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Butts, Carter T.; Rode, David C. – Social Forces, 2007
We define a "hot potato" to be a good that may be traded a finite number of times, but which becomes a bad if and when it can no longer be exchanged. We describe a game involving such goods, and show that non-acceptance is a unique subgame perfect Nash equilibrium for rational egoists. Contrastingly, experiments with human subjects show…
Descriptors: Play, Participant Characteristics, Value Judgment, Economic Factors
Bowes, David; Johnson, Jay – College Teaching Methods & Styles Journal, 2008
This paper describes classroom experiments in cooperative behavior as examples of experiential learning in economics classes. Several games are briefly discussed and a new game in cartel behavior is presented. In this game, Students make production decisions as a cartel and earn revenues based on their own output decision and the output decision…
Descriptors: Educational Experiments, Classroom Environment, Student Behavior, Experiential Learning