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Showing 1 to 15 of 149 results Save | Export
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Kerry Chappell; Lindsay Hetherington – Cultural Studies of Science Education, 2024
This paper delves deeply into the creative pedagogies which support cutting edge digital STEAM practice across primary and secondary school settings. It contextualises the research within current STEAM agendas including transdisciplinarity, and STEAM and technology and goes on to offer insight from the novel context of ocean learning to develop…
Descriptors: STEM Education, Art Education, Elementary Secondary Education, Oceanography
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Bailey, Jennifer; Kaiser, Forrest; Thomas, Christopher; Dillingham, Scott; Norwood, Daniel; Smith, Nikia; Brown, Arthur – NASSP Bulletin, 2022
Recent reports indicate the national principal attrition rate is at an all-time high. Scholars suggest a lack of responsive professional development as a leading factor in why principals leave the field. Further, the pandemic has exposed daily uncertainties for school leaders as they navigate new territory, bringing forth new considerations in how…
Descriptors: Leadership Training, Principals, Simulation, Professional Development
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Sangmi Kang; Hyesoo Yoo; C. Victor Fung; Koji Matsunobu – Music Educators Journal, 2024
In this article, we, culture bearers and music educators, discuss ways of using East Asian virtual musical instruments to promote culturally diverse music activities in classrooms. We introduce affordable tablet-based virtual instruments (Korean "hyang-piri," Chinese "erhu," and Japanese "koto") and hands-on music…
Descriptors: Asian Culture, Musical Instruments, Music Education, Cultural Awareness
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Rachel F. Adler; Devorah Kletenik – Journal of Postsecondary Education and Disability, 2023
While more universities are including IT accessibility in their computer science programs for undergraduate and graduate students, there is little accessibility training available for K-12 teachers. We created an intervention through which postsecondary students had opportunities to experience five computer games with a simulated impairment…
Descriptors: Elementary Secondary Education, Postsecondary Education, Computer Science Education, College Students
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Zhang, Ying – International Journal of Technology in Teaching and Learning, 2021
The use of technology, such as Virtual Reality (VR), has started to take place in K-16 classrooms. Research indicates potential advantages of embedding VR into the curriculum in terms of higher motivation, increased self-expression, better achievement in content knowledge, and improved linguistic knowledge and higher order thinking skills. As a…
Descriptors: Computer Simulation, English (Second Language), Second Language Instruction, Language Teachers
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Jowallah, Rohan; Bennett, Luke; Bastedo, Kathleen – Distance Learning, 2018
The purpose of this article is to examine the affordances of virtual reality systems in K-12 education. In this article, the writers will: (1) focus on the latest and future technological advances in virtual reality systems; (2) connect virtual reality advances to innovative and scaleable encounters in the K-12 space; (3) provide readers with a…
Descriptors: Affordances, Computer Simulation, Elementary Secondary Education, Technology Uses in Education
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Buchner, Josef; Andujar, Alberto – International Association for Development of the Information Society, 2019
In this article we describe how mobile devices enable immersive learning experiences. Expensive Head Mounted Displays (HMDs) are a thing of the past, as even inexpensive alternatives in combination with a smartphone make it possible to immerse oneself in virtual worlds. Learners then take these worlds as realistic, which can lead to cognitively…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Teaching Methods
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Colket, Laura – Penn GSE Perspectives on Urban Education, 2020
This article highlights the power of storytelling as a tool for professional learning for educators and educational leaders, particularly during this time of intense social isolation. Storytelling not only offers opportunities for healing, growth and community building, but also guides and supports educators in creating more equitable spaces for…
Descriptors: Faculty Development, Social Isolation, Story Telling, COVID-19
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Carreon, Adam; Smith, Sean J.; Rowland, Amber – Journal of Special Education Technology, 2020
Augmented reality (AR) is an emerging technology that can help educators enhance their classrooms. With one-to-one initiatives and application (app) development creating affordable technology, teachers have more access to innovative supports for their students with disabilities' academic, social, emotional, and behavioral skill development. Using…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Readiness and Emergency Management for Schools Technical Assistance Center (REMS), 2022
Training is an integral part of school safety, security, emergency management and preparedness; everyone involved in the plan needs to know his or her roles and responsibilities before, during, and after an emergency. As one's emergency operations plan (EOP) planning team develops the training and exercise schedule, keep in mind that the Readiness…
Descriptors: Emergency Programs, School Safety, Technical Assistance, Computer Simulation
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Bouck, Emily C.; Sprick, Jessica – Intervention in School and Clinic, 2019
The virtual-representational-abstract (VRA) framework adapts an evidence-based practice, the concrete-representational-abstract (CRA) framework, while trying to meet students and teachers where they are in terms of technology interest and use in education. This article discusses the VRA framework and the advantages of virtual manipulatives, and…
Descriptors: Learning Disabilities, Evidence Based Practice, Mathematics, Guidelines
Readiness and Emergency Management for Schools Technical Assistance Center (REMS), 2021
The coronavirus disease 2019 (COVID-19) pandemic has presented various challenges for education agencies and their whole school community partners. From creating plans to help ensure continuity of teaching and learning via in-person, virtual, or hybrid models to adjusting plans to help ensure that feeding and food distribution can continue, school…
Descriptors: Emergency Programs, COVID-19, Pandemics, Distance Education
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Greene, Kiersten – Language and Literacy Spectrum, 2018
This article merely scrapes the surface of the possibilities and problems of digital literacy knowledge (or lack thereof) in a teaching and learning context. Further, it suggests that more work can and should be done to support the development of a language, framework, or set of ideas that more consistently supports teachers' movement between…
Descriptors: Technological Literacy, Teaching Methods, Criticism, Educational Technology
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Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
National Institute for Excellence in Teaching, 2021
In fall 2020, the U.S. Department of Education awarded the National Institute for Excellence in Teaching (NIET) a $2.5 million grant, in partnership with the University of South Carolina (UofSC) and the Branch Alliance for Educator Diversity (BranchED). The aim of the three-year Supporting Effective Educator Development (SEED) grant is to build…
Descriptors: Capacity Building, School Administration, Instructional Leadership, Principals
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