NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Dahlia K. Remler; Gregg G. Van Ryzin – American Journal of Evaluation, 2025
This article reviews the origins and use of the terms quasi-experiment and natural experiment. It demonstrates how the terms conflate whether variation in the independent variable of interest falls short of random with whether researchers find, rather than intervene to create, that variation. Using the lens of assignment--the process driving…
Descriptors: Quasiexperimental Design, Research Design, Experiments, Predictor Variables
Rus, Vasile; Moldovan, Cristian; Niraula, Nobal; Graesser, Arthur C. – International Educational Data Mining Society, 2012
In this paper we address the important task of automated discovery of speech act categories in dialogue-based, multi-party educational games. Speech acts are important in dialogue-based educational systems because they help infer the student speaker's intentions (the task of speech act classification) which in turn is crucial to providing adequate…
Descriptors: Educational Games, Feedback (Response), Classification, Expertise
Peer reviewed Peer reviewed
Direct linkDirect link
Wendel, Paul J. – Science & Education, 2011
In a regional young-earth creationist museum, objects are presented as if they speak for themselves, purportedly embodying proof that the earth is less than 10,000 years old, that humans have lived on earth throughout its history, and that dinosaurs and humans lived simultaneously. In public lectures, tours, and displays, museum associates…
Descriptors: Observation, Paleontology, Museums, Creationism
Peer reviewed Peer reviewed
Direct linkDirect link
Ferguson, Christopher J. – American Psychologist, 2013
In June 2011 the U.S. Supreme Court ruled that video games enjoy full free speech protections and that the regulation of violent game sales to minors is unconstitutional. The Supreme Court also referred to psychological research on violent video games as "unpersuasive" and noted that such research contains many methodological flaws.…
Descriptors: Video Games, Violence, Court Litigation, Federal Courts
Peer reviewed Peer reviewed
Direct linkDirect link
Pardinas, Antonio F.; Dopico, Eduardo; Roca, Agustin; Garcia-Vazquez, Eva; Lopez, Belen – Biochemistry and Molecular Biology Education, 2010
This article describes an easy and cheap laboratory exercise for students to discover their own mitochondrial haplogroup. Students use buccal swabs to obtain mucosa cells as noninvasive tissue samples, extract DNA, and with a simple polymerase chain reaction-restriction fragment length polymorphism analysis they can obtain DNA fragments of…
Descriptors: Foreign Countries, Undergraduate Study, Biology, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Gale, Tim M.; Laws, Keith R.; Foley, Kerry – Brain and Cognition, 2006
Some models of object recognition propose that items from structurally crowded categories (e.g., living things) permit faster access to superordinate semantic information than structurally dissimilar categories (e.g., nonliving things), but slower access to individual object information when naming items. We present four experiments that utilize…
Descriptors: Classification, Identification, Visual Perception, Recognition (Psychology)
Goldman, Bert A.; Mitchell, David F. – 1992
The development of the "Directories of Unpublished Experimental Mental Measures" is traced. Two decades ago, the senior author of this research began the compilation of a list of non-standardized experimental test instruments developed by behavioral and social sciences researchers. Making this information available was intended to help…
Descriptors: Behavioral Science Research, Classification, Cognitive Tests, Directories