Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 15 |
Descriptor
Computer Oriented Programs | 447 |
Elementary Secondary Education | 447 |
Microcomputers | 189 |
Computer Assisted Instruction | 108 |
Higher Education | 85 |
Computer Literacy | 76 |
Educational Technology | 75 |
Program Descriptions | 60 |
Computer Programs | 58 |
Computer Software | 52 |
Science Education | 47 |
More ▼ |
Source
Author
Publication Type
Education Level
Elementary Secondary Education | 15 |
Higher Education | 5 |
Postsecondary Education | 5 |
Early Childhood Education | 1 |
Preschool Education | 1 |
Audience
Practitioners | 131 |
Administrators | 27 |
Teachers | 23 |
Policymakers | 17 |
Researchers | 7 |
Media Staff | 4 |
Parents | 2 |
Counselors | 1 |
Support Staff | 1 |
Location
United Kingdom (Great Britain) | 11 |
Canada | 7 |
Pennsylvania | 6 |
California | 4 |
United Kingdom (England) | 4 |
Minnesota | 3 |
South Carolina | 3 |
Sweden | 3 |
Asia | 2 |
Australia | 2 |
Florida | 2 |
More ▼ |
Laws, Policies, & Programs
Elementary and Secondary… | 5 |
Education Amendments 1974 | 2 |
Elementary and Secondary… | 1 |
Rehabilitation Act 1973… | 1 |
Youth Employment and… | 1 |
Assessments and Surveys
California Test of Basic… | 1 |
Flanders System of… | 1 |
What Works Clearinghouse Rating
Taemin Ha; Juntack Oh; Won Seok Chey – Strategies: A Journal for Physical and Sport Educators, 2025
Every student is unique and possesses different needs and abilities, particularly those with autism spectrum disorder (ASD). Alternative instruction that accommodates their distinctive needs could increase their probability of success in physical education lessons. The integration of technology in physical education classes would be a valuable…
Descriptors: Physical Education, Inclusion, Adapted Physical Education, Technology Integration
Ross, Samantha M.; Ross, Anne S.; Abrahamson, Kayla; Wyant, James – Journal of Physical Education, Recreation & Dance, 2023
Students with disabilities may experience barriers to curriculum when inaccessible apps are incorporated into the classroom. To support physical educators, this report offers guidance on identifying (section I) and using (section II) app accessibility features within physical education classrooms. Example applications and resources are shared that…
Descriptors: Students with Disabilities, Physical Education Teachers, Physical Education, Educational Technology
Danible, Kaitlin; Panizza, Chloe; Boushey, Carol; Kerr, Deborah; Zhu, Fengqing; Banna, Jinan C. – Journal of Extension, 2021
The mobile food record™ (mFR™) is a novel app that allows for the tracking of individual food waste and addresses the limitations of current methods to accurately quantify food waste. Extension educators may use data from the mFR™ to create educational initiatives for food waste prevention and education that may be implemented in settings such as…
Descriptors: Food, Measurement, Computer Oriented Programs, Extension Education
Vieyra, Rebecca; Vieyra, Chrystian; Pendrill, Ann-Marie; Xu, Benjamin – Physics Education, 2020
This article describes the development and deployment of Physics Toolbox Play, a gamified component of the "Android Physics Toolbox Sensor Suite" app, that can introduce young children through adults to fundamental physics principles. The app was used successfully in a variety of contexts, including STEM fairs with primary and secondary…
Descriptors: Educational Games, Physics, Science Instruction, Science Education
Lightfoot, Mary Henry – Odyssey: New Directions in Deaf Education, 2019
Advocating for deaf or hard of hearing child can be a daunting task … and intimidating. So many professionals around a table and the parent. What can parents do to advocate for deaf or hard of hearing children? Why is advocating for these child at school meetings important? As Apple says (2009), "There's an app for that!" The Laurent…
Descriptors: Parents, Advocacy, Computer Oriented Programs, Deafness
Carreon, Adam; Smith, Sean J.; Rowland, Amber – Journal of Special Education Technology, 2020
Augmented reality (AR) is an emerging technology that can help educators enhance their classrooms. With one-to-one initiatives and application (app) development creating affordable technology, teachers have more access to innovative supports for their students with disabilities' academic, social, emotional, and behavioral skill development. Using…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Bouck, Emily C.; Working, Christopher; Bone, Erin – Intervention in School and Clinic, 2018
Understanding mathematical concepts is important for all students, although often challenging for many students with disabilities. Historically, educators have used concrete manipulatives to support and build conceptual understanding. Mobile devices provide a valuable option to support students with disabilities in mathematics through app-based…
Descriptors: Computer Oriented Programs, Manipulative Materials, Disabilities, Mathematics Instruction
Affeldt, Fiona; Eilks, Ingo – School Science Review, 2018
Social media are a highly visible factor in the daily lives of our students. Why should teachers not take advantage of this and develop teaching and learning materials that use the designs found in such media to contextualise science learning? This article suggests some ideas for creating lab instructions using social media design as an innovative…
Descriptors: Internet, Social Media, Instructional Design, Science Instruction
Krause, Jennifer M.; O'Neil, Kason; Dauenhauer, Brian – Strategies: A Journal for Physical and Sport Educators, 2017
Classroom response systems have become popular in K-12 and higher education settings in recent years in order to gauge student learning. The physical education environment is unique in that it is difficult to manage the technology associated with these systems, and therefore, student assessment can be cumbersome. A free classroom response system…
Descriptors: Formative Evaluation, Elementary Secondary Education, Physical Education, Physical Education Teachers
Vance, Amelia – State Education Standard, 2016
As state boards of education and other state policymakers consider the future of schools, sorting fad technology from technology that accelerates learning is key. Virtual reality (VR) is one such technology with promise that seems unlikely to fizzle. Hailed as potentially transformative for education and still in the early stages of application,…
Descriptors: Computer Simulation, Electronic Learning, Educational Technology, Educational Trends
Husbye, Nicholas E.; Elsener, Anne A. – Journal of Digital Learning in Teacher Education, 2013
Technology continues to shift the definition of what it means to be literate. As literacy educators in teacher preparation programs, we must consider how emerging and mobile technology may be used within coursework to not only create multiple ways to conceptualize teaching 21st century literacy, but also as a professional imperative. This article…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Robledo, S. Jhoanna – George Lucas Educational Foundation, 2012
The Common Core State Standards call for students to develop digital media and technology skills. One way to help them reach that goal: incorporate gadgets they're already familiar with--cell phones, tablets, and smartphones--into their learning environment. Mobile devices are becoming essential to students' daily lives. According to a 2011 Pew…
Descriptors: State Standards, Educational Technology, Electronic Learning, Handheld Devices
Bienkowski, Marie; Gerard, Sarah Nixon; Rubin, Shawn; Sanford, Cathy; Borrelli-Murray, Dana; Driscoll, Tom; Arora, Jessie; Hruska, Mike; Beck, Katie; Murray, Thomas; Hoekstra, Jason; Gannes, Stuart; Metz, Edward; Midgley, Steve; Castilla, Stephanie; Tomassini, Jason; Madda, Mary Jo; Chase, Zac; Martin, Erik; Noel, Marcus; Styles, Kathleen – Office of Educational Technology, US Department of Education, 2015
Opportunities abound for software designers and developers to create impactful tools for teachers, school leaders, students, and their families. This guide for developers, startups, and entrepreneurs addresses key questions about the education ecosystem and highlights critical needs and opportunities to develop digital tools and apps for learning.…
Descriptors: Computer Software, Design, Technology Uses in Education, Educational Technology
T.H.E. Journal, 2011
Students of every age have their own ideas about things...and they certainly have their own ideas about the best ways to learn. Project Tomorrow's annual Speak Up survey asked students from kindergarten through the 12th grade a simple question: "If you could create the ideal mobile app for learning, what would it look like?" Researchers received…
Descriptors: Design Preferences, Design Requirements, Computer System Design, Computer Oriented Programs
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada, V.; Meira, A. – New Media Consortium, 2012
This report reflects a collaborative research effort to help inform Brazilian educational leaders about significant developments in technologies supporting teaching, learning, and creative inquiry in primary and secondary education. In an effort that ran from August through October 2012, a carefully selected group of 30 experts considered hundreds…
Descriptors: Foreign Countries, Elementary Secondary Education, Educational Technology, Technology Uses in Education