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Mikroyannidis, Alexander; Gómez-Goiri, Aitor; Smith, Andrew; Domingue, John – Interactive Learning Environments, 2020
The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for…
Descriptors: Computer Science Education, Computer Networks, Data Analysis, Engineering
Tang, Stephen; Hanneghan, Martin; Carter, Christopher – Electronic Journal of e-Learning, 2013
Game-based learning (GBL) combines pedagogy and interactive entertainment to create a virtual learning environment in an effort to motivate and regain the interest of a new generation of "digital native" learners. However, this approach is impeded by the limited availability of suitable "serious" games and high-level design…
Descriptors: Models, Engineering, Instructional Design, Computer Games
Dawy, Z.; Husseini, A.; Yaacoub, E.; Al-Kanj, L. – IEEE Transactions on Education, 2010
The field of radio network planning and optimization (RNPO) is central for wireless cellular network design, deployment, and enhancement. Wireless cellular operators invest huge sums of capital on deploying, launching, and maintaining their networks in order to ensure competitive performance and high user satisfaction. This work presents a lab…
Descriptors: User Satisfaction (Information), Measurement Equipment, Radio, Telecommunications
Frezzo, Dennis C.; Behrens, John T.; Mislevy, Robert J. – Journal of Science Education and Technology, 2010
Simulation environments make it possible for science and engineering students to learn to interact with complex systems. Putting these capabilities to effective use for learning, and assessing learning, requires more than a simulation environment alone. It requires a conceptual framework for the knowledge, skills, and ways of thinking that are…
Descriptors: Computer Simulation, Computer Networks, Educational Environment, Models
Chen, M.-H.; Huang, M.-C.; Ting, Y.-C.; Chen, H.-H.; Li, T.-L. – IEEE Transactions on Education, 2010
In this article, a course on high-frequency wireless communications systems is presented. With the 145-MHz baseband subsystem available from a prerequisite course, the present course emphasizes the design and implementation of the 2.45-GHz front-end subsystem as well as system integration issues. In this curriculum, the 2.45-GHz front-end…
Descriptors: Prerequisites, Laboratories, Telecommunications, Computer Networks
Sander, Libby – Chronicle of Higher Education, 2008
After nearly three years of planning, Ohio's higher-education officials are finalizing an ambitious program to grant college credit for some technical courses offered at the state's adult-education centers. The program, called the Career-Technical Credit Transfer, is the latest in a string of state efforts to more closely link work-force training…
Descriptors: Community Colleges, Engineering, Computer Networks, Faculty
DeFanti, Thomas A.; Brown, Maxine D. – Academic Computing, 1989
Describes scientific animation workstations, i.e., computer systems with visualization programing environments that were developed by the Electronic Visualization Laboratory (EVL) at the University of Illinois, Chicago. The need for visual communication between teachers, students, and scientists is discussed; networking, or televisualization, is…
Descriptors: Communication (Thought Transfer), Computer Networks, Computer Science, Computer System Design
Borns, Robert J. – Engineering Education, 1989
Uses a modular approach so the Local Area Network (LAN) can be easily dismantled and reassembled for each class. Notes the course is evolving to keep pace with rapid advances in networking technology although only in its second year. Expands the basic LAN through the addition of second generation personal computers. (MVL)
Descriptors: College Science, Computer Networks, Computer Uses in Education, Computers

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