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Apperley, Thomas; Walsh, Christopher – Literacy, 2012
This article argues that digital games and school-based literacy practices have much more in common than is reported in the research literature. We describe the role digital game paratexts--ancillary print and multimodal texts about digital games--can play in connecting pupils' gaming literacy practices to "traditional" school-based literacies…
Descriptors: Teachers, Literature, Literacy, Students
Pantaleo, Sylvia – Language Arts, 2007
This article examines how Grade 5 students read and responded to two wordless picturebooks by Istvan Banyai, "Re-Zoom" (1995) and "Zoom" (1995). Analysis of the students' written responses revealed that they wrote about the books' structure and format, as well as their sense/meaning making processes. (Contains 1 figure, 1 footnote, and a list of…
Descriptors: Grade 5, Evaluation, Picture Books, Children
Propp, George; And Others – 1980
The strong potential of videodisc technology for improving the education of the hearing impaired is described in this report on the Media Development Project for the Hearing Impaired (MDPHI) at the University of Nebraska. The topics covered include: (1) the history of the use of technology in deaf education; (2) the history of videodiscs and their…
Descriptors: Deafness, Educational Equipment, Evaluation, Hearing Impairments
Collis, Betty – Computing Teacher, 1987
Describes five studies which investigate the effectiveness of computer use: (1) cost effectiveness in elementary school mathematics; (2) evaluation of computer use in a college chemistry course; (3) evaluating science software; (4) computer-videotape instruction in junior-secondary level mathematics; and (5) comparing microcomputers and flash card…
Descriptors: Chemistry, Computer Assisted Instruction, Cost Effectiveness, Drills (Practice)