designing a coherent scenario that combines mobility, game mechanics and collaborative learning is quite a challenge. In this article, we take the first step by proposing several game patterns…
Descriptors: Cooperative Learning, Electronic Learning, Educational Games, Learning Activities
Hyde, Abbey; McGarry, Julie; Thompson, Sue; Wilkie, Kay; Aubeeluck, Aimee – Innovations in Education and Teaching International, 2015
Recent discourses embedded in higher education policies advocate institutional collaboration and globalisation, while inter-professional learning and student-centred learning have each found favour as good practice in educational delivery. In this article, we detail the process of developing a novel innovation that operationalized components of…
Descriptors: Foreign Countries, Electronic Learning, Shared Resources and Services, Intercollegiate Cooperation
Oztok, Murat – Technology, Pedagogy and Education, 2013
This article discusses the possibilities that tacit knowledge could provide for social constructivist pedagogies; in particular, pedagogies for online learning. Arguing that the tacit dimension of knowledge is critical for meaning making in situated learning practices and for a community of practice to function, the article considers whether…
Descriptors: Electronic Learning, Online Courses, Social Capital, Constructivism (Learning)
Norton, Geoff; Taylor, Mathew; Stewart, Terry; Blackburn, Greg; Jinks, Audrey; Razdar, Bahareh; Holmes, Paul; Marastoni, Enrique – Australasian Journal of Educational Technology, 2012
The pedagogical value of problem-based and inquiry-based learning activities has led to increased use of this approach in many courses. While scenarios or case studies were initially presented to learners as text-based material, the development of modern software technology provides the opportunity to deliver scenarios as e-learning modules,…
Descriptors: Educational Technology, Active Learning, Teaching Methods, Electronic Learning
Forment, Marc Alier; De Pedro, Xavier; Casan, Maria Jose; Piguillem, Jordi; Galanis, Nikolas – International Journal of Distance Education Technologies, 2012
This article outlines a set of features that wiki engines require to successfully host collaborative educational scenarios. The authors explore multiple issues that deal with the use wikis with learning activities. One of the first issues to solve is software support for assessment methodologies. The second is choosing between using an integrated…
Descriptors: Grading, Teaching Methods, Educational Technology, Feedback (Response)
Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Laaser, Wolfram – Turkish Online Journal of Distance Education, 2011
In the past eLearning has been introduced by many public universities however a concise IT-strategy was not followed during implementation. Different learning platforms were acquired by different departments and no systematic approach was set up to give support for course development, eTutoring or upgrading and archiving of electronic files.…
Descriptors: Management Systems, Universities, Educational Technology, Electronic Learning
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