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Showing 1 to 15 of 71 results Save | Export
National Center on Schoolwide Inclusive School Reform: The SWIFT Center, 2017
Years of data show many students exit the U.S. educational system unprepared for college and career. In response, the White House launched the "My Brother's Keeper" (MBK) initiative, calling for the closing of opportunity gaps faced by boys and young men of color. SWIFT Center assembled a national task force to determine how SWIFT can…
Descriptors: Educational Planning, Guidelines, Equal Education, Design Requirements
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Zydney, Janet Mannheimer; Hooper, Simon – TechTrends: Linking Research and Practice to Improve Learning, 2015
Educators can use video to gain invaluable information about their students. A concern is that collecting videos online can create an increased security risk for children. The purpose of this article is to provide ethical and legal guidelines for designing video-based apps for mobile devices and the web. By reviewing the literature, law, and code…
Descriptors: Video Technology, Computer Software, Computer System Design, Design Requirements
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Gilda, Agacer; Christofi, Andreas; Moliver, Donald – Journal of Instructional Pedagogies, 2014
Our paper provides some critical attributes of an online homegrown assessment test, which we labelled Major Field Learning Test (MFLT). These attributes are also valid for departmental tests, directly connected to coursework which makes up the MFLT. The paper provides helpful recommendations for online assessment of learning as well as retention…
Descriptors: Computer Assisted Testing, Achievement Tests, Outcome Measures, Retention (Psychology)
Gropper, George L. – Educational Technology, 2014
Student achievement does not depend solely on teacher competence. Students' own behavior, their motivation to achieve, and their attitudes toward others around them all contribute. These variables create conditions--an environment--that either favors or disfavors achievement. They can dictate the amount of time a teacher has to devote to…
Descriptors: Classroom Techniques, Classroom Environment, Models, Guidelines
Healthy Schools Network, Inc., 2012
"Ergonomics" is a body of knowledge about human abilities and limitations and how these abilities and limitations should be applied to the design of equipment, machinery, and other devices to ensure safe, comfortable and effective use. Most homes and schools today are equipped with computers for student use. Backpacks have become the…
Descriptors: Foreign Countries, Child Health, Computers, Guidelines
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Snyder, Dawn; Gardner, Joel – Journal of Educational Technology Systems, 2012
At Franklin University, we are in the process of creating a master's degree in Instructional Design and Performance Technology. In one of the program courses, Enhancing Learning with Technology, we wanted students to experience applying principles of e-learning while using an industry standard e-learning application. However, we have learned by…
Descriptors: Electronic Learning, Instructional Design, Computer Software, Program Development
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
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Lending, Diane; Vician, Chelley – Journal of Information Systems Education, 2012
"JISE" has a lengthy history of inviting the submission of Teaching Tips for publication consideration in the journal. Past submission guidance for Teaching Tips has consisted of asking contributors to document the teaching experience and indicate what has worked, and not worked, in its execution within a journal page constraint of one to five…
Descriptors: Guidelines, Teaching Guides, Teaching Methods, Teaching Skills
Stewart, William – Educational Facility Planner, 2009
Acoustics has received greater importance in the learning environment in recent years. In August 2000, The Acoustical Society of America (ASA) published the study "Classroom Acoustics: A Resource for Creating Learning Environments with Desirable Listening Conditions" providing a framework for understanding the qualities, descriptors of the…
Descriptors: Acoustics, Guidelines, Educational Environment, Design Requirements
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Kim, ChanMin – Educational Technology Research and Development, 2012
In this paper, guidelines for designing virtual change agents (VCAs) are proposed to support students' affective and motivational needs in order to promote personalized learning in online remedial mathematics courses. Automated, dynamic, and personalized support is emphasized in the guidelines through maximizing "interactions" between VCAs and…
Descriptors: Electronic Learning, Instructional Design, Online Courses, Web Based Instruction
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van der Spek, Erik D.; Wouters, Pieter; van Oostendorp, Herre – British Journal of Educational Technology, 2011
Serious games have a great potential for training and educating people in novel and engaging ways. However, little empirical research has been done on the effectiveness of serious games, and although early findings do point to a moderately positive direction, even less is known about why some games succeed in effectively educating while others do…
Descriptors: Design Requirements, Instructional Design, Crisis Management, Guidelines
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Forsythe, Hazel; Andrews, Frances; Stanley, M. Sue; Anderson, Carol L. – Journal of Family and Consumer Sciences, 2011
To ensure optimal standards for AAFCS program accreditation, the Council for Accreditation (CFA) conducted a review and revision of the "2001 AAFCS Standards for Accreditation." The CFA took a three-pronged approach including (a) a review of academic accreditations that had relationships to the FCS disciplines, (b) concept, content, and process…
Descriptors: Program Evaluation, Academic Standards, Educational Quality, Guidelines
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Wenzler, Ivo – Simulation & Gaming, 2009
Simulation designers are continuously facing the challenge of determining how much of the expected value the simulation has delivered to the client. Addressing this challenge is not easy, and it requires simulation designers to stretch their comfort zones. This article presents a ten-step approach for meeting simulation objectives and translating…
Descriptors: Computer Simulation, Performance, Foreign Countries, Guidelines
Flinders, Boyd – Exceptional Parent, 2010
When the author was a boy growing up in Van Nuys, California, during the 1950s and 60s, he remembers waiting patiently by the curb so he could help his mother, who suffered from polio and was on crutches, get up on the sidewalk. The world they lived in back then certainly was not designed to meet her special needs, but a lot has changed since…
Descriptors: Individual Needs, Design Requirements, Guidelines, Building Design
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Koohang, Alex; Riley, Liz; Smith, Terry; Floyd, Kevin – Journal of Information Technology Education, 2010
This paper attempts to present a model for designing an IT undergraduate program that is based on the recommendations of the Association for Computer Machinery/Institute of Electrical and Electronics Engineers--Information Technology (ACM/IEEE--IT) Curriculum Model. The main intent is to use the ACM/IEEE--IT Curriculum Model's recommendations as a…
Descriptors: Advanced Courses, Information Technology, Curriculum Development, Models
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