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Showing 1 to 15 of 48 results Save | Export
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Osborne, Richole; Egan, Cate A. – Journal of Physical Education, Recreation & Dance, 2023
Recess is ideal for students to accumulate recommended physical activity minutes and work on social-emotional learning skills. However, many students fail to meet national physical activity guidelines, and recess is often withheld from students for a myriad of reasons, including behavioral issues. Helping students build social-emotional skills and…
Descriptors: Recess Breaks, Physical Activity Level, Social Emotional Learning, Games
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2021
A wide variety of modern chess software products is available to the modern professional and amateur chess players alike, helping them improve their chess skills and prepare for online and traditional tournaments. These products include chess user interfaces (UIs), traditional Alpha-Beta (AB) and emergent Neural Network (NN) chess engines, game…
Descriptors: Games, Computer Software, Open Source Technology, Competition
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Beard, Judy; Mathias, Kirk E. – Strategies: A Journal for Physical and Sport Educators, 2020
This article provides a detailed guide for Physical Educators with limited volleyball knowledge to teach the sport with a tactical approach, hopefully resulting in more skilled students.
Descriptors: Team Sports, Physical Education, Teaching Methods, Skill Development
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Pill, Shane; Hewitt, Mitch; Baldock, Rick – Journal of Physical Education, Recreation & Dance, 2020
This article describes the concept of "driveway tennis" as a construct for student games making in physical education as an option for teaching sport for understanding. We connect the notion of games making in PE with a game-based teaching approach using the example of the Game Sense approach. We demonstrate how the concept of driveway…
Descriptors: Games, Racquet Sports, Physical Education, Teaching Methods
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Hans van der Mars; Jacalyn L. Lund; José A. Santiago – Journal of Physical Education, Recreation & Dance, 2025
Physical education is the only school subject that provides access to psychomotor learning opportunity for all students, and, thus, should be the primary content identified in physical education standards. Half of the recently released 2024 SHAPE America National Physical Education Standards now focus specifically on social and personal…
Descriptors: Physical Education, Preschool Education, Elementary Secondary Education, National Standards
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Zagrodnik, James – Strategies: A Journal for Physical and Sport Educators, 2019
Pickleball is being played and taught all over the world. Requiring a combination of touch and power shots, pickleball is a game of both patience and opportunistic play. Despite its popularity, limited teaching resources currently exist for physical educators on how to teach critical pickleball skills in their classroom. "You Dinked My…
Descriptors: Racquet Sports, Games, Athletics, Skill Development
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Renshaw, Ian; Chow, J-Y – Physical Education and Sport Pedagogy, 2019
Background: The Constraints-Led Approach (CLA) has emerged as a viable pedagogical option for teachers and coaches in the sport and physical education. The emergence of a CLA to teaching and coaching has paralleled a change in the current zeitgeist with many scientists embracing the ideas of complexity and a more ecologically driven agenda. The…
Descriptors: Physical Education, Teaching Methods, Athletics, Athletic Coaches
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Hendrix, Nicole M.; Hojnoski, Robin L.; Missall, Kristen N. – Young Exceptional Children, 2020
Research suggests that young children have a complex sense of informal mathematics, including an understanding of more and less, shape, and patterns (Ginsburg, Lee, & Boyd, 2008), and that attention to mathematics in early childhood ensures that children have a strong foundation for later learning. For children with identified disabilities,…
Descriptors: Numeracy, Mathematics Skills, Skill Development, Games
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
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Clausen, Daniel – English Teaching Forum, 2017
Games have long been a staple of active learning environments. They are a fantastic way to reduce anxiety, promote competition, and energize classrooms. Board games, in particular, can be very useful in building real-world skills in a fun and non-threatening environment. Therefore, the author uses them extensively for Business English classes and…
Descriptors: Games, Business English, Active Learning, Teaching Methods
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Jacobs, Adam – Afterschool Matters, 2019
Kids Creative is a New York City nonprofit that runs afterschool and summer programs with over 1,000 youth each year. The programs they run use this creativity-oriented process to produce original musicals, works of art, videos, dances, and more. When Kids Creative received grant funding, they were able to include more youth and add homework help,…
Descriptors: After School Programs, Summer Programs, Creative Activities, Youth Programs
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Ragatz, Carolyn; Ragatz, Zach – Parenting for High Potential, 2018
Why encourage children to play board games? In the increasing disconnect of our digital lives, playing games provides a way to connect and relate with others on a human level. Strategy and role-playing games provide intellectual challenges and stretch creativity to keep the gifted mind engaged in solving problems. At the same time, the players…
Descriptors: Games, Role Playing, Gifted, Children
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Hanson, Amber Hall; Barney, David – Strategies: A Journal for Physical and Sport Educators, 2018
Physical educators are constantly looking for new ideas and activities that will quickly grab the interest of their students. 9 Square in the Air is a game that does just this. The game was developed as a way to integrate students who enjoy volleyball and those who like Four Square. 9 Square in the Air provides the opportunity for students to use…
Descriptors: Physical Education, Learning Activities, Student Motivation, Games
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Cleland Donnelly, Frances E.; Mueller, Suzanne S. – Journal of Physical Education, Recreation & Dance, 2018
This article addresses how to design developmental games that connect knowledge about motor development with motor learning. As evidenced in the SHAPE America National Standards and Grade-level Outcomes for K-12 Physical Education, understanding children's phases and stages of motor development is essential to designing developmentally appropriate…
Descriptors: Psychomotor Skills, Motor Development, Skill Development, Vignettes
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Shanklin, Stephen B.; Ehlen, Craig R. – American Journal of Business Education, 2017
This paper extends the use of the Monopoly® board game as an economic simulation exercise designed to reinforce an understanding of how the accounting cycle impacts the financial statements used to evaluate management performance. This extension adds elements of debt not previously utilized to allow for an introduction of the fundamentals of ratio…
Descriptors: Games, Teaching Methods, Simulation, Accounting
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