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Banio-Krajnik, Adrianna – Journal of Physical Education, Recreation & Dance, 2023
During dance, endorphins, the so-called happiness hormone, are released--a fact that undoubtedly favors contacts with others as well as is an excellent opportunity to establish or strengthen them. Nowadays, with dynamically progressing digitization, dance has also found its place on the Internet. Both individual users and organizations see the…
Descriptors: Group Dynamics, Dance Education, Educational Change, COVID-19
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Terpend, Regis; Shannon, Patrick – Decision Sciences Journal of Innovative Education, 2021
As organizations continue to expand their implementation of Lean practices, business schools and corporate training organizations have developed numerous games and simulations aimed at teaching Lean concepts in manufacturing settings. However, simulations have lagged behind the most recent adaptations of Lean outside of the factory in services,…
Descriptors: Office Occupations, Office Occupations Education, Educational Games, Business Administration
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Bridgman, Todd – Management Teaching Review, 2020
Resistance to change is a central topic in the study of change management, with resistance by employees often portrayed as an inevitable and undesirable response to planned change that managers must attempt to overcome. While resistance can be detrimental to organizations, it can also be beneficial, by prompting deeper analysis of a change, or by…
Descriptors: Compliance (Psychology), Resistance to Change, Power Structure, Class Activities
Emma C. Gargroetzi; Rosa D. Chavez; Jen Munson; Jennifer M. Langer-Osuna; Kimiko E. Lange – Grantee Submission, 2019
When students are working together, some off-task conversations actually smooth the way to working together more effectively. While many assume that off-task talk is unproductive, our study revealed that students used off-task talk predominantly for productive purposes. We found that off-task talk supported student access to collaboration, and…
Descriptors: Attention, Time on Task, Interpersonal Communication, Grade 4
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Thompson, Kevin S.; Noble, David – Management Teaching Review, 2017
The interest in aligning college graduates' skills, competencies, and experiences with what employers desire continues across academia. Employers seek higher levels of resilience than they see in most new employees. This article provides a review of the employee resilience literature and describes a team member change scenario focused on enhancing…
Descriptors: Resilience (Psychology), Team Training, Teamwork, Business Administration Education
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Kietzmann, Jan; Pitt, Leyland – Journal of Marketing Education, 2016
This special issue of "Journal of Marketing Education" was intended to engage as broad a perspective on simulations in the marketing classroom as possible. While some of the articles deal with the use of computerized marketing simulations, there are also articles that view simulations as imitating and pretending. The evidence from the…
Descriptors: Teaching Methods, Simulation, Marketing, Concept Formation
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Leonard, Lynnette; Withers, Lesley A.; Sherblom, John C. – Communication Teacher, 2011
Multi-User Virtual Environment (MUVE), such as Second Life (SL), can serve as important pedagogical tools that provide students and faculty members with unique opportunities for online group collaboration. Specifically, MUVEs provide an experience that, due to the visual component offered by the technology, helps students feel more connection and…
Descriptors: Computer Simulation, Virtual Classrooms, Social Systems, Internet
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Gorton, William; Havercroft, Jonathan – Journal of Political Science Education, 2012
As teachers of political theory, our goal is not merely to help students understand the abstract reasoning behind key ideas and texts of our discipline. We also wish to convey the historical contexts that informed these ideas and texts, including the political aims of their authors. But the traditional lecture-and-discussion approach tends to…
Descriptors: Higher Education, Political Attitudes, Theories, Time Perspective
Peppler, Kylie; Danish, Joshua; Zaitlen, Benjamin; Glosson, Diane; Jacobs, Alexander; Phelps, David – Online Submission, 2010
New technologies have enabled students to become active participants in computational simulations of dynamic and complex systems (called Participatory Simulations), providing a "first-person"perspective on complex systems. However, most existing Participatory Simulations have targeted older children, teens, and adults assuming that such concepts…
Descriptors: Use Studies, Visual Stimuli, Auditory Stimuli, Phonetics
Zimbardo, Philip G. – Chronicle of Higher Education, 2007
When he conducted the Stanford prison experiment, Philip G. Zimbardo wanted to know who would win--good people or an evil situation--when they were brought into direct confrontation. The situation won; humanity lost. Out the window went the moral upbringings of the young men involved in the experiment, as well as their middle-class civility. Power…
Descriptors: Universities, Experiments, Group Dynamics, Social Behavior
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Charsky, Dennis; Kish, Mary L.; Briskin, Jessica; Hathaway, Sarah; Walsh, Kira; Barajas, Nicolas – TechTrends: Linking Research and Practice to Improve Learning, 2009
Human Communication in Organizations (HCO) is an introductory college course at Ithaca College, typically taken in the freshman year, in which students from a wide variety of majors examine the basic concepts, issues, and uses of organizational communication including communication theory, superior-subordinate and peer relationships, leadership,…
Descriptors: Organizational Communication, Group Dynamics, Internet, Technology Education
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Doherty, Elizabeth M. – Journal of Management Education, 1998
When business students created a learning organization in the classroom, they experienced group process issues, the need to deal with setbacks and manage change, and personal growth and development. In the process they developed organizational and management knowledge and skills. (SK)
Descriptors: Business Administration Education, Group Dynamics, Higher Education, Learning Laboratories
Christiansen, Kenneth – Simulation/Games for Learning, 1979
Describes and analyzes a run of the roughest and most basic version of the ABZ GAMES, a family of games for teaching about social group interaction in situations where oppression is a key element. Adaptations for a migrant farm version and a women's rights version are noted. (Author/CMV)
Descriptors: Educational Games, Feminism, Group Behavior, Group Dynamics
Bell, Margaret E. – Simulation/Games for Learning, 1982
Describes the game STRATAGEM and its usage by university students preparing for examinations. The game, which comprises questions coded by topic and level of complexity (recall, application, and inference), is designed to focus student attention on important content, foster accurate assessment of team potential, and encourage risk-taking.…
Descriptors: Difficulty Level, Educational Games, Group Dynamics, Higher Education
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Smokowski, Paul R. – Journal for Specialists in Group Work, 2003
Videotape and computer simulation are sophisticated technological applications that have great potential to enhance group work practice. Computer simulation has been harnessed for entertainment and business purposes but has not been adequately utilized for teaching social skills. This article describes strategies for integrating video and computer…
Descriptors: Computer Simulation, Group Dynamics, Group Counseling, Group Activities
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