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Lim, Kyungeun; Lee, Soon Goo – Art Education, 2022
Virtual reality (VR) is no longer a surprisingly novel technology. Most art educators have heard about VR, although they may not have a detailed knowledge of or experience with it. However, as VR has become commercialized, education researchers have also looked at using VR for teaching, and they have discussed its effects on students' learning.…
Descriptors: Computer Simulation, Art Education, Educational Technology, Technology Integration
Hagan, Heather N.; Fegely, Alex G.; Warriner, George H., III – Social Studies and the Young Learner, 2020
In this article, we discuss how virtual reality (VR) can be used to provide learning experiences across time and space. After a brief introduction to VR technology, we discuss how VR can be used as a part of College, Career, and Civic Life (C3) inquiry in your elementary classroom, including management, materials, instructional considerations, and…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Education
Kelley, Michelle J.; Wenzel, Taylar – SRATE Journal, 2019
This article describes the collaborative journey of two elementary education instructors at a large metropolitan university in the Southeast Region of the United States as they transformed and developed an innovative, engaging, and meaningful assignment utilizing adult avatars in TeachLivE™ to simulate parent-teacher reading conferences. The…
Descriptors: Teaching Methods, Reading Instruction, Preservice Teachers, Elementary Education
Keller, Thomas; Glauser, Philipp; Ebert, Nico; Brucker-Kley, Elke – International Association for Development of the Information Society, 2018
This paper examines the use of Virtual Reality (VR) at Swiss secondary schools. Despite many years of research, no well-founded data are available on the effects of the technology on children's learning success. It is assumed that VR is compatible with the learning theory of constructivism through the possibility of immersion, interaction, 3D…
Descriptors: Educational Technology, Technology Uses in Education, Secondary Education, Computer Simulation
Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
Johnson, Aaron; Hicks, David; Ogle, Todd; Bowman, Doug; Cline, David; Ragan, Eric – Social Education, 2017
In 2014, Virginia's Montgomery County school division adopted a place-based social studies curriculum titled "My Place in Time and Space" for fifth grade students. The curriculum promotes an awareness of the impact of place on local knowledge and disciplinary understandings in southwest Virginia, while also connecting local history to…
Descriptors: Place Based Education, Elementary Education, Grade 5, Computer Simulation
LeBlanc, Mark D. – 1994
Relating natural language to mathematical language is an important component of elementary mathematics education. This paper describes new steps toward a computerized database of addition and subtraction word problems that could provide teachers and students with access to critical natural language terms and expressions for mathematical…
Descriptors: Addition, Arithmetic, Computer Simulation, Databases

Miller-Lachmann, Lyn; And Others – MultiCultural Review, 1995
Describes and evaluates seven computer simulation games that help students learn about United States history, geography, and other cultural groups living in the United States. These simulations help students learn by having them experience life as an explorer of an unknown land that is now part of the United States. Program evaluations are…
Descriptors: Computer Games, Computer Simulation, Cultural Awareness, Elementary Education
Oehring, Sandra – Instructor, 1992
Suggested computer programs for teaching about the 1992 election include a package of four social studies programs with an election year theme, a simulation in which students act as the incumbent president and solve various problems, and an interactive program with news clips, stills, and data from the 1988 elections. (SM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Elections
Brady, Philip – Computing Teacher, 1986
Proposes use of computer simulations to help students build reading comprehension skills, and describes an existing simulation which requires readers to interact with text to accomplish some purpose. Differences between teaching reading skills with simulations and the way they are traditionally taught, and future potential of reading simulations…
Descriptors: Computer Simulation, Computer Software, Elementary Education, Futures (of Society)

Otero, Valerie K.; Johnson, Andrew; Goldberg, Fred – Journal of Education, 1999
Describes research within physical science courses for preservice elementary teachers, where groups of students had access to computers, examining how computers were used as representational tools to support meaning-making conversations within groups. Notes how special computer simulators facilitated student groups' construction of robust…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Education, Elementary School Teachers
Lake, Dan – Computing Teacher, 1989
Describes projects developed through the Long Distance Learning Network (LDLN) that experimented with using telecommunications in classrooms in the United States and in other countries. A creative writing project involving elementary school students in the United States, Canada, and Australia is described, and a seventh-grade geography project is…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Creative Writing

Drier, Hollylynne Stohl – TechTrends, 2001
The design of "Probability Explorer" was inspired by: lack of research-based elementary probability software; constructivist principles for designing computer microworlds; and research on children's probabilistic reasoning. Discussion includes the inspirational and theoretical basis for design; conceptualizing the "Probability Explorer"…
Descriptors: Children, Computer Assisted Instruction, Computer Simulation, Computer Software Development

Borne, Isabelle; Girardot, Colette – Computers and Education, 1991
Describes the use of Smalltalk-80, a French programing language, to teach young children to program effectively using object-oriented concepts. Learning processes involving problem solving and programing are examined, the object-oriented environment is discussed, teacher training is described, and future work is suggested. (21 references) (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Curriculum Development, Elementary Education

Parmentier, Christophe – Education and Computing, 1988
Discusses computer science developments in French primary schools and describes strategies for using computers in the classroom most efficiently. Highlights include the use of computer networks; software; artificial intelligence and expert systems; computer-assisted learning (CAL) and intelligent CAL; computer peripherals; simulation; and teaching…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Literacy, Computer Networks
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