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Roy, George J.; Cunningham, Matthew; Rafanan, Kenneth – Mathematics Teacher: Learning and Teaching PK-12, 2023
In this article, the authors explain how they leveraged the popularity of the "Star Wars" franchise to introduce a task steeped in popular culture as a fun way to engage their students in investigating complex mathematics that have real-life connections to careers in toy design and engineering design in general. The authors share various…
Descriptors: Popular Culture, Films, Learner Engagement, Mathematics Instruction
Cairns, Darran R.; Curtis, Reagan; Sierros, Konstantinos A.; Bolyard, Johnna J. – Interdisciplinary Journal of Problem-based Learning, 2018
There is currently significant interest in 3D fabrication in middle school classrooms. At its best 3D printing can be utilized in authentic design projects that integrate math, science, and technology, which facilitate deep learning by students. In essence, students are able to tinker in a virtual world using 3D design software and then tinker in…
Descriptors: Problem Based Learning, Faculty Development, Design, Manufacturing
McConnell, William; Dickerson, Daniel – Science and Children, 2017
In this article, the authors describe a fourth-grade lesson where 3-D printing technologies were not only a stimulus for engagement but also served as a modeling tool providing meaningful learning opportunities. Specifically, fourth-grade students construct an argument that animals' external structures function to support survival in a particular…
Descriptors: Persuasive Discourse, Computer Peripherals, Printing, Technology Uses in Education

Pantelidis, Veronica S. – Computer Applications in Engineering Education, 1997
Virtual Reality (VR) offers benefits to engineering education. This article defines VR and describes types; outlines reasons for using VR in engineering education; provides guidelines for using VR; presents a model for determining when to use VR; discusses VR applications; and describes hardware and software needed for a low-budget VR and…
Descriptors: Computer Peripherals, Computer Software, Cost Effectiveness, Educational Benefits
Krueger, Thomas J.; Barr, Ronald E. – Engineering Design Graphics Journal, 2007
Engineering design graphics education has come a long way in the past two decades. The emergence of solid geometric modeling technology has become the focal point for the graphical development of engineering design ideas. The main attraction of this 3-D modeling approach is the downstream application of the data base to analysis and…
Descriptors: Models, Engineering, Barriers, Costs