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Bartholomew, Scott R.; Zhang, Liwei – Technology and Engineering Teacher, 2019
Although there are over 320,000 health and fitness apps available on major app stores, there is scant evidence that they actually promote a healthier lifestyle, assist users in exercising, or promote weight loss. This article presents a lesson plan using an Arduino for integrating computational thinking and game design with middle school students…
Descriptors: Technology Education, Engineering Education, Relevance (Education), Physical Fitness
Southern Regional Education Board (SREB), 2009
Schools are raising standards to improve academic and technical achievement and intellectual growth for all groups of students, particularly at-risk students. This newsletter contains tools and strategies that school leaders and teachers are using successfully to help students meet higher expectations. It organizes the techniques into five…
Descriptors: High Schools, At Risk Students, Educational Change, Study Skills
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Waks, S.; Sabag, N. – Journal of Science Education and Technology, 2004
The Project-Based Learning (PBL) approach enables the student to construct knowledge in his/her own way. Piaget, the founder of constructivism, saw the development of intelligence as a process involving the relationship between brain maturity and individual experience. The technology PBL (TPBL) approach confronts the student with a personal…
Descriptors: Problem Based Learning, Technology Education, Laboratory Experiments, Constructivism (Learning)
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Pavelich, Michael J.; And Others – New Directions for Teaching and Learning, 1995
In an integrated four-course sequence, Colorado School of Mines engineering and science students work on open-ended, real-world problems prepared by government agencies and private companies that interact as clients with student teams. The program fosters intellectual development, teamwork, and communication skills. (Author/MSE)
Descriptors: College Freshmen, College Instruction, College Science, College Sophomores