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Showing 1 to 15 of 25 results Save | Export
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Zuiderveld, Sanny – Childhood Education, 2020
Content education is becoming less important than teaching children to understand and empathize with diverse individuals, thus supporting their ability to fully understand the context of challenges affecting the world and collaborate on solutions.
Descriptors: Global Approach, Consciousness Raising, Diversity, Empathy
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Landwehr, Peter; Spraragen, Marc; Ranganathan, Balki; Carley, Kathleen M.; Zyda, Michael – Simulation & Gaming, 2013
In this article, the authors discuss the development of the "Sudan Game," an interactive model of the country in the time period leading up to the Sudanese referendum on the secession of the South. While many simulations are designed to educate about their subjects, the "Sudan Game" is intended to be a prototype for policy…
Descriptors: Foreign Countries, Computer Games, Public Policy, Policy Formation
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Abrahamse, Augusta; Johnson, Mathew; Levinson, Nanette; Medsker, Larry; Pearce, Joshua M.; Quiroga, Carla; Scipione, Ruth – Journal of Studies in International Education, 2015
Increasingly, international competence is considered an important skill to be acquired from an undergraduate education. Because international exchange presents a challenge to many students, there is a need to develop and implement alternative means for incorporating international and cross-cultural experiences into the undergraduate classroom. We…
Descriptors: Sustainable Development, Interdisciplinary Approach, Rural Areas, Undergraduate Students
Johnson, L.; Adams Becker, S.; Hall, C. – New Media Consortium, 2015
The purpose of the report is to inform Australian campus leaders and decision-makers about important developments in technologies supporting teaching, learning, and creative inquiry in tertiary education across the continent. It was produced to explore important developments in technology and forecast their potential impact expressly in an…
Descriptors: Higher Education, Decision Making, College Administration, Educational Technology
Johnson, L.; Smith, R.; Willis, H.; Levine, A.; Haywood, K. – New Media Consortium, 2011
The internationally recognized series of "Horizon Reports" is part of the New Media Consortium's Horizon Project, a comprehensive research venture established in 2002 that identifies and describes emerging technologies likely to have a large impact over the coming five years on a variety of sectors around the globe. This volume, the "2011 Horizon…
Descriptors: Higher Education, Technological Advancement, Technology Uses in Education, Handheld Devices
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Divitini, Monica – International Association for Development of the Information Society, 2012
Creativity can be applied to every domain of knowledge and must be seen as an important competence. Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative process in both university education and in the context of large-scale international projects. In this paper, we…
Descriptors: Foreign Countries, Creativity, Computer Simulation, Social Systems
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Adams, Jill – Middle School Journal (J1), 2012
Technological advances have created amazing opportunities for people throughout the world to access and share information. These opportunities have helped to create a generation of young adolescents who want to make the most of each minute of the day, seizing opportunities to seek information and communicate at the same time. This generation is…
Descriptors: Middle School Students, Technological Advancement, Influence of Technology, Critical Thinking
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Waters, John K. – T.H.E. Journal, 2009
In this article, the author talks about the 3D virtual world known as Second Life and its potential as a learning platform. In the last few years, many colleges, universities, and libraries have established resources in what has become the preeminent multiuser virtual environment. Today, more than 100 Second Life "regions" are used for educational…
Descriptors: Educational Resources, Social Networks, Computer Simulation, Educational Technology
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Wimmer, Jennifer J.; Skramstad, Erik; Khan, Ibraheem – Educational Forum, 2012
As teachers negotiate the integration of new literacies in the classroom, one of their greatest resources may, in fact, be their students. In this essay, the use of dialogue between educators and a student is highlighted in order to demonstrate how classrooms are evolving in the area of new literacies. In regard to the integration of new…
Descriptors: Urban Schools, Science Instruction, Middle School Students, Teacher Student Relationship
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Pence, Harry E. – Journal of Educational Technology Systems, 2011
The media environment is currently being dramatically changed by social networking, mobile computing, augmented reality, and transmedia. Of these four, transmedia is probably the least familiar to most educators. Transmedia enhances a central story idea with a variety of media components that provide additional information, give increased…
Descriptors: Foreign Countries, Internet, Web Sites, Instructional Innovation
Thiede, Robert – Online Submission, 2012
The popularity and rise in online courses have somewhat taken the author by surprise. Starting as a college instructor three years ago, the author has witnessed the tremendous interest in online programming. In fact, it is the fastest growing enrollment at the kindergarten-12th grade and higher educational levels. At the university level,…
Descriptors: Online Courses, Educational Strategies, Best Practices, Assignments
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Harrison, Douglas – Thought & Action, 2008
In this article, the author describes the fluid nature of the scholar's identity and how personal and professional roles in higher education can collide (the role of professor and blogging academic or blogademic). The author states that while prominent academics who start blogging have an initial advantage based on their established reputations,…
Descriptors: Professional Identity, Internet, Higher Education, College Faculty
Johnson, L.; Levine, A.; Smith, R.; Stone, S. – New Media Consortium, 2010
The annual "Horizon Report" describes the continuing work of the New Media Consortium's Horizon Project, a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years. The…
Descriptors: Qualitative Research, Cooperation, Computers, Program Effectiveness
Villano, Matt – Campus Technology, 2009
Original research and content creation in the university environment have historically been the domain of faculty and their graduate students. Nowadays, however, undergraduate programs at universities across the country are putting undergrads in the center of the action. This article describes some of these programs--at Duke University (North…
Descriptors: Undergraduate Study, Educational Change, Internet, Humanities
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Edwards, Peter – Kappa Delta Pi Record, 2008
Assistive technology (AT)--the use of technology to assist individuals with disabilities--encompasses a wide range of applications including problems with reading, writing, and language arts; speech-language disorders; students with mild disabilities; and older students. An exciting and motivational use of AT to assist readers that has not been…
Descriptors: Educational Technology, Creative Thinking, Assistive Technology, Thinking Skills
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