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Tamargo, Vi; Johnston, Tod – Teaching Children Mathematics, 2019
The right types of technology can create new opportunities for students to demonstrate mathematical understandings and can strengthen existing formative assessment practices. The authors write that they frequently use the Math Learning Center apps--covering the range of manipulatives and models--to empower students to explain their thinking. The…
Descriptors: Computer Oriented Programs, Mathematics Instruction, Grade 2, Elementary School Students
Pedagogical Framework for Cultivating Children's Data Agency and Creative Abilities in the Age of AI
Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
Norman, Timothy David – General Music Today, 2021
iPads are becoming increasingly prevalent in schools and offer significant potential as both a compositional and pedagogical tool in general music classes. In this article, I discuss a composition activity that I implemented with general primary/elementary music classes in Australia. This activity involved using iPads, namely the apps iMovie and…
Descriptors: Telecommunications, Handheld Devices, Musical Composition, Music Education
Zimmerle, Joanna C.; Wall, Anne S. – Computers in the Schools, 2019
Although the Children's Online Privacy Protection Act (COPPA) was enacted 20 years ago, the recently updated General Data Protection Regulation (GDPR) has renewed public interest in privacy policies. Under both COPPA and GDPR, companies must abide by strict regulations protecting children's personal data. Lengthy and oftentimes ambiguous policies…
Descriptors: Privacy, Computer Security, Computer Oriented Programs, Web Sites
Howell, Emily – Reading Teacher, 2017
This teaching tip gives teachers practical applications of the game Pokémon GO for literacy teaching and learning. The author discusses applications of the game for teaching multimodality in upper elementary-school classrooms. The author situates these applications in relevant theoretical perspectives as well as current literacy research.
Descriptors: Teaching Methods, Games, Computer Oriented Programs, Handheld Devices
Ward, Monica – Research-publishing.net, 2019
Intelligent Computer-Assisted Language Learning (ICALL) involves using tools and techniques from computational linguistics and Natural Language Processing (NLP) in the language learning process. It is an inherently complex endeavour and is multi-, inter-, and trans-disciplinary in nature. Often these tools and techniques are designed for tasks and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Assisted Instruction, Second Language Instruction
Zydney, Janet; Schaen, Richard – Science and Children, 2018
In their role as careful observers of nature, citizen scientists are helping to "answer the most challenging ecological and environmental questions, addressing issues that affect everyday lives" (McKinley et al. 2015). They help answer these questions by providing scientists with a large pool of data that can be analyzed (National…
Descriptors: Elementary School Science, Elementary School Students, Environmental Education, Ecology
Tyler, Toby – Primary Science, 2017
Numerous professionals have written about the need for investigations at the heart of learning to engage and inspire, and to maximize impact upon learning. This article asks if children can use tablets to record their investigations while they are still "in the thick" of them, and also provide valuable assessment data? "In the thick…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Larkin, Kevin – Australian Primary Mathematics Classroom, 2016
Trying to find quality apps for use in mathematics classes can be time consuming and bewildering. This article outlines a process for evaluating apps and provides teachers with access to comprehensive qualitative evaluations of 53 geometrical apps based on pedagogical, mathematical and cognitive fidelities.
Descriptors: Geometry, Geometric Concepts, Mathematics Education, Computer Oriented Programs
Kucirkova, Natalia; Cremin, Teresa – Cambridge Journal of Education, 2018
This paper discusses the pedagogical practice of developing reading for pleasure in pre- schools and primary phase settings through the lens of one key dimension of twenty-first-century reading: personalisation. It draws on a series of studies and examples to identify, address and problematise human- and digitally mediated personalised reading for…
Descriptors: Recreational Reading, Preschool Education, Elementary Education, Electronic Publishing
Bucci, Karen – Science and Children, 2018
In this article, Karen Bucci describes how she incorporated her iPad with the wireless SmartScope iGO microscope and Wi-Viewer app to teach her fourth-grade class the science module "Ecosystems" by National Science Resources Center's Science and Technology for Children (STC) (1996, 2005). A main idea in the unit is the importance of…
Descriptors: Water, Recreational Facilities, Ecology, Educational Technology
Zipke, Marcy – Reading Teacher, 2014
There is a wide range in the educational qualities and overall quality of interactive storybook apps for tablet computers (ebooks). Minimally, ebooks for young children present illustrations on a screen, accompanied by an oral reading of the text. Today's ebooks can also include animation, zooming in and out, musical scores, sound effects,…
Descriptors: Computer Oriented Programs, Educational Technology, Story Reading, Electronic Publishing
Garcia, Eliana; Hoang, Dana – Online Submission, 2015
The use of positive reinforcement sometimes gets lost in translation because educators forget the importance of acknowledging good behaviors. We instinctively tend to punish and give consequences because we often forget the importance of preventing undesired behaviors from occurring in the first place. More efforts should be spent on maintaining…
Descriptors: Behavior Problems, Positive Reinforcement, Positive Behavior Supports, Token Economy
Schaen, Richard J.; Hayden, Garry; Zydney, Janet M. – Teaching Children Mathematics, 2016
The best Science, Technology, Engineering, and Mathematics (STEM) design challenges are student centered, with students themselves making the key decisions. But with young children who are still learning basic academic and social skills, implementing projects where they truly take the lead can be quite challenging. To give students at one…
Descriptors: Computer Oriented Programs, STEM Education, Elementary School Students, Grade 1
Vaala, Sarah; Ly, Anna; Levine, Michael H. – Joan Ganz Cooney Center at Sesame Workshop, 2015
In previous research the "Joan Ganz Cooney Center" and "New America" have characterized the children's educational app market as a "Digital Wild West" (Guernsey, Levine, Chiong & Severns, 2012; Shuler, 2011). The marketplace is chock full of choices but lacks essential information to aid parents' and educators'…
Descriptors: Computer Oriented Programs, Educational Technology, Literacy Education, Marketing
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