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S. Kathleen Krach; Stephanie Corcoran – Contemporary School Psychology, 2024
The field of school psychology has seen the gradual implementation of technology in day-to-day practice. The earliest computer-based technology adopted by school psychologists consisted of software programs used to score tests, run analyses for multi-tiered systems of support, and aid in tele-consultation. These tasks have one thing in common;…
Descriptors: Computer Uses in Education, School Psychologists, School Psychology, Computer Assisted Testing
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Colestock, Ed – College and University, 2020
Emerging regulations require higher education financial aid staff to handle many tasks. Complying with these regulations and participating in mandated compliance audits are complex processes that require numerous departments to work in concert. This article discusses what steps colleges and universities can take to improve their compliance audits.…
Descriptors: Student Financial Aid, Audits (Verification), Higher Education, Program Evaluation
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Hui, Bowen – International Journal of Information and Learning Technology, 2022
Purpose: The purpose of this work is to illustrate the processes involved in managing teams in order to assist designers and developers to build software that support teamwork. A deeper investigation into the role of team analytics is discussed in this article. Design/methodology/approach: Many researchers over the past several decades studied the…
Descriptors: Design, Guidelines, Research Needs, Teamwork
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Pettersson, Rune; Avgerinou, Maria D. – Journal of Visual Literacy, 2016
Based on the existing research from Cognitive Psychology, Information Design, Instructional Design, and Multimedia Design, it is possible to develop recommendations for the design of learning experiences that facilitate, support and enrich student academic performance. This article concentrates on the role of the teacher as information designer in…
Descriptors: Instructional Design, Teacher Role, Teacher Developed Materials, Academic Achievement
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Hennah, Naomi – School Science Review, 2018
Digital badges are graphical representations of an accomplishment. Open badges are a subset of digital badges, an image file in which additional data, metadata, are embedded. Not only will an open badge contain a description of the badge, the criteria, the issuer and issue date, but also, when appropriate, standards, tags, expiry date and…
Descriptors: Foreign Countries, Recognition (Achievement), Computer Uses in Education, Science Education
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Collazos, César A.; Padilla-Zea, Natalia; Pozzi, Francesca; Guerrero, Luis A.; Gutierrez, Francisco L. – Technology, Pedagogy and Education, 2014
A number of researchers argue that cooperative learning can promote greater productivity and more caring, supportive and committed relationships between students, active learning, critical thinking, the achievement of long-term learning objectives, conceptual understanding, long-term retention of information and high levels of student…
Descriptors: Cooperative Learning, Computer Uses in Education, Instructional Design, Group Activities
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Hinvest, Neal; Brosnan, Mark – Journal of Educational Computing Research, 2012
Information Communication Technology (ICT) is established within the education systems of most of the industrialized world, across the curriculum and across all ages. Learners, especially younger cohorts, are highly motivated to use ICT within their learning due to their familiarity with technology. However, before integrating any technology into…
Descriptors: Addictive Behavior, Computer Uses in Education, Video Games, Technology Integration
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Merga, Margaret K.; Williams, Ross – Asia-Pacific Journal of Health, Sport and Physical Education, 2016
Contemporary health educators in schools are responsible for promoting the health of individual students, as well as a healthy school environment. The ongoing push for increasing device use in schools, which is underpinned by the information and communications technology (ICT) capability requirements of the new Australian Curriculum, can…
Descriptors: Health Education, Teacher Role, Risk Management, Health Promotion
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Corneli, Joseph – E-Learning and Digital Media, 2012
This article considers the problem of peer-producing rich online learning environments, a task that appears techno-socially feasible, but is not without challenge. The author draws on the self-professedly "utopian" approach developed by Baudrillard in "The Mirror of Production", to establish and understand the two key dimensions of leverage…
Descriptors: Guidelines, Instructional Design, Electronic Learning, Praxis
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Joshi, Mahesh; Babacan, Alperhan – Turkish Online Journal of Distance Education, 2012
The development of educational technologies has resulted in a fundamental shift in the educational paradigm with learning no longer equating to the assimilation of knowledge transmitted by textbooks and instructors but by personally building and communicating knowledge. The aim of this paper is to analyse and discuss the importance of infusing…
Descriptors: Web Sites, Electronic Publishing, Web 2.0 Technologies, Computer Uses in Education
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Rich, Peter J.; Trip, Tonya – TechTrends: Linking Research and Practice to Improve Learning, 2011
The increasing ease and ubiquity of video has resulted in a proliferation of video annotation tools used and designed for improving education. While similar, each tool has its relative strengths and weaknesses. Choosing the "right" tool can have an impact on the experience of teachers and the effectiveness of video as a means for improving…
Descriptors: Video Technology, Computer Software, Educational Improvement, Computer Uses in Education
Anderson, Steven – George Lucas Educational Foundation, 2012
Social media is fast becoming as ubiquitous as the air we breathe. In recent months, many schools and districts around the country have taken steps to create social media policies and guidelines for their students and staff. In the author's work with several districts to draft these documents, he has seen many approaches that work well, and some…
Descriptors: Computer Uses in Education, Guidelines, Feedback (Response), Boards of Education
Healthy Schools Network, Inc., 2012
"Ergonomics" is a body of knowledge about human abilities and limitations and how these abilities and limitations should be applied to the design of equipment, machinery, and other devices to ensure safe, comfortable and effective use. Most homes and schools today are equipped with computers for student use. Backpacks have become the…
Descriptors: Foreign Countries, Child Health, Computers, Guidelines
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Kennedy, Mike – American School & University, 2012
At thousands of schools and universities, years of economic troubles have led to repeated budget cuts. The reductions typically fall disproportionately on maintenance departments, where cuts are viewed as less critical than those that directly affect classroom instruction. And so nearly every facility manager at an education institution faces a…
Descriptors: School Buildings, School Maintenance, Information Technology, Computer Uses in Education
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