Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Computer Graphics | 4 |
Handheld Devices | 4 |
Educational Technology | 3 |
Computer Simulation | 2 |
Design | 2 |
STEM Education | 2 |
Teaching Methods | 2 |
Alignment (Education) | 1 |
Case Studies | 1 |
College Science | 1 |
Computer Games | 1 |
More ▼ |
Author
De Pace, Francesco | 1 |
Ernst, Jeremy | 1 |
Fornaro, Claudio | 1 |
Grubbs, Michael E. | 1 |
Manuri, Federico | 1 |
Sanna, Andrea | 1 |
Stephens, Jeff | 1 |
Sutton, Kevin | 1 |
Valpreda, Fabrizio | 1 |
Weinstein, Margery | 1 |
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 4 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
Stephens, Jeff – Physics Teacher, 2018
I am inspired to write this article after coming across some publications in "The Physics Teacher" that all hit on topics of personal interest and experience. Similarly to Christensen my goal in writing this is to encourage other physics educators to take advantage of modern technology in delivering content to students and to feel…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Graphics
Weinstein, Margery – Training, 2011
A changing mindset combined with changing technology is driving the use of games and simulations. People are becoming more open to using games and simulations for learning, and, at the same time, the technologies are making the development of games and simulations easier and faster than a mere five years ago. Together, the changing mindset and the…
Descriptors: Electronic Learning, Case Studies, Computer Interfaces, Computer Graphics
Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology