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Ahamer, Gilbert – International Journal of Web-Based Learning and Teaching Technologies, 2013
This paper provides a concept and a notation for optimizing the design of social processes in gaming and learning for individuals, groups of individuals and society as a whole. Traditional approaches to the mapping and designing of the emerging social dynamics in a joyful, social education setting have fallen short of producing desirable results…
Descriptors: Concept Mapping, Games, Game Theory, Curriculum Design
Kameda, Tatsuya; Tsukasaki, Takafumi; Hastie, Reid; Berg, Nathan – Psychological Review, 2011
We introduce a game theory model of individual decisions to cooperate by contributing personal resources to group decisions versus by free riding on the contributions of other members. In contrast to most public-goods games that assume group returns are linear in individual contributions, the present model assumes decreasing marginal group…
Descriptors: Productivity, Game Theory, Democracy, Decision Making
Jie, Yiyun – New Directions for Higher Education, 2010
Institutions of higher education in China and the United States are increasingly seeking international partners to deliver degree programs to the Chinese populace. This article illustrates how shared and divergent partner motivations and outcome expectations in a Chinese cross-border higher education program have created synergy and challenged the…
Descriptors: Game Theory, Foreign Countries, Partnerships in Education, Global Approach
Goldin, Sarah E., Ed.; Thorndyke, Perry W., Ed. – 1980
The 16 papers in this collection discuss options and areas for future research on teams, including performance requirements, structure, communications, training techniques, and organizational determination of team performance, from the perspectives of varied disciplines; e.g., psychology, computer science, management science, and decision theory.…
Descriptors: Decision Making, Game Theory, Group Dynamics, Human Factors Engineering
Hasell, Jo – Journal of Architectural Education, 1979
Because of the complexity of large-scale projects, teams of experts have become the new designers of the built environment, with clients, decision makers, and buildings' users demanding inclusion in these teams. The Grand Frame Game is described as a technique for including people in decision making. (MLW)
Descriptors: Architectural Education, Architecture, Communication (Thought Transfer), Community Involvement
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning